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Voting on whether to ban the mapmaker and the Fortress faction.

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#29
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MerlinTheMagician
Well, "watching what you say" is useful for everyone. For example, dear comrade, you went and said something like the following: WT is a platform that was originally designed to dumb down the game to simple triviality.
I specifically answered that way so that there would be no incentive to write posts provoking such responses.
Meanwhile, the variety of gameplay moments in WT practically does not differ in quantity from the variety of gameplay moments in SoD. However, it's a different matter when it comes to the quality of these moments: in WT, the determining factor is still skill.
Compare the number of gameplay changes that don't involve bug fixes. SoD from HD is still the same SoD as it was 2 years ago, but with implemented passwords and auto-combat. The other changes are not as significant as in WT (and oh, how much less significant).
Satyr
You wrote a lot, as usual, but rather pointlessly. You still didn't say anything about the Cartographer, the Hill Fort is completely banned by the rules. The rest is drivel.
And didn't it occur to you why I didn't write much about the Cartographer? By itself, it's banned everywhere except Anarchy, which is fair and defending its presence is quite difficult, but nonetheless it carries meaning in the game (specifically regarding SoD). In Jebus Cross, someone could get several stacks of bears and a Cartographer, which, by its value, introduces even more dispersion into the distribution. The opponent gets a bad draw, and the same Cartographer for the opponent at least gives them some part to salvage the situation. Otherwise, instead of the Cartographer, there could have been more goodies thrown in.

It's also possible that the opposite situation could occur, where one player gets the goodies and the other gets the Cartographer, which makes some want to remove the Cartographer at the software level. But if we follow such trends, we would need to remove everything "superfluous": Obelisks, Cartographer, extra artifacts as mandatory, and even the contents of creature dwellings, etc. And that is the path to WT.
Instead of Obelisks, treasure chests, resources, and level 1-2 stacks are generated, and they are also guarded; you can easily lose to them and necro yourself. I've probably written this about 3 times in different threads, but apparently no one reads my posts :(
So what? Treasure chests are needed in one case, and Obelisks in another; they are different things, what does replacing them have to do with it?
Please name how many times in your career you have dug up the Grail.
Tell me, why are there even rules about the Grail in ХВ? It did happen occasionally that it was dug up; I dug it up 2 times, though I don't remember the templates.

They are both completely banned by the rules of хв. What's the difference :confused:
And so what if they are banned? Don't you understand that we are talking about banning or unbanning it now? And in general, all new rules are introduced when they did not exist before they were added.

To Javdet: well, it's not critical that something seems that way to you... But drawing conclusions based on the opinions of people who are authorities for you is not always correct. You need to use your own head sometimes.

The bit about the basin made me laugh, the depth of thought is astonishing...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...