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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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#286
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And doesn't the Dragon Week apply to all level 7 dragons?

Okay, I've adjusted the dueling Necropolis, as needed, for balance. I lost the Hide button in the editor for the Black Knights; I'll have to look for it again.

I couldn't find anything for the weekly mechanics; is it buried in the executable file?

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In reply to RedHeavenHero
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#287
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icons for Dragon Week – a dragon, but the bonus applies to undead; during Undead Week – an undead icon, but the bonus applies to knights.
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#288
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Ah, well, I can change the descriptions and the icon. The problem is, I haven't figured out how to remove Death from the Dragon Week yet.

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In reply to Heroist
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#289
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Heroist
Doesn't the Dragon Week apply to all level 7 dragons?

Okay, I've adjusted the dueling Necromancer, as needed, for balance. I lost the Hide button in the editor for the Black Knights; I'll have to look for it again.

I couldn't find anything for the weekly mechanic; is it buried in the executable file?
Each race's dragon has its own week.
If the Undead Week icon has become the Death Knight icon, then all that needs to be done is to edit a couple of texts.
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#290
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Ah, then there are no problems ;) I'll do it quickly. I have links to the texts; I don't remember if there were icons there, but I don't think it relates to the game mechanics, so they must have been there.

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In reply to SRD
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#291
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SRD
The icons for Dragon Week should be dragons, but the undead increase; for Undead Week, the icon should be undead, but the knight increase.
That's not good. So, we replace the undead icon with the black knight icon, first saving it under a different name, and then in Visual, we give the undead a link to it, so that everyone still has their own icon. It's even simpler with Dragon Week.

In any case, the texts need to be reworked, and the Bone Dragon Week should be removed.
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#292
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Wow, what a challenge! Okay, I'll fix it now. Why sacrifice them? Icons of undead = icons of Death Knights. Icons of dragons = icons of undead (copy-paste). What's the problem? Or maybe it's better not to? There can be three of them anyway.

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In reply to Heroist
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#293
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Heroist
Wow, what a challenge! Okay, I'll fix it now.

Why sacrifice them?

Undead icons = Death Knight icons.
Dragon icons = Undead icons (copy-paste).

What's the problem? Or maybe it's better not to? There can be three of them anyway.
I meant a neutral dragon of level 8, not a former dragon from the Necropolis. I guess I got confused, sorry.:o
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#294
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Ah, no, I don't understand:

If the exe file contains a reference to an icon through the "visual" path, how should we handle that?
If we replace the "visual" for "Wight" with "Death Knight," then everything will be fine.
But the original "visual" for "Wight" is also needed – it's used instead of "Dragons."
So, if we change the icons for "Wight," won't that immediately affect the "Wight" at level seven? And I can't figure out how to handle this with just copying.

Let's say the exe uses the path "visual/wight/icon." The same path is also used for "Dragons" – and it's the same one. Replacing this path will change the icon – but isn't the icon the same for both?

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#295
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Heroist
Ah, no, I don't understand:

If the exe file contains a reference to an icon through the visual element, how should we handle that?
If we replace the visual element of the Wight with that of the Death Knight, everything will be fine.
But the original visual element of the Wight is also needed – it's used instead of the Dragons.
So, if we change the icons of the Wights, won't that immediately affect the Wights at level seven? And how can we handle this with copying, I can't figure it out?

Let's say the exe uses the path visual/wight/icon. The same path is also used instead of the Dragons – and it's the same one. Replacing this path will change the icon – but isn't the icon the same for both?
Therefore, the exe file most likely uses the path data.pak\Textures\Interface\CombatArena\Faces\Necropolis\ico_Wight_64.dds. We replace this icon with the icon of the black knight. For simplicity, we give the visual element of the Wight links to icons only of size 128x128.
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#296
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Ah, yes, that's right, that's how you can cheat. That is, the icon for the week will be replaced with the Knight 64 icon. And at the same time, the icon for the Undead will be replaced with the Undead 128 icon. But is it definitely 64? Maybe 55? Or 32?

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In reply to Heroist
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#297
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Most likely, it's 64. In any case, it takes up that much space on the screen.
And if the icon were smaller, it would be stretched, and its quality would noticeably decrease.
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#298
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Okay, I'll give it a try. Thanks.

Added 1 hour 24 minutes ago
Okay, I think I replaced the textures and changed the duel characters. By the way, does anyone know how to start the required week right away? I don't want to skip turns with a low chance of getting the right week.

Added 8 minutes ago
Hmm, I can't find the link for the Black Knight. Maybe I should just leave it out, so it's not visible in the editor?

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#299
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Heroist
.

Added 8 minutes later
Yeah, I can't find the link for the Black Knight. Maybe we should just forget about it and not make it visible in the editor?
Here's how it's done in NCF.
Path: \MapObjects\_(AdvMapObjectLink)\Monsters\Neutral\Black_Knight.xdb
Content:




ico_Black_Knight_128.dds
false

Just change the path to AdvMapMonsterShared to the correct one.;)
It might not work because they changed the exe, but it's worth a try.
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#300
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I thought the executable file couldn't be modified...

Added 16 minutes later
No, something didn't work. I created a folder called black_knight, copied the above-mentioned data into it, and replaced the shared path with necropolis/Shadow_Dragon, but it didn't appear. Maybe the path is specified incorrectly. Since there is no shared folder in the black knight itself, I have long specified the path to the dragon there, and here too - but it didn't work...

Added 3 minutes later
Ah, damn it, I should have pointed it to Undead, not the dragon. Knights are used instead. What a fool I am, I'll try to fix it now...

Added 11 minutes later
Nope, something still isn't working. Moreover, if you click on the created black_knight folder in adv_object, its model will appear, which means I specified the shared path correctly. But in the editor, the darn thing still doesn't appear. I even put a 128x128 icon there, but there's still no reaction... Maybe it needs more than just one shared file to appear in the editor?

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