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"Necropolis" - changes to creatures of levels 6-7.

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#295
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Heroist
Ah, no, I don't understand:

If the exe file contains a reference to an icon through the visual element, how should we handle that?
If we replace the visual element of the Wight with that of the Death Knight, everything will be fine.
But the original visual element of the Wight is also needed – it's used instead of the Dragons.
So, if we change the icons of the Wights, won't that immediately affect the Wights at level seven? And how can we handle this with copying, I can't figure it out?

Let's say the exe uses the path visual/wight/icon. The same path is also used instead of the Dragons – and it's the same one. Replacing this path will change the icon – but isn't the icon the same for both?
Therefore, the exe file most likely uses the path data.pak\Textures\Interface\CombatArena\Faces\Necropolis\ico_Wight_64.dds. We replace this icon with the icon of the black knight. For simplicity, we give the visual element of the Wight links to icons only of size 128x128.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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