Okay, I've adjusted the dueling Necropolis, as needed, for balance. I lost the Hide button in the editor for the Black Knights; I'll have to look for it again.
I couldn't find anything for the weekly mechanics; is it buried in the executable file?
New here? I'm Roha — want a quick tour?
Doesn't the Dragon Week apply to all level 7 dragons?
Okay, I've adjusted the dueling Necromancer, as needed, for balance. I lost the Hide button in the editor for the Black Knights; I'll have to look for it again.
I couldn't find anything for the weekly mechanic; is it buried in the executable file?
The icons for Dragon Week should be dragons, but the undead increase; for Undead Week, the icon should be undead, but the knight increase.
Wow, what a challenge! Okay, I'll fix it now.
Why sacrifice them?
Undead icons = Death Knight icons.
Dragon icons = Undead icons (copy-paste).
What's the problem? Or maybe it's better not to? There can be three of them anyway.
Ah, no, I don't understand:
If the exe file contains a reference to an icon through the visual element, how should we handle that?
If we replace the visual element of the Wight with that of the Death Knight, everything will be fine.
But the original visual element of the Wight is also needed – it's used instead of the Dragons.
So, if we change the icons of the Wights, won't that immediately affect the Wights at level seven? And how can we handle this with copying, I can't figure it out?
Let's say the exe uses the path visual/wight/icon. The same path is also used instead of the Dragons – and it's the same one. Replacing this path will change the icon – but isn't the icon the same for both?
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Added 8 minutes later
Yeah, I can't find the link for the Black Knight. Maybe we should just forget about it and not make it visible in the editor?
ico_Black_Knight_128.dds
false