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Posts from Adding manticores to the cities of Dungeon.

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13 years ago
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What do you think of this idea – adding manticores to the cities of Dungeon? In my opinion, this creature fits the Dungeon faction in Heroes 5 even better than it did in Heroes 3 (in terms of, for example, the Warlock's affinity for poisons and the overall dark and mysterious vibe). Also, the Dungeon faction looks rather weak when attacking cities because they only have one flying unit – the Necromancer, for example, has three (although the Fortress also has only one), but it would be interesting to hear other people's opinions. Perhaps it could look like this: levels 1 to 3 and 7 remain unchanged, the manticore is added at level 6, the witches (level 4 or 5) are kept, and then it's decided who to send to neutral – the Rider or the Hydra (in my opinion, it's better to send the Rider, but then the Hydra should remain at level 5, and the witches at level 4 with a basic growth rate (without a castle) of 4 in neutral)?
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13 years ago
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Right now, it's hard for me to say: removing Necro Dragons is one thing – they're clearly a useless unit. But removing Riders, which are extremely useful for Dark Elves, and moving Witches to tier 4 – that's a real crime! I don't know yet.

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Besides, a mod that adds Manticores already exists.
In reply to Heroist
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13 years ago
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It conflicts with the mod that adds female units – instead of a hero, you get a manticore – I haven't seen it myself, but I read about it recently. And replacing the sorceress with a manticore is definitely a crime (that's why I didn't test it myself – even if it works well, sorceresses are needed). But replacing a rider (or a hydra) is acceptable.
In reply to SRD
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13 years ago
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Here's another option:
- Don't change levels 1-4 and 7.
- Level 5 - Witch.
- Level 6 - Manticore.
Witches aren't very good at level 6 - the stat increase isn't significant, they aren't very strong, and their HP is justifiably low - they are ranged attackers, but at least they cast dark magic; otherwise, dark elves without dark magic wouldn't make sense.

Added after 2 hours and 54 minutes
And replace the manticores in the neutral creatures with a hydra, and make it more powerful.
13 years ago
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if you place a Manticore on the 6th floor instead of Witches, then under Erin’s control, the Manticores will start attacking enemies while casting spells.
In reply to antonag07
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13 years ago
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Oh, that's a problem. Manticores won't be very effective at level 5, and can Erin's special ability be influenced in any way?
In reply to SRD
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13 years ago
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SRD
Damn, manticores won't look very good at level 5, and can you influence the special units of Erin?
You can try changing the ID of the witches in the city buildings as well, shifting them to the fifth level (both for the building and the level). In the level 6 city building, add the ID of hydras, which will then be replaced by manticores.



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Manticores are one of the ugliest creatures in the fifth installment. Why put them in castles?
In reply to Dyrman
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13 years ago
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yes, they are well-designed – these are manticores, not witches:D – they would look interesting there.

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and a second flying unit wouldn't hurt.
In reply to SRD
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13 years ago
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SRD
Yes, they are well-designed – these are manticores, not witches:D - they would look interesting there

Added after 44 seconds
and a second flying unit wouldn't hurt.
Well, here, try the scheme above.
At some point, people liked to create a top list of the ugliest creatures in Heroes 5. And there, in the top three, it seems, were: peasants, gargoyles, and manticores.
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13 years ago
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Gargoyles are decent. I've always found them amusing.
In reply to Heroist
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13 years ago
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Heroist
Gargoyles are good. They always amused me.
The opinion above is objective. Gargoyles are good for me too. As for the rest, the opinions match.)
In reply to Dyrman
13 years ago
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Dyrman
You can try changing the ID of the witches in the city buildings as well, shifting them to the fifth one (both for the building and the level). In a level 6 city building, add the ID of hydras, which will then be replaced by manticores.



You can certainly try it, but it won't affect Erin's specialization – the level 6 creatures will continue to shoot (and if they aren't ranged units, it will look strange :cool:).
In reply to antonag07
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13 years ago
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antonag07
You can certainly try it, but it won't affect Erin's specialization – creatures of level 6 will continue to attack (and if they aren't ranged attackers, it will look strange :cool: )
So, all specializations related to creatures depend on the creature's level, not its ID?
In reply to antonag07
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13 years ago
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antonag07
You can certainly try it, but it won't affect Erin's specialization – creatures of level 6 will continue to shoot (and if they aren't shooters, it will look strange :cool: )
1) Night Queens don't shoot for some reason :rolleyes:
2) Specialists belong to the ID.
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13 years ago
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As far as I know, it doesn't depend on the tier. That wouldn't make sense. It would be much more logical to depend on the ID.

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