Posts from "Necropolis" - changes to creatures of levels 6-7.
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with this presence, initiative and 8 are not scary, but then the HP should be 150. DON'T FORGET about some kind of EARTH SHOCK, although I'm in favor of weakening offensive magic - just for example.
Look at Ghosts, they are incorporeal, but their stats are no worse than other units.
What's the point of weakening them so much? The result will be the same – dead units, but not with a death blow, but with lingering presence. 20 defense and 120 hit points – just like a level 6 unit. They will still die in one hit, with a 50% chance.
Ghosts are incorporeal, and their stats are no better than others.
I'll think about the defense. I think we'll find a good balance. ;)
Added 3 minutes ago
here, what difference does it make - they all run away in duels, so they'll run away on the map too. Basically, give them 150 HP, 20-25 defense, and 9-10 initiative, otherwise it's just awful.:smile15:
Added 5 minutes ago
There's one more thing to consider - is it stupid to raise a Death Knight from Ents? Or does it not matter, is there some kind of plague Ent?
Added 4 minutes later
Besides, these will be "extra" units that will eventually just be discarded.
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Added after 4 hours 33 minutes
Well, I've played it, and I'll tell you: 1 - It's interesting. 2 - There's too much of everything, and the needs are too obvious: 1) Previously, creatures with a growth rate of 4 would cast a spell once a week; now, creatures with a growth rate of 2 do it (we're not considering the +1 building here). The spell can safely be increased by 2 times. The creature itself is now one level stronger, which means it can be further strengthened by another 1.5 times. And even so, it wasn't that strong (although it attacks in an area and an unlimited number of times – this needs to be taken into account). In general, summing up what I've said, I think it should have been increased by 5-7 times, not 10. 10 Banshees deal 1000 damage in the first row with 0 defense. I let these scythe-wielding creatures cast their spell right in front of the Seraphs – you can imagine the result. Without taking into account its defense, the damage was dealt, and without a counterattack... (and now remember that there are three of them). 2) As already mentioned, let the Harbingers have fewer hit points (I suggest 150), and can the probability of the Presence ability be changed from 50% to 30%? If not, then we need to adjust the initiative, as already suggested. Otherwise, other factions will have too few chances against the Necromancers.
Well, they aren't twice as weak as, say, the same Plate Mail units. Cerberuses have similar stats.
I'll think about the defense. I think we can find a middle ground.
EVERYONE runs away – this is a real problem. Maybe the chance of the ability triggering could be made dependent on the ratio of the number of attackers to the number of Messengers themselves, because besides Ossir and Sinister, everyone else is weak against them in a duel.
in general, summarizing what was said above, I think it should have been increased by 5-7 times, not 10. 10 Banshees deal 1000 damage in the first row with 0 Defense. I let them attack the Seraphim right in front of him, so you can imagine – without taking his defense into account, they dealt damage to him, and without a counterattack... (and now remember that there are three of them).
And you don't need to constantly talk about 3; in practice, you probably won't be able to build an outpost in a reasonable amount of time. It's already a problem for the Necropolis to build a simple level 7 structure, let alone upgrade and build an outpost...
EVERYONE runs away – this is a real problem. Maybe the chance of the ability triggering could be made dependent on the ratio of the number of attackers to the number of Messengers themselves, because besides Ossir and Sinister, everyone else is weak against them in a duel.
With this setup, we get equal upgrades – one with Presence, but low HP and defense, and another with high HP and defense and a less effective war cry (compared to Presence). But if we compare it now to, for example, a Twilight Dragon or a Green Dragon, it seems like there's an imbalance, and on large maps, they will definitely appear in groups of three, and then...