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Posts from NTBF – New buildings for the towns in Tribes of the East 3.1.

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In reply to Dyrman
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And damn, I forgot about the Orcs, I haven't played as them in ages. What about the second one?
In reply to Radionich
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Radionich
And damn, I forgot about the Orcs, I haven't played with them in ages. What about the second one?
Why obscure the static bonus? Because the bonuses only depend on the line: Fortress-Castle.

It's better to develop their treasury.
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NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
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In reply to Dyrman
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There was no intention to conceal anything; the idea was to introduce something new, perhaps something a bit unconventional. As for the treasure vaults, it could be possible to offer artifacts as collateral in exchange for additional resources each day. It's still a bit rough around the edges.
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Sending units and heroes to work is a great idea!
In reply to denis-cam
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denis-cam
Sending units and heroes to work is a great idea!
In my old mod, I had an idea: if you leave units in mines, they generate additional income.
And, when you place a warehouse or upgrade it, you can upgrade the mines on the map.

Added 1 minute ago
Radionich
I didn't even think about veiling, but adding something new and not entirely standard is a good idea.
And for treasure chests, you could offer artifacts as collateral for additional resources per day. It's a bit rough.
Additional dialogue load. And collateral isn't necessary – you can just sell the artifacts.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
In my old mod, there was an idea: if you leave units in mines, they generate additional income.
And, when you place a warehouse or upgrade it, you can upgrade the mines on the map.

Is the mod available, or is it just an idea?
In reply to denis-cam
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denis-cam
DyrmanIn my old mod, there was an idea: if you leave units in the mines, they generate additional income.
And that when you build a warehouse or its upgrade, the mines on the map could be improved.

Does the mod exist, or is it just a concept?
The mod exists, and mine improvement is included.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Thank you very much!

Added 5 minutes later
Thank you!

Here's an idea: with 3 upgrades for creature dwellings, you could not only increase their quantity but also reduce their cost and increase their strength.
In reply to denis-cam
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denis-cam

Here's an idea: with 3 upgrades for creature dwellings, you could not only increase their capacity but also reduce their cost and enhance their stats.
That's not possible.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
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The idea of a resource depot (a new building that stores the player's resources) – it could be built in other towns as well, allowing players to move or distribute resources. It would have a limit, or not, etc. When a town is captured, the resources go to the capturing player. If there is a limit, it would be reset at the beginning of the day.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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The idea of a resource depot (a new building that stores the player's resources) could be implemented, allowing it to be built in other towns as well, enabling resource transfer or distribution. It would have a limit, etc. When a town is captured, the resources go to the capturing player.
It would be better to tie it to the standard depot to avoid confusion.
For example, the resource limit (in gold) is 10k. For each depot, an additional +10k is added. At the beginning of each new day, excess resources exceeding the limit are lost. When capturing a town with a depot, the resource loss is a percentage of the lost depots. For example, if 1 depot out of 2 is lost, 50% of the resources are lost, but no more than the depot's capacity (10k gold). Or 33%, if you consider the non-burnable amount on hand as a "depot" (which also has a limit of 10k without depots).
Разработчик Heroes 5.5 WarGame Edition.
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and the mod was never implemented.
Во имя высшего блага!!!
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In reply to rokerfea
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rokerfea
the mod was never implemented.
It will probably be removed in the next EV update.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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Dyrman
He will probably leave EV.
well, at least, although I would have liked it to be separate.
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I plan to release the first version of the mod soon. I will try to make the Inferno town and ensure compatibility with NHF and NCF.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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