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And damn, I forgot about the Orcs, I haven't played as them in ages. What about the second one?
New here? I'm Roha — want a quick tour?
And damn, I forgot about the Orcs, I haven't played with them in ages. What about the second one?
Sending units and heroes to work is a great idea!
I didn't even think about veiling, but adding something new and not entirely standard is a good idea.
And for treasure chests, you could offer artifacts as collateral for additional resources per day. It's a bit rough.
In my old mod, there was an idea: if you leave units in mines, they generate additional income.
And, when you place a warehouse or upgrade it, you can upgrade the mines on the map.
Is the mod available, or is it just an idea?
DyrmanIn my old mod, there was an idea: if you leave units in the mines, they generate additional income.
And that when you build a warehouse or its upgrade, the mines on the map could be improved.
Does the mod exist, or is it just a concept?
Here's an idea: with 3 upgrades for creature dwellings, you could not only increase their capacity but also reduce their cost and enhance their stats.
The idea of a resource depot (a new building that stores the player's resources) could be implemented, allowing it to be built in other towns as well, enabling resource transfer or distribution. It would have a limit, etc. When a town is captured, the resources go to the capturing player.
the mod was never implemented.
He will probably leave EV.