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"Necropolis" - changes to creatures of levels 6-7.Auto-translated
Usually, they recolor like this: 1. Select the texture area to be recolored using the lasso tool; 2. Find the "hue/saturation" tool in the graphics editor (in Paint.net, it's located in "Adjustments," if I remember correctly); 3. Open it; 4. Drag the "hue" slider left/right until the desired shade is achieved; 5. OK.
But recoloring each pixel would be a nightmare. :)
Unnecessary and excessive use of spells of different types is as useless as a fifth leg for a dog. If you really need to cast spells, let the liches do it; they are casters, and this spell is suitable for them.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Yes, I probably overdid it there. I completely forgot to consider whether it's too much or too little.
Well, the mechanics can still be refined. I'll make a note of it.
1. So, hello everyone. I'm interested in what kind of adjacency we're talking about here. 2. Suggestions: 1) I think 10 unupgraded and 12 upgraded Knights would be a good starting point. 2) "Unholy Word" is still a powerful ability. We already have a "Scream" ability that embodies the Banshee as a spirit of death, with its terrifying screams that instill fear in the hearts of the living. And the "Harbinger with a Deadly Grasp" – "Hand of Doom" – kills one creature and removes ALL positive spells (if one isn't enough, we can make it dependent on luck – for example, one per point of luck, but no more than 5).
Added 9 minutes later Heroist, in your version, the Banshee has an "Aura of Terror," and the Harbinger has an "Attack of Grief" – we need to swap these. And let's have them share a single "Aura of Terror" ability, while keeping "Unholy Word" as a powerful ability (maybe we can also give the Archdevil "Armageddon":smile51:).
Added 10 minutes later I think this would work: if we move the dragons to the neutral faction, they can take the place of the Knights (i.e., where the Death Knights were on the maps, Bone Dragons will appear). Would that work? And let the Astral Dragon be more transparent and have "Etherealness," while the Spectral Dragon has "Deadly Strike." And their upgrade should require a fort on a hill, and Necromancy should only be used to raise Bone Dragons (or better yet, not at all).
Added 26 minutes later And by the way, what should we do with the Nazgûl? I really like them – maybe we can move them to the neutral faction instead of just dead dragons, or even like this: - The ethereal one (I'm talking about the Astral Dragon) should be the only one, and the spectral one, which is covered in soot and has a deadly strike (25%), should have a rider, because I can't get enough of this awesome creature (I liked the black one).
Added 8 minutes later By the way, if we redesign the Spectral Dragon to look like a Nazgûl (there's already a mod for that, as you know), I hope the Avatar of Death won't change (or will it?). If it changes, that's bad.
Added 14 minutes later I checked – the Avatar is now a Nazgûl – that's bad. We need to think of something, but the Avatar should be without a rider, and the rider looks good only in the black version