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Posts from "Necropolis" - changes to creatures of levels 6-7.

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#61
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For now, I'll go with Dark Knight – but generally, I wouldn't want to use names from mods. However, the second option sounds a bit too long, and it's also difficult to pronounce.

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In reply to SRD
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#62
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Okay, so here's the final version: Unit – Dark Knight – Death Knight – Champion of Darkness Ability – Cursed Strike – Zombie Strike Ability – Fear Attack – Dispel Unit – Undead – Death Herald – Banshee Ability – Aura of Terror – Aura of Terror – Aura of Terror Ability – Deadly Grip – Shrieking Wail Ability – Sorrowful Strike Added 1 minute ago Champion of Darkness, similar to Heroes 4 Added 2 minutes ago Heroist, suggest a replacement for the Dispel spell with an ability (I generally agree about the motorcycle and the bed; it's just that in your version, they had spells, and I chose one that seemed logical to me).
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#63
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I’m saying, fear attacks can’t compare to the Dispel spell. I’ll slightly revise the draft on the previous page.

Added 49 seconds ago
And why isn’t Dispel/Madness an option? They aren’t that overpowered.

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In reply to Heroist
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#64
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Or, for example:

Unit------Dark Knight------Death Knight------Champion of Darkness
Ability-------------------------Curse Strike------Zombie Strike
Ability---------------------------Dispel---------------Berserk

Unit----------Undead----------Harbinger of Death------Banshee
Ability-------Aura of Terror------Aura of Terror------Aura of Terror
Ability--------------------------Devastating Grasp------Piercing Wail
Ability----------------------------Unholy Word------Grief Strike
Ability------------------------------------------------------Fear Attack
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#65
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again, it's not the best approach to compare an ability and a spell for alt-upgrades.

And why isn't Dispel Magic a viable option? They aren't that overpowered.

...............................................

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In reply to SRD
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#66
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Knights should have a speed of 7-8.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Heroist
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#67
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Heroist

Yes, that's if the stacks are comparable. But what if three Knights emerge from the Battle Standard against one Barbarian? They're more useful than Sorceresses. On the other hand, I'm not denying that sometimes(!) this ability will be effective against them. But still, if we consider multiplayer, I think Necropolis will be dominant. When it comes to a battle between two heroes, Knights with high speed and initiative will tear him apart. Moreover, even if there are very few of them left. As a result, the opponent will have to waste an extra attack from archers to finish off 1-2-3 remaining Knights, which are already approaching the Paladins, instead of fearlessly shooting them at the vampires.
With the Battle Standard, yes, it's an unpleasant combination. The ability will never be effective against Knights, because the damage will never be less than from a direct attack.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Heroist
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#68
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Here is the revised last table, and I still have some spells left that can be used to replace abilities – these fear spells are more suitable for the Banshee.
In reply to SRD
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#69
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SRD
Or, well, like this:

Unit------Dark Knight------Death Knight------Champion of Darkness
Ability-------------------------Curse Strike------Zombie Strike
Ability---------------------------Dispel---------------Berserk

Unit----------Undead----------Harbinger of Death------Banshee
Ability-------Aura of Terror------Aura of Terror----------------Aura of Terror
Ability--------------------------Devastating Grasp------Piercing Wail
Ability----------------------------Unholy Word------Grief Strike
Ability------------------------------------------------------Fear Attack
The point is that this immediately adds 2 ranged units to Necropolis out of nowhere. There is no balance here. If you are going to give ranged units, then give them to Liches, which are already ranged units.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
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#70
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Yes, I agree that they are strong. I initially suggested that knights should not have spells, and that the unholy should be strong. I'll think about it some more.

Added 7 minutes later
Unit------Dark Knight------Death Knight------Champion of Darkness---
Ability-------------------------Cursed Strike-----------Zombie Strike---

Unit----------Undead----------Death Herald----------Banshee---
Ability-------Aura of Terror----------Aura of Terror----------------Aura of Terror---
Ability--------------------------Devastating Grasp--------Piercing Wail---
Ability-----------------------------Fear Attack-------------Grief Strike---

Now it's not as overpowered, but we might have gone a bit too far. To maintain balance, we need to look back at what was there before and what other races have at levels 6 and 7. Here's my version, which I think is the most logical. Previously, the Undead had nothing at level 6, and only gained one ability upon upgrading. Here, they clearly have more, and they will also be able to teleport and fly. By the way, the knights could be made immune to slowing effects if they seem too weak now
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#71
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Ignore spells for Knights? That's a shame... On the other hand, it's logical, 1 caster per faction. Okay, I'll fix it now.

Added 11 minutes later
I had an idea to make the Dark Knight (shown on page 1 of the topic) an alternate upgrade for the Death Knights.

Added 29 minutes later
Pff, what nonsense, the < > tags stopped working...

Added 3 minutes later
Aha. HTML is disabled here. That's a pity.

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#72
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General:
-Add flight animation for Deaths
-Adjust stats
-Decide on spells for Knights
-Decide on death blow
-Move Dragons to neutral creatures, probably at level 8, with First Strike for the first one and Ethereal for the second.
-Reduce Initiative for Knights
-? with Unholy Word


Continued on page 18 ;)

For now, that's it. Let's decide on the mechanics, and I'll try to create a mod, maybe, if I can...
If there are any other suggestions, I'll be happy to discuss them ;)

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#73
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Okay, I've rearranged all the creatures; now I'll try to recolor the Knight a bit.

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In reply to Heroist
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#74
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Ideally, the alternate color scheme for the Knights should be purple, just like all the other alternate color schemes for the undead.;)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#75
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Yes, I understand. I'll finish coloring it and see what comes out of it. Although, I doubt anything worthwhile will result: I don't have the patience to color every pixel, especially with different colors.
In the worst-case scenario, Ment recolored something earlier in the thread; I'll ask to borrow it.

Whatever

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