Posts from "Necropolis" - changes to creatures of levels 6-7.
Added 49 seconds ago
And why isn’t Dispel/Madness an option? They aren’t that overpowered.
Unit------Dark Knight------Death Knight------Champion of Darkness
Ability-------------------------Curse Strike------Zombie Strike
Ability---------------------------Dispel---------------Berserk
Unit----------Undead----------Harbinger of Death------Banshee
Ability-------Aura of Terror------Aura of Terror------Aura of Terror
Ability--------------------------Devastating Grasp------Piercing Wail
Ability----------------------------Unholy Word------Grief Strike
Ability------------------------------------------------------Fear Attack
again, it's not the best approach to compare an ability and a spell for alt-upgrades.
And why isn't Dispel Magic a viable option? They aren't that overpowered.
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Yes, that's if the stacks are comparable. But what if three Knights emerge from the Battle Standard against one Barbarian? They're more useful than Sorceresses. On the other hand, I'm not denying that sometimes(!) this ability will be effective against them. But still, if we consider multiplayer, I think Necropolis will be dominant. When it comes to a battle between two heroes, Knights with high speed and initiative will tear him apart. Moreover, even if there are very few of them left. As a result, the opponent will have to waste an extra attack from archers to finish off 1-2-3 remaining Knights, which are already approaching the Paladins, instead of fearlessly shooting them at the vampires.
Or, well, like this:
Unit------Dark Knight------Death Knight------Champion of Darkness
Ability-------------------------Curse Strike------Zombie Strike
Ability---------------------------Dispel---------------Berserk
Unit----------Undead----------Harbinger of Death------Banshee
Ability-------Aura of Terror------Aura of Terror----------------Aura of Terror
Ability--------------------------Devastating Grasp------Piercing Wail
Ability----------------------------Unholy Word------Grief Strike
Ability------------------------------------------------------Fear Attack
Added 7 minutes later
Unit------Dark Knight------Death Knight------Champion of Darkness---
Ability-------------------------Cursed Strike-----------Zombie Strike---
Unit----------Undead----------Death Herald----------Banshee---
Ability-------Aura of Terror----------Aura of Terror----------------Aura of Terror---
Ability--------------------------Devastating Grasp--------Piercing Wail---
Ability-----------------------------Fear Attack-------------Grief Strike---
Now it's not as overpowered, but we might have gone a bit too far. To maintain balance, we need to look back at what was there before and what other races have at levels 6 and 7. Here's my version, which I think is the most logical. Previously, the Undead had nothing at level 6, and only gained one ability upon upgrading. Here, they clearly have more, and they will also be able to teleport and fly. By the way, the knights could be made immune to slowing effects if they seem too weak now
Added 11 minutes later
I had an idea to make the Dark Knight (shown on page 1 of the topic) an alternate upgrade for the Death Knights.
Added 29 minutes later
Pff, what nonsense, the < > tags stopped working...
Added 3 minutes later
Aha. HTML is disabled here. That's a pity.
-Add flight animation for Deaths
-Adjust stats
-Decide on spells for Knights
-Decide on death blow
-Move Dragons to neutral creatures, probably at level 8, with First Strike for the first one and Ethereal for the second.
-Reduce Initiative for Knights
-? with Unholy Word
Continued on page 18 ;)
For now, that's it. Let's decide on the mechanics, and I'll try to create a mod, maybe, if I can...
If there are any other suggestions, I'll be happy to discuss them ;)
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In the worst-case scenario, Ment recolored something earlier in the thread; I'll ask to borrow it.