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Posts from "Necropolis" - changes to creatures of levels 6-7. Auto-translated

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#17
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Let them leave it there as an artifact. I think it’s quite possible to do, the only thing is, I don’t really know how yet.

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#18
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Didn't they want a fatal blow?
At least two abilities can be used against him: resurrection and magical defense. And, in my opinion, the withering aura is for creatures with fire resistance.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#19
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Resurrection? It never worked for me... I probably didn't specify the right ability in the game mechanics... The idea is actually pretty good; I remember doing something similar when I was experimenting with archangels, turning one into an incorporeal hulk and the other into a fast phoenix. Too bad, nothing special came of it – he wouldn't resurrect, the rascal. Yeah, didn't want a lethal strike? Then I apologize. Life Drain with fire? What's fiery about it? On the contrary, everyone agrees that life drain is more about darkness and death than fire. For fire, it would be more appropriate to have burning, smoldering, and all that. This is just my opinion, of course. Although, I think there's a burning effect that comes with the ability, right?

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#20
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Resurrection isn't needed for the living here. And by the way, if our newly-minted level 7 units need to move around without walking (like dragons used to), then it's better for them not to fly – it doesn't look very good – they're too big (imagine a Tanna that doesn't teleport, but flies – it's funny), but rather teleport, and they can take the cloud effect from spells – work with the color and size (after the Earth Shock, there's such a cloud left after the explosion – this is just an option).

Added 2 minutes later
Deadly Strike is logical, but not allowing it is also an option.
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#21
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Immunity to magic isn't great either. That's why I don't like black dragons. And whether they're on your side or against you ;) Although, that's interesting too. Regarding the walking animation, maybe we can add a cloud effect. We need to think about how to do it.

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#22
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Heroist
Resurrection? It never worked for me... I probably didn't specify the right ability in the game mechanics... The idea is actually good; I remember doing something similar when I was experimenting with archangels, turning one into an incorporeal hulk and the other into a fast phoenix. Unfortunately, nothing special came of it – it didn't resurrect, the rascal.

Yes, didn't you want a lethal strike? Then I apologize.

Withering with fire? But what's fiery about it? On the contrary, everyone agrees that withering is more about darkness and death than fire. For fire, it would be more appropriate to have burning, smoldering, and all that. This is just my opinion, of course. Although, there seems to be a burning effect along with the ability, right?
For it to work, you need to set the number of possible uses of the ability in the creature's file in the spellPoints1 field.
Withering aura deals fire damage and has a corresponding effect.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#23
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The idea of using a cloud came to me from Harry Potter – the villains used it to travel.
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#24
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Yeah, about the revival – that’s clear. Hmm, then that’s a shame. Maybe it’s just a copy-paste with a recolor and a change of element? The ability is incredibly good.

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#25
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A revival for the living??? Ha! The NCF doesn't think so... (see Pontianak).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#26
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Well, I suggest we finally decide whether or not to implement the deadly strike – I’m against it because before, champions were rare, but now you consistently have this unit and it’s cheating.

Added 2 minutes later
For the Necropolis, death should be final in my opinion; there’s no need to confuse it with the Phoenix (an embodiment of life), and ultimately, it’s a cheat.
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#27
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Well, if you set both regeneration and death immunity, it turns out that you need to significantly weaken the unit – it will end up being like a dragon again. And if you remove them, a valuable ability will be lost, and it will be the same as with neutral creatures.

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#28
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SRD
but the mournful wail is clearly weaker, although it can be used more often (mana is not required)
But the mournful wail needs to be strengthened. In its current form, it's not suitable as an ability for a 7th-level creature.
Mournful wail is a real piece of garbage; considering its 7th-level status, it needs to be improved by at least a factor of 5, and to compete with Word of Pain, by a factor of 10.

Added after 46 seconds
I suggest we finally decide whether or not to include deadly strike.
An RS without deadly strike is not an RS.
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#29
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Why Ug-thog? Does Thunderlord have a particularly powerful storm? Or are you already thinking about how to implement him as a caster? We were already planning to give Death to the Death faction.

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#30
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SRD
Well, I suggest we finally decide whether or not to implement the deadly strike.

Added 2 minutes later
For undead, death should be final, in my opinion. There's no need to confuse undead with a phoenix (an embodiment of life), and it's a cheat anyway.
Then, let's remove the deadly strike. Something more realistic. Maybe keep their abilities but adjust their stats to improve balance?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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