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Posts from NCF – Extended list of Neutral creatures.

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#171
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RedHeavenHero
Not for the game.
I think it's impossible. Do you need a library of standard Lua functions?

But what if you try?!
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#172
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RedHeavenHero
Not for the game.
I think it's impossible. Do you need a library of standard Lua functions?
A library is needed that supports meta-tables and allows for the implementation of OOP. Ideally, it should also have functionality for writing to a file.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#174
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Haha, that brigand looks like Mikhailov.
Hey, are you still accepting ideas for new units?
In reply to Radionich
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#176
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Radionich
Haha, the brigand looks like Mikhailov.
Guys, are you still accepting unit ideas?

The brigand looks like my father, and Mikhailov resembles my father in some way ;)

Of course – feel free to share...

Best regards, Psatkha
In reply to psatkha
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#177
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And what are those creatures at the bottom of your website’s page? The ones that have icons, but are not yet available?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#178
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RedHeavenHero
What are those creatures at the bottom of your website's page? The ones that have icons, but are not yet available?

These are creatures created by Lokken ;)

They will be available soon... :smile44:
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#179
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Ghost Mage, approximately level six. The main strength lies in its ability, something like mind control, and here are more details. Mind control is allowed one-on-one, while the banshee itself is inactive and has a disadvantage in terms of health or armor. Mind control itself does not reduce initiative. Here, we need to think about balancing the number of banshees = the number of puppets +(-) their level. For atmosphere, you can add a banshee's scream and, I don't remember exactly, something like incorporeality, in short, like ghosts, and to avoid imbalance, vulnerability to magic. As for the texture, I have an idea to take the hair of dark elves, attach it to a lich, and repaint everything in dark blue tones.
In reply to Radionich
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#180
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Radionich
A ghost mage, approximately level six. The main strength lies in its ability, something like mind control, and here are more details. Mind control is allowed one-on-one, while the banshee itself is inactive and has a disadvantage in terms of health or armor. Mind control does not reduce initiative. Here, we need to think about balancing the number of banshees = the number of puppets +(-) their level. For atmosphere, we can add a banshee's scream and, I don't remember exactly, something like incorporeality, in short, like ghosts, and to avoid imbalance, vulnerability to magic. For the texture, I have an idea to take the hair of dark elves, attach it to a lich, and repaint it all in dark blue tones.

Okay... in general, you take any creature from my website and make a copy of it, and then mess around with its mechanics... :smile35:
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#181
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Radionich
A ghost mage, approximately level six. The main strength lies in its ability, which is a kind of mind control, and here are more details. Mind control is allowed one-on-one, while the banshee itself is inactive and has a disadvantage in terms of health or armor. The mind control itself does not reduce initiative. Here, we need to think about balancing the number of banshees = the number of puppets +(-) their level. For atmosphere, you can add a banshee's scream and something else, I don't remember, something like incorporeality, in short, like ghosts, and so that there is no imbalance, vulnerability to magic. For the texture, I have an idea to take the hair of dark elves, attach it to a lich, and repaint all of this in dark blue tones.
Mind control is either seduction (like with temptresses, with a loss of your own turns) or enchantment (with a reduction in the victim's initiative). Incorporeality already implies vulnerability to magic, as it only deflects physical damage.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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#182
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And that's a bad idea, I forgot about the "Temptress." Here's another thought, or rather, a plagiarism of werewolves with immunity to weapons. However, I can't think of anything for the texture. We could make their stats so they have low health, high damage, and minimal armor, just for show.
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#183
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Radionich
That's a bad idea, you forgot about the "Temptress." Here's another idea, or rather, a plagiarism of werewolves with immunity to weapons. However, I can't think of anything for the texture. We could make their stats so they have low health, high damage, and minimal armor, just for show.

Don't rush – think, and come up with more creative ideas.
In reply to psatkha
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#184
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By the way, when a troglodyte is hit, its axe and head disappear. :smile50:
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#185
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RedHeavenHero
By the way, the troglodyte's axe and head disappear when he's hit.:smile50:

Well, yes, when I was packing it into an archive, one file wasn't included, but I think I updated it, or did I?!
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#186
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Could you please tell me how to add NCF creatures to the map editor? I'm using EWA.
Злой пещерный демон:smile24:

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