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Posts from the models won't export.

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In reply to Heroist
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13 years ago
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No, no, no! JPG is not suitable: it destroys all transparency and gives the image a poor, grainy quality. You need to use formats that support transparency and don't ruin the image, such as PNG, PSD, TGA, PDN. There are many of them. And in general, it's better to get an editor; Paint.net is free. The standard Paint does not support transparency, so it's also not an option.
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13 years ago
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Aaa. Thanks, I'll try to download it at a speed of MB/min if it's not too large ;)

Added 28 minutes later
However, nothing works.
I downloaded paint.net, found the desired DDS file in the date, converted it to TGA and PNG, opened it in paint.net, and in each one, I colored part of it white and part of it black to understand which one ignores the color. Then, one by one, I tried applying both files to the model (converted back to DDS), but the effect is still the same. "White spots are not displayed!"

Added 52 seconds later
Maybe the link in the src to the .tga file still had some meaning...
In reply to Heroist
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13 years ago
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No. You need to set the transparency so that the gray checkered background is visible (select it using the lasso/magic wand, press Del). By the way, converting is not necessary; Paint.net should open DDS files automatically.

Added 6 minutes later
Heroist
Added 52 seconds later
[/U]Maybe the link in the src to the .tga file still had some meaning...
Yes, if you put the tga file in the Complete folder, create a new Texture object in the editor, specify the name of this file in src, click on the new texture in the directory tree, right-click, Hierarchical->ForceExport, a new dds texture will be created. But the image size must be a power of two.

Added 3 minutes later
But the tga also needs transparency; there's no way around it.:smile24:
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13 years ago
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Great! It worked. Thank you so much for your help! Excellent editor.
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7 years ago
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The same problem occurs; the swordsman model doesn't export, even though I followed all the instructions correctly.
In reply to footman
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7 years ago
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footman
The same problem occurs; the swordsman model isn't exported, even though I followed all the steps correctly.

The log says that not everything was done correctly! :smile24:
In reply to psatkha
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7 years ago
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psatkha
The log says that not everything is correct! :smile24:
For example? Using a different .dll version of the file won't change anything.
In reply to footman
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7 years ago
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footman
For example? Using a different .dll version of the file won't change anything.

Well, well... :smile04:
In reply to psatkha
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7 years ago
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psatkha
Well, well... :smile04:
Yes, of course, but then why do I get the same error even with the correct version of the .dll when I try to export an existing model?
In reply to footman
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7 years ago
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footman
Yes, of course, but then why do I still get the same error when I try to export an existing model, even with the correct version of the .dll?

Doesn't my manual state that this method allows you to export models that already exist in the game (and are displayed in the editor)?!

Check my instructions again, step by step – if you are using my test model correctly, it should be successfully exported from the .mb format to the game engine format (so-called .niv – the extension is not displayed). However, it is also possible that this file has become corrupted! Try downloading it again!
In reply to psatkha
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7 years ago
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psatkha
But it's also possible that this file has become corrupted! Try downloading it again!
I opened the model in Maya, and it seems to be fine, but it still won't export.
In reply to footman
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7 years ago
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footman
I opened the model in Maya, and everything seems fine, but it still won't export.

Where is version 6?! Exporting from a .mb file to the game format is only possible in version 6 (versions 5 and 4 also allow this in principle, but the resulting game format files don't always display correctly in the game)!

P.S.

You need to read the instructions slowly and carefully! If you don't understand it right away, you need to reread it again and again... :smile42:
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7 years ago
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I've checked everything, but the same error persists. Is there another way to do this without using the editor?
In reply to footman
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7 years ago
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footman
I've checked everything, but I'm still getting the same error. Is there another way to do it without using the editor?

You can use Archangel... search for it on the forum or in Google.
In reply to psatkha
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7 years ago
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psatkha
You can use Archangel... search for it on the forum or in Google.
It's not directly related to the topic, but I'll ask anyway. You mentioned that the alpha 3D models have a different format; are they gr2/grn by any chance?

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