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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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13 years ago
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Guys, I want to create my own hero. Starting from scratch. In this thread /topic/7079/, honestly, nothing is clear because everything is fragmented. Explain from the very beginning how to create a hero and what you need for that (programs). Please post it in this thread or in this /topic/7079/. Thanks in advance!

Added after 18 minutes
Guys, this mod doesn't work for me; version 60 gives the same message as version 57
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13 years ago
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sarkkot55555
Guys, I want to create my own hero. Starting from scratch. In this thread /topic/7079/, honestly, nothing is clear because everything is fragmented. Explain from the very beginning how to create a hero and what you need for that (programs). Please post it in this thread or in this one /topic/7079/. Thank you in advance!

Added after 18 minutes
Guys, this mod doesn't work for me. Version 60 gives the same message as version 57.

Let's reason logically!

If it only doesn't work for you, then there must be SOMETHING in your game folder!

Screenshots of the contents of the data, UserMODs, and maps folders are needed!

Sincerely, Psatkha
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13 years ago
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sarkkot55555
Guys, I want to create my own hero. Starting from scratch. In this topic /topic/7079/, honestly, nothing is clear because everything is fragmented. Explain from the very beginning how to create a hero and what you need for that (programs). Please post it in this topic or in this /topic/7079/. Thanks in advance!

Added after 18 minutes
Guys, this mod doesn't work for me; version 60 gives the same message as version 57.
http://www.7-zip.org/
http://notepad-plus-plus.org/

Here are the programs I need to create the mod.
The first one is an archiver, and the second is an advanced notepad.
First, you need to understand at least the basics of modding to do anything. And then you won't have to click around much.
To create a special unit, you need to understand at least the basics of scripting.
The simplest thing: copy the hero object in the editor and modify it. There is nothing complicated about that.

But if you need to add a hero to every map, then you will have to rework each map.
I had to redo all the standard campaign maps to allow heroes on standard maps.

But even so, many things simply cannot be done because combat scripts are prohibited in campaigns.

I can't help with the mod problem because it is not yet possible to simulate your specific situation (because if we assume that the statement about "clean" heroes is true).

We need to ask these questions:
1) Is creating a special unit feasible?
2) What is the purpose of the hero?

If the hero is needed for just one map, then the method described above is the most optimal way to create him.
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13 years ago
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I can't upload Psatkha screenshots; there are no problems in the Maps folder, as I mentioned earlier. UserMods and data have also been thoroughly checked, and everything is fine there. All versions from 1 to 56 worked normally, and nothing new has been added or deleted since then. Starting with version 57, the mod started giving an error with the message (presumably, something is wrong with the mod itself; I ask you, the mod creators, to check your mod; there seems to be an error in it). My friend had a similar problem with a different game; the mod also didn't work; it turned out that the mod interfered with the game system and replaced certain elements. Could your mod also be interfering with the game and replacing certain elements? I read a thread here, and it seems there's a problem with portals due to a mod; if I understand correctly, please check everything; I'm really asking you.
Dyrman, thank you for suggesting the programs.
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13 years ago
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Has patch 3.1 for Heroes 5: Tribes of the East been released?
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13 years ago
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sarkkot55555
I can't upload the Psatkha screenshots; there are no problems in the Maps folder, as I described earlier. UserMods and data were also thoroughly checked, and everything is fine there. All versions from 1 to 56 worked normally, and nothing new has been added or deleted since then. Starting with version 57, the mod started giving an error with the message (Apparently, something is wrong with the mod itself; I ask you, the mod creators, to check your mod; there seems to be an error in it. My friend had a similar problem with another game; the mod also didn't work; it turned out that the mod interfered with the game system and replaced certain elements. Could your mod also be interfering with the game and replacing certain elements? I read a thread here, and it seems there was a problem with portals due to the mod; if I understand correctly, please check everything. Thank you.
Dyrman, thank you for suggesting the programs.
I uploaded a special version for you. You successfully ignored it. The problem is only with you, so install normal heroes and play.
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13 years ago
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Nargott is definitely worth it. I have normal heroes from Dyrman. The problem seems to be with the mod because earlier versions of the mod worked, which means everything is fine with the game. The data, UserMods, and maps folders have been checked repeatedly, and there is nothing in them that could interfere with the mod. Therefore, the problem is with the mod. Apparently, your mod contains a hero who interferes too much with the game system.
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13 years ago
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sarkkot55555
Nargott is definitely worth it. I have normal heroes standing in for Dyrman. The problem seems to be with the mod because earlier versions of the mod worked, which means everything is fine with the game. The data, UserMods, and maps folders have been checked repeatedly, and there is nothing in them that could interfere with the mod. Therefore, the problem is with the mod. It seems that your mod contains a hero, most likely in my opinion, who interferes too much with the game system.
I suspect what the problem is (a small piece of code was added), but I won't give up on it (the functionality of the code is important) until a few more people report crashes.
Answer the question: why doesn't it crash for me and other players?

Try clearing the profile and launching the game (you can just move it somewhere temporarily).

Have you tried the special version, made specifically for this case?
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13 years ago
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Dyrman, I completely reinstalled the game, but it didn't help. I still have version 56, which works, but version 60 doesn't. I don't know what the problem is if it's not the mod itself. I installed the mod as you described, in the data folder, but I did it the same way as with previous versions (data, usermods), of course, creating the pak and h5u files. Pak in data, h5u in UserMods. And in the end, nothing happens. Could you provide more details about the code?
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13 years ago
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sarkkot55555
Dyrman, I completely reinstalled the game, but it didn't help. I still have version 56, which works, but version 60 doesn't. I don't know what the problem is if it's not the mod itself. I installed the mod as you described, in the data folder, but I did it the same way as with previous versions (data, usermods), of course, creating the pak and h5u files. Pak in data, h5u in UserMods. And in the end, nothing happens. Could you provide more details about the code?
Have you tried the version I asked you to try? I've written this several times already.
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13 years ago
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Reinstalling the game might not delete the profile;
Please do at least 2 of the things I'm asking for.

Added 23 minutes later
Regarding Avrana. Her special ability needs to be changed. If we make it simple, she's almost completely passive towards others (she takes money from others, but doesn't interact with them in any other way); if we leave it as it is, it's too complex, and it's difficult to create monitoring for the player in that case, and if that's not possible, then it's not very good either.
We could come up with something involving money, but something different.

Alternatively, we could give the special ability to a Warlock who steals artifacts for her.

Added 4 minutes later
Kujin will probably have to be sacrificed, because the special ability is made up, and in the original version, it's too narrow. The advantage is that it allows playing with a non-native army, but it looks extremely bad.
In reply to Dyrman
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13 years ago
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Hello everyone, I'm new here and don't know much, so please don't laugh if I say something silly :D Anyway, I have a few mods that only change the appearance of existing female heroes from the Demon (Deleb and Jezebeth are designed like Biara), Dark Elf (they are designed like Shadia and Illaria), and also Imperial, Necromancer, and Orc factions. Are there mods for the other factions, and is there already a mod with new heroes? I would also be glad to see heroes even without any extraordinary (BUT NOT CHEATING) specializations. For example, a Ranger hero with a specialization in druids – it doesn't seem like anything special, but it already adds variety. Such a hero could be designed as a druid himself, and for example, Jallib from the Academy could look like a genie, Narhiz like an archmage, and so on. If there are any similar mods, please share the link. Thank you in advance.
13 years ago
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There's a mod that adds all existing heroes. Each faction gets about 5-6 new heroes, or even more. Many have unique specializations not found in the standard heroes. Others have specializations that are duplicated from heroes in the standard set. Search for it on Google. If you can't find it, I can send you a ready-made version. It works with versions 3.0 and 3.1.
In reply to SRD
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13 years ago
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SRD
Is there already a finished mod with new heroes?
Isn't this one finished?
In reply to Dyrman
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13 years ago
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Dyrman
I suspect what the problem is (some small code was added there), but I won't give it up (the functionality of the code is important).
Is this by any chance the one that determines whether the map is launched as a multiplayer or single-player game?

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