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I want to share my opinion, thoughts, maybe some newbie tips, and tell you about some "heroic tricks" – some people know them, some don't.
Maybe it will be useful to someone.
I'll write about everything and put it all together. Correct me if I'm wrong anywhere.
I'll say right away, there will be a lot of "ifs".
1. Capturing the Angel's Lair.
All hope lies in the "no" morale in the first round – if there's no tactic, it's a loss.
Valeska (expert in ranged attack) with a starting army of 25 group marks closes in with single pikemen at the bottom,
the top 3 slots have 2 pikemen each + a ballista that can withstand two hits, totaling 6 shots, with a tactic of 7, we hold two moralities, and defeat the angels in 5 shots.
Or, in the worst case, we send about 30 pikemen to the top slot, which is enough for 2 rounds.
Without ranged attacks, a hero with an attack of 6-7 is enough, and everything is the same.
2. Capturing the Fortress for Rampart => -1 building
Kyr, expert in ranged attack, 5 attack.
Any morale kills us.
Troops: 36 kentaur, 3 dryads, 7 grand griffons.
Slots:
kentaur, kentaur (35), dryad, kentaur, dryad, dryad, harpies.
Retaliation and onslaught.
With 15 elves, we hold 2 moralities, but not the first one.
3. About Archdevils - any hero with 2 single units, a magic wand, and bracers can counter 1 stack of skeletons.
It's long and tedious, but still, you can add single units. The main point is how to leave the opponent with only bones?
4. More about grand griffons.
How to take a utopia 1 with a force field (expert in earth magic EVERYONE ON THE GRASS), if the stars are favorable, you can take it with your native troops on level 121.
You need mana, of course... a dungeon or a pond, and a force field.
Ivor, level 7 (expert in ranged attack), 11 attack, 8 defense.
Troops: 50 kentaur, 30 grand griffons.
Slots:
kentaur (48), pegasus, elves, kentaur, pegasus, kentaur, pegasus.
Actions:
Golden and black units fly to the kentaur.
The first pegasus is placed right in front of the elves.
The second pegasus is placed under the attack of the 4th slot.
Otherwise, the green units might attack the wrong targets.
The 3rd pegasus goes back to the direct attack.
Well, and the red units won't attack the elves under their own attack.
We place the field and go behind it.
field, field, field.
A maximum of 11 fields is used = 99 mana.
The main point of all utopias is
that the 1st slot (you can also use skeletons, but you need an artifact for morale) must withstand the attack of the first 2 dragons, and you don't need too many,
(they might target the harpies), take a calculator and calculate.
And don't overdo it with the elves.
You can also take a maximum utopia.
Ivor, level 7, stats 13, 7 (without defense).
Very dangerous, only 5 kentaur left out of 120, and they're about to attack the elves,
(the first gold units fly to the elves if the defense is weak).
Hopefully, there's enough mana, 12*9=108, and all 24 shots are fired, you can go to -1 shot,
when there are two shots left, you need to finish off the stack with one shot.
Defense (120 kentaur+) and elves for 45.
It can also be taken without earth magic (it will take more mana, 12*12 utopia level 2) with a force field.
Ivor, level 7, 12, 7.
Army: 50 kentaur, 30 elves.
kentaur, 5th slot. elves, 7th slot. single pegasus units.
2 dragons in the kentaur. The first pegasus to the 2nd slot for the attack, the other two are placed close to the left and right of the harpies, the last one flies to the direct attack.
Force field in the corner, and we go there.
End of utopias.
Just an idea.
Power hit and run, again with grand griffons, ghosts, and skeletons, if, for example, the opponent is near your castle.
You need a magic wand, a bow, tactics, and ranged attack. The condition is neutral morale for the opponent, and the speed of his units is not enough to reach your grand griffons.
In the corner, 100 grand griffons cost 4500 - the last in a series of fantasies.
That's all. Feel free to leave
Maybe it will be useful to someone.
I'll write about everything and put it all together. Correct me if I'm wrong anywhere.
I'll say right away, there will be a lot of "ifs".
1. Capturing the Angel's Lair.
All hope lies in the "no" morale in the first round – if there's no tactic, it's a loss.
Valeska (expert in ranged attack) with a starting army of 25 group marks closes in with single pikemen at the bottom,
the top 3 slots have 2 pikemen each + a ballista that can withstand two hits, totaling 6 shots, with a tactic of 7, we hold two moralities, and defeat the angels in 5 shots.
Or, in the worst case, we send about 30 pikemen to the top slot, which is enough for 2 rounds.
Without ranged attacks, a hero with an attack of 6-7 is enough, and everything is the same.
2. Capturing the Fortress for Rampart => -1 building
Kyr, expert in ranged attack, 5 attack.
Any morale kills us.
Troops: 36 kentaur, 3 dryads, 7 grand griffons.
Slots:
kentaur, kentaur (35), dryad, kentaur, dryad, dryad, harpies.
Retaliation and onslaught.
With 15 elves, we hold 2 moralities, but not the first one.
3. About Archdevils - any hero with 2 single units, a magic wand, and bracers can counter 1 stack of skeletons.
It's long and tedious, but still, you can add single units. The main point is how to leave the opponent with only bones?
4. More about grand griffons.
How to take a utopia 1 with a force field (expert in earth magic EVERYONE ON THE GRASS), if the stars are favorable, you can take it with your native troops on level 121.
You need mana, of course... a dungeon or a pond, and a force field.
Ivor, level 7 (expert in ranged attack), 11 attack, 8 defense.
Troops: 50 kentaur, 30 grand griffons.
Slots:
kentaur (48), pegasus, elves, kentaur, pegasus, kentaur, pegasus.
Actions:
Golden and black units fly to the kentaur.
The first pegasus is placed right in front of the elves.
The second pegasus is placed under the attack of the 4th slot.
Otherwise, the green units might attack the wrong targets.
The 3rd pegasus goes back to the direct attack.
Well, and the red units won't attack the elves under their own attack.
We place the field and go behind it.
field, field, field.
A maximum of 11 fields is used = 99 mana.
The main point of all utopias is
that the 1st slot (you can also use skeletons, but you need an artifact for morale) must withstand the attack of the first 2 dragons, and you don't need too many,
(they might target the harpies), take a calculator and calculate.
And don't overdo it with the elves.
You can also take a maximum utopia.
Ivor, level 7, stats 13, 7 (without defense).
Very dangerous, only 5 kentaur left out of 120, and they're about to attack the elves,
(the first gold units fly to the elves if the defense is weak).
Hopefully, there's enough mana, 12*9=108, and all 24 shots are fired, you can go to -1 shot,
when there are two shots left, you need to finish off the stack with one shot.
Defense (120 kentaur+) and elves for 45.
It can also be taken without earth magic (it will take more mana, 12*12 utopia level 2) with a force field.
Ivor, level 7, 12, 7.
Army: 50 kentaur, 30 elves.
kentaur, 5th slot. elves, 7th slot. single pegasus units.
2 dragons in the kentaur. The first pegasus to the 2nd slot for the attack, the other two are placed close to the left and right of the harpies, the last one flies to the direct attack.
Force field in the corner, and we go there.
End of utopias.
Just an idea.
Power hit and run, again with grand griffons, ghosts, and skeletons, if, for example, the opponent is near your castle.
You need a magic wand, a bow, tactics, and ranged attack. The condition is neutral morale for the opponent, and the speed of his units is not enough to reach your grand griffons.
In the corner, 100 grand griffons cost 4500 - the last in a series of fantasies.
That's all. Feel free to leave
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis


