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Posts from Round table

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Is Nyaka-Nyanyaka, along with its antivirus software, firewalls (including those in Windows services), and other firewall programs, completely disabled?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Yes, everything has been cleared out, and the problem cannot be solved using standard methods.
In reply to RiMpel2
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RiMpel2
Trying to connect to a person – it gives this error:

What does this mean? The ping is good in Hamachi, we tried with HD+ and without it, but it's the same.
Is the IP address in the interface from Hamachi? In Hamachi, they add a 2 at the beginning, like 25.116.173.59 - RiMpel2, for example.
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The IP address in the interface does not affect the connection in any way, because, firstly, I don't remember him ever writing a Hamachi IP address before, and secondly, I checked with others - it works.

Another interesting thing. We tried playing through Garena, spent an hour, and it crashed after a turn. Then we tried Hamachi again - and it worked! We played a game, decided to start a new one, and got an "unknown error"?
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It definitely has an impact, especially if you have several virtual network adapters installed. For example, I have Tunngle, TeamViewer VPN, Hamachi, and another one. What happens if you run them all at the same time? Your IP address will indicate that there's something wrong with the configuration, or simply that your network adapters are competing, resulting in connection issues. You should forget about GR altogether. It has become very buggy, and the conflict with Cyrillic characters is insurmountable.
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But even 5 years ago, the game used the address provided by my internet service provider. I don't understand.
In reply to RiMpel2
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RiMpel2
But even 5 years ago, the game displayed the address provided by my internet service provider. I don't understand.
Well, changes always come suddenly and unexpectedly :) And such issues are difficult to resolve through correspondence.
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Full diode bridge XL-U, 160%, monsters medium. SoD - 6 min per turn, I think that should be enough.
1,2,3,4 starting zones each with one castle with fort, monsters weak.
5-12 - secondaries, also one castle with fort each, on random
territory except sand, but monsters weak, they will be from the nearest castle,
so it will be easier to determine where to go.
13-16 mini-treasure zones on random territory except sand, monsters medium
17-20 - treasure zones on sand, monsters strong.
contents: 1-4 750-1950*11, 4000-5500*7, 5500-8500*5, mostly piles of gold
and resources, scrolls, minor artifacts, I thought about leaving respawns without Griffin Conservatories, but they appear
in the average range, dwellings... Dragon Fly Hives not placed, but anything is possible.
two ore and two wood mines each.
5-8: 1000-1900*9, 3000-3490*7, 9000-9950*5, one mercury and one gem mine each,
Dragon Fly Hives, Naga banks, Cyclops stockpile, etc. placed.
9-12: 1000-1900*9, 2000-2900*7, 5000-8900*5, one sulfur
and one crystal mine each, Griffin Conservatories, Dwarf treasuries and Medusa stores, etc.
13-16: 1000-3490*9, 9000-12500*6, 10000-15000*3, two gold mines,
planned appearance of Dragon Fly Hives, Shipwrecks, Libraries, etc.
17-20: 9900-11100*6, 10000-15000*4, 12000-30000*2,
one gold mine each, planned appearance of Shipwrecks,
Libraries, valuable Pandora's Boxes, Prisons with a hero at 15K experience, etc.
Passage guards:
1-9, 2-10, 3-11, 4-12 - 6000
1-5, 2-6, 3-7, 4-8 - 9000
9-13, 10-14, 11-15, 12-16 - 12000
5-13, 6-14, 7-15, 8-16 - 15000
5-17, 6-18, 7-19, 8-20 - 20000
17-18, 18-19, 19-20, 20-17 - 30000.

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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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98% sure that there will be buggy passages in levels 5-10, 9-8, 6-11, and 12-7. Not everywhere, of course, but in 50% of the passages. What's the point of weak monsters if the passages are 6000 and 9000? You can't just sit on respawn for a week and hit 20 "pokemons"...

Added 6 minutes later
RiMpel2
But 5 years ago, the game wrote down the address that my provider gave me. I don't understand.
http://hamachiinfo.ru/nastrojka.html and you'll be happy...
In reply to Vatya
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Vatya
There's a 98% chance that passages 5-10, 9-8, 6-11, and 12-7 will be buggy. Not everywhere, of course, but in 50% of the passages.

What's the point of weak monsters if the passages are 6000 and 9000? You can't just sit on the respawn point for a week and hit 20 "pokemons"...
Actually, these passages are fine. Sometimes there are passages on rough terrain, like 17-19 and 18-20. Usually, two passages are generated: one on a road, and the other on rough terrain: 5-17, 6-18, 7-19, 8-20. There were a couple of times when one of the four Guardians on the sand disappeared to who knows where. But, I think it's worth trying to play. 1x1 for sure, but I don't know about 2x2; maybe something needs to be changed. I tried generating and testing, I tried creating a game for 4 players in Multiplayer and making 3-4 turns, but it's hard for me to determine playability and how well the template works with my noobish gameplay. I'm really not a pro, I'm just starting, but I'm interested. I would like it to be interesting for those who will play too.
Regarding the weak monsters, that's in the template; the header indicates that monsters are generated at a medium level.
...
I reworked the previous two, I'll write a description and post them; maybe you'll like one of them.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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SOS!!! Does anyone know the solution? I installed Windows 7 64-bit on my laptop. I installed Heroes and everything else. Autosave_counter_2 isn't working; it says that gzip can't decompress, and as a result, the autosave file is renamed to the specified name, but without the day prefix (111, 112, etc.), and it's assigned a zero size. I can't decompress it manually with anything; it says that the archive is corrupted. I tried installing it in compatibility mode for Windows XP SP3. What can I do? I couldn't install XP on the laptop except by enabling IDE mode in the BIOS. Thank you in advance.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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http://i.youku.com/u/UNTI0NzA2MzI0/videos
a lot of gameplay videos on the Desert War map from the best Chinese player, Hotyun, with commentary :D enjoy
In reply to StickyFingaz
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StickyFingaz
http://i.youku.com/u/UNTI0NzA2MzI0/videos
a lot of videos of the game on the Desert War map by the best player in China, Hotyun, with commentary :D enjoy
Thanks. I watched the beginning of a few videos. On one hand, it's interesting. On the other hand, you can ignore it if you don't understand the language. But there are only fixes, a partially built castle at the start, a bunch of chests with experience, and it partially resembles an RTA from HoMMV, and the heroes are completely changed, for example, Ciel (2;2;1;1), instead of an archer, she's an expert in ranged combat...
Do they have anything like we do, with random templates?
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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On Desert War, there are no modified heroes; I don't know what you were looking at there, besides the gameplay on this map. Regarding the large number of chests, that's also debatable. At the beginning, you get resources as if you're playing on a difficulty of 100%, but this is often not enough for everything you want, because on the very first day, you buy 7-8 heroes. There is a Pandora's Box with 10k experience (and a guy with Pathfinding nearby), but it's available to both players; it's just a part of this map.
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For example, here is one (which I quickly found):
http://v.youku.com/v_show/id_XNDgwNzI5NzQw.html
After the advertisement, it is recommended to fast-forward to 1 minute to make it clear.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".

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