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#3452
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abruptness (M+U, L-U)





1-4 - starting locations, one Castle with a fort, monsters medium,
content almost standard, treasure zones medium,
(750-3000)*11, (10000-15000)*2

5-8 - central mini treasure zones, no castles, sand, monsters medium
content: (1500-3400)*9, (5500-8500)*9, (8500-9900)*9

9,10 treasure zones, two villages each, monsters medium, territory except swamp,
snow, stone and sand; content: rich treasures many,
(11000-20000)*6, (11000-25000)*3
transitions 1-5, 2-5, 3-7, 4-7 - 6000
1-9, 2-9, 3-10, 4-10 - 12000
others 20000

Regarding settings: based on the sizes, I think
without timer - 6 min, or timer 10+8+1
monsters medium.

P.S. "abruptness - sharpness, suddenness, unpredictability, unexpectedness",
I hope it will be exactly that.
...
fixed rmg
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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".