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Posts from Round table

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I want to share my opinion, thoughts, maybe some newbie tips, and tell you about some "heroic tricks" – some people know them, some don't.
Maybe it will be useful to someone.
I'll write about everything and put it all together. Correct me if I'm wrong anywhere.
I'll say right away, there will be a lot of "ifs".

1. Capturing the Angel's Lair.
All hope lies in the "no" morale in the first round – if there's no tactic, it's a loss.
Valeska (expert in ranged attack) with a starting army of 25 group marks closes in with single pikemen at the bottom,
the top 3 slots have 2 pikemen each + a ballista that can withstand two hits, totaling 6 shots, with a tactic of 7, we hold two moralities, and defeat the angels in 5 shots.
Or, in the worst case, we send about 30 pikemen to the top slot, which is enough for 2 rounds.

Without ranged attacks, a hero with an attack of 6-7 is enough, and everything is the same.

2. Capturing the Fortress for Rampart => -1 building
Kyr, expert in ranged attack, 5 attack.
Any morale kills us.
Troops: 36 kentaur, 3 dryads, 7 grand griffons.
Slots:
kentaur, kentaur (35), dryad, kentaur, dryad, dryad, harpies.
Retaliation and onslaught.

With 15 elves, we hold 2 moralities, but not the first one.

3. About Archdevils - any hero with 2 single units, a magic wand, and bracers can counter 1 stack of skeletons.
It's long and tedious, but still, you can add single units. The main point is how to leave the opponent with only bones?

4. More about grand griffons.
How to take a utopia 1 with a force field (expert in earth magic EVERYONE ON THE GRASS), if the stars are favorable, you can take it with your native troops on level 121.
You need mana, of course... a dungeon or a pond, and a force field.

Ivor, level 7 (expert in ranged attack), 11 attack, 8 defense.
Troops: 50 kentaur, 30 grand griffons.
Slots:
kentaur (48), pegasus, elves, kentaur, pegasus, kentaur, pegasus.
Actions:
Golden and black units fly to the kentaur.
The first pegasus is placed right in front of the elves.
The second pegasus is placed under the attack of the 4th slot.
Otherwise, the green units might attack the wrong targets.
The 3rd pegasus goes back to the direct attack.
Well, and the red units won't attack the elves under their own attack.
We place the field and go behind it.
field, field, field.
A maximum of 11 fields is used = 99 mana.

The main point of all utopias is
that the 1st slot (you can also use skeletons, but you need an artifact for morale) must withstand the attack of the first 2 dragons, and you don't need too many,
(they might target the harpies), take a calculator and calculate.
And don't overdo it with the elves.

You can also take a maximum utopia.
Ivor, level 7, stats 13, 7 (without defense).
Very dangerous, only 5 kentaur left out of 120, and they're about to attack the elves,
(the first gold units fly to the elves if the defense is weak).
Hopefully, there's enough mana, 12*9=108, and all 24 shots are fired, you can go to -1 shot,
when there are two shots left, you need to finish off the stack with one shot.
Defense (120 kentaur+) and elves for 45.

It can also be taken without earth magic (it will take more mana, 12*12 utopia level 2) with a force field.
Ivor, level 7, 12, 7.
Army: 50 kentaur, 30 elves.
kentaur, 5th slot. elves, 7th slot. single pegasus units.
2 dragons in the kentaur. The first pegasus to the 2nd slot for the attack, the other two are placed close to the left and right of the harpies, the last one flies to the direct attack.
Force field in the corner, and we go there.
End of utopias.

Just an idea.
Power hit and run, again with grand griffons, ghosts, and skeletons, if, for example, the opponent is near your castle.
You need a magic wand, a bow, tactics, and ranged attack. The condition is neutral morale for the opponent, and the speed of his units is not enough to reach your grand griffons.
In the corner, 100 grand griffons cost 4500 - the last in a series of fantasies.
That's all. Feel free to leave
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
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The force field trick is an old one; I remember seeing Singing Heart use it years ago, protecting his gold units in the final stages of Divided Loyalties against Antal, or someone like that. That was about twelve years ago. He always leveled up Melody. But it's usually hard to implement in a random game, so thanks, Myduck! You refreshed my memory! Maybe I'll try it out sometime.


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For information about utopia and force field, see the video in my signature. :)
In reply to leosnow
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leosnow
SOS!!! Does anyone know the solution? I installed Win7 64-bit on my laptop. I installed the game, etc. Autosave_counter_2 doesn't work; it says that gzip cannot decompress. As a result, the autosave file is renamed to the specified name, but without the day prefix (111, 112, etc.), and it is assigned a zero size. I can't decompress it manually with anything; it says that the archive is corrupted. I tried installing it in compatibility mode for WinXP SP3. What can I do? I couldn't install XP on the laptop except by enabling IDE mode in the BIOS. Thank you in advance.

It didn't work in Win7 (64-bit), setting
EveryDaySaver = 1
didn't help; in Win7 (32-bit), everything works fine.
??? Does anyone know the solution to the problem, other than switching to Win7 (32-bit)? I would have installed WinXP, but it won't install unless I enable the hard drive in IDE mode (((.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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abruptness (M+U, L-U)





1-4 - starting locations, one Castle with a fort, monsters medium,
content almost standard, treasure zones medium,
(750-3000)*11, (10000-15000)*2

5-8 - central mini treasure zones, no castles, sand, monsters medium
content: (1500-3400)*9, (5500-8500)*9, (8500-9900)*9

9,10 treasure zones, two villages each, monsters medium, territory except swamp,
snow, stone and sand; content: rich treasures many,
(11000-20000)*6, (11000-25000)*3
transitions 1-5, 2-5, 3-7, 4-7 - 6000
1-9, 2-9, 3-10, 4-10 - 12000
others 20000

Regarding settings: based on the sizes, I think
without timer - 6 min, or timer 10+8+1
monsters medium.

P.S. "abruptness - sharpness, suddenness, unpredictability, unexpectedness",
I hope it will be exactly that.
...
fixed rmg
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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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A new problem has arisen for me. I have an MTS modem (USB stick). When creating a game and accepting the connection, the modem disconnects and reconnects, and the game hangs at some percentage. Restarting doesn't help; it works fine until the connection is accepted in the game.
In reply to RiMpel2
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RiMpel2
A new problem has arisen for me.

I have an MTS modem (USB stick). When creating a game and accepting the connection, the modem turns off and on, and the game hangs at some percentage. Restarting didn't help; it works well until the moment of accepting the connection in the game.
There's a similar issue, but I haven't encountered this specific problem (although there have been many others). In any case, the problem needs to be resolved with the provider. The most common problems are: 1. Internet disconnection, or the internet seems to be working but there's no data transfer (disconnection is related to inactivity, which can be solved with a setting, and the lack of data transfer is related to the network session being disabled in the network settings). In Heroes, it often "freezes" during data transfer or reception; checking the balance helps at this moment. In each specific case, I simply bothered the provider; they gave advice, provided settings, and asked to disconnect the internet for a while and then restart the computer. Then everything would be fine.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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I suggest trying out another template:
neutrals forward (neutrals first!) L, L+U, XL,



all are playable, although it's a bit cramped on L, and at first glance, L+U seemed too spacious.
I think it will appeal to those who like to play as neutral factions.
Starting castles are random;
the template excludes the appearance of Citadel, Swamp, and Conflux in the starting castles. Instead, there are exits to six adjacent areas, where you will encounter neutral castles with forts: two Citadels, two Swamps, and two Confluxes, one on each respawn. The territories are native to each castle. Which neutral faction to play is up to each player,
which will, of course, be a surprise for the opponent. You can also develop the starting castle. In general, I think there will be many game options.
Now, briefly about the content:
1-2 starting castles (750-1000)*6, (1125-1900)*6, (2500-2900), as well as
one wood and ore mine each.
3,4,5,6 Conflux respawns (1125-3450)*9, (5000-8000)*6, (10000-14500)*3, one mercury and sulfur mine each.
7,8,9,10 Swamp respawns (1125-3450)*10, (5000-8000)*8, (8500-14500)*6, one wood and ore mine each
11,12,13,14 Citadel respawns (1125-3450)*8, (5000-6000)*8, (6000-8500)*8,
one crystal and gem mine each.
15,16,17,18 mini-Forts (4000-6000)*4, (6500-8900)*4, (10000-16000)*6, one gold mine each. Mini-Forts are located on sand.
All transitions between castles within your territory are 6000
exits to mini-Forts are 12000, two Guardians of Order (GO) at 45000



Settings: XL (L-U, L+U), random starting castles, strong monsters.
Good luck to everyone! :smile13:
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"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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Today, I saw a video on YouTube: Heroes of Might and Magic III: The Stupidity of AI Player. I wasn't sure where to post it for discussion, so I'll put it here. The gist: the author demonstrates how the AI acts foolishly in a specific situation. The player attacks a Rampart with a powerful hero-defender and a large army, having only a stack of cyclops with a cart and a few snakes. Then, he blocks the gate with snakes and shoots down the entire enemy army with cyclops, periodically healing and resurrecting them. Meanwhile, the enemy army, despite its strength, just stands there and gets destroyed. What I think about it: it's sad, but today, many strong players are looking for and finding these kinds of situations to achieve what seems impossible, simply because the AI is acting foolishly... I don't think there's any reason to be proud of this: if the developers were still supporting the game, they would have fixed these bugs. As it is, a new field is developing in "Heroes" studies - bug hunting...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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well, that's not surprising. When the AI has a significant advantage in terms of army size, it often tries to hide in a castle, and that's when it gets punished.

What I think about it. The guy is great, he did everything right. When playing single-player on speed, you need to use any nuances that will allow you to achieve the best result.

Added 3 minutes later
myduck
1. Taking the Angel's stronghold.
2. Taking the Dragon's stronghold for the Rampart. => -1 building
And in this matter, LeBron has no equal, and I know that for sure :trollface:
In reply to Marmot
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Marmot

What I think about it: it's sad, but today many strong players are looking for and finding such situations to do what seems impossible, just because the AI is stupid... I don't think there's anything to be proud of here: if the developers were still supporting the game, they would have fixed these bugs, but now a new field is developing in "Heroes Studies" - bug hunting...

I agree. I generally think that offline players are the best bug hunters. Indeed, if the game was still supported by the developers, there wouldn't be such nonsense. And such findings would be very useful for their elimination. But now, what do we have? We even sometimes take pride in it. It's sad.

P.S.: he just used Meteor in a noobish way :D )

Added 6 minutes later
By the way, the blindness trick is not the only one. There is a spell called teleportation, and the AI really likes to stand next to the only unit, use teleportation, and end up, say, not in front, but on the side or behind, it doesn't matter where, and attack. This is how it wastes cast after cast. I even wanted to make a video about it once, "for laughs," but it just became too much of a hassle, and I wanted to collect more material. And for that, you have to play single-player, which I rarely do.

Besides blindness and teleportation, I can't think of any other mega-idiotic things right now
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Indeed, if the developers still supported the game, there wouldn't be such issues.
Vote for promoting the game on Steam – they'll fix all the bugs and add even more features there.
In reply to StickyFingaz
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StickyFingaz
vote to promote the game on Steam - they'll fix all the bugs and add some nice features there.

As if our 100+ votes will make a difference.
And God forbid they make some kind of pornographic game in the style of Heroes 6 or Warlock.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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As if our 100+ votes will make a difference.
There will be an order of magnitude more votes =)
As for Heroes 6, it's unlikely, but as for Wog...
But it's worth a try, if you don't like it, you can just not play it.
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Nothing can be fixed now because the source files (allegedly) have been lost; this was the official response from the current owners of the series to the modders. So, the HD mod is our only hope...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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