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There's an issue with the script. Here's the map script (in its entirety):
SetRegionBlocked("Block1", true, 2);
SetRegionBlocked("Block2", true, 2);
SetObjectiveVisible("killall", nil);
function am()
while 1 do
local count = 0
for i=36,43 do
count = count + (HasArtefact("Muscip", i) or 0)
end;
if count < 8 then
SetObjectiveState("obj", OBJECTIVE_ACTIVE);
end;
sleep(5);
end;
end;
function killallactive()
SetObjectiveVisible("killall", true);
startThread (am);
end;
function winF()
Win();
end;
function obj()
local old = 0
while 1 do
local count = 0
for i=36,43 do
count = count + (HasArtefact("Muscip", i) or 0)
end
if count == 8 then
print("Player 1 has all artifacts")
SetObjectiveState("obj", OBJECTIVE_COMPLETED)
QuestionBox(GetMapDataPath().."complete-game.txt", "killallactive", "winF");
break
end
if count ~= old then
print("Player 1 has "..count.."/8 artifacts")
SetObjectiveProgress("obj", count)
old = count
end
sleep(5)
end
end
startThread (obj);
For testing, I removed one of the artifacts from a hero and gave it to another hero. The objective reset to 0, and the console displayed an error:
(Script) ERROR: Objective "obj" is active, so can only complete or fail it
What does this mean?
502 Bad Gateway
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nginx/0.8.54
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nginx/0.8.54