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Posts from WG. New Great War 33.

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I will try to supplement my story with answers to your questions, sir Old Mage. I achieved victory on the 8th month, 2nd week, 5th day. I recruited many monsters, including wizards; this is pleasant on one hand, but on the other, it makes the player complacent. ;) After capturing the Ramparts in the south of the overland world, I soon had plenty of money; it would have been possible to prohibit the construction of a Treasury in one more of the cities. The enemies that appeared immediately after opening the passage to the south should not be made stronger: their main heroes were already quite strong at that time. The random appearance of a Dragon in the tavern greatly affects the player's development: perhaps it should be prohibited? There is also Elfi, a specialist in snipers. Let's finally sort out the shipyard and the boat! I am attaching a screenshot of the map section with the pathfinding mode enabled: it is clear that you cannot get anywhere from there!
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
I will try to supplement my story with answers to your questions, Sir Old Mage...
...Perhaps the Dragon should be banned?
...Let's sort out the shipyard and the boat! I'm attaching a screenshot of the map area with the movement mode enabled: it's clear that you can't get anywhere from there!
1. Thank you for the information and recommendations, Sir Marmot.
2. Regarding the Dragon. He is one of the favorite Heroes of many Players and Animated Characters. A ban could cause unrest, escalating into a rebellion. And who will entertain the Humans then?
If the Dragon is to be removed, it should only be to the Dungeon - perhaps a hard-to-reach one. It would be a pity to get rid of such a likeable character. (By the way, regarding Prisons: if you don't mind, could you please name two Heroes, with whom you wouldn't be ashamed to "play around"?)
An additional consideration. His current accessibility status, in addition to the drawback you mentioned, also provides a significant advantage: if the AI hires the Dragon, the game becomes more challenging for the AI. And isn't that our main goal, right? An interesting observation was made during testing: no matter which Faction a Human plays, the Dragon will always appear first for him, and not for the AI. But he may not be in the Main Hall, but waiting for his turn in the rooms. Or he will appear on the 2nd, 3rd, etc. Monday, but he will always appear first for the Player.
3. Regarding the Shipyard. Now it is completely clear that we were talking about different buildings.
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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Thank you for the map. At first, I thought it was quite simple, especially after I got 75 Azure Dragons, but when I released two computer-controlled opponents from the Dungeon, it became quite interesting. The map's difficulty is increased by the numerous Veils of Darkness and the confusing teleporters, but this is more of an annoying kind of difficulty.
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Thank you for the map, I really liked it! To be honest, I couldn't complete it without a map editor. I had to look for where the tents were. I finished it in 13 months. I didn't rush, and I gathered such a large army that I think it's impossible to defeat me. The only thing I didn't like was that there were too many Veils of Darkness. As soon as I opened the map, it was dark again. But overall, the map is a 5+! Thank you to the author!
If anyone has any questions, feel free to ask!
I'll help as much as I can.
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You can definitely feel the skill involved, but... unfortunately, I can't play card games of this genre. Do you have any classic card games? (I hope you understand what I mean?) Because I haven't really seen any classics on this site; maybe the experts are bored of them, or something? I remember one exception, but it had such terrible "balanced" symmetry that it completely ruined the fun.
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Kird, it's not easy to immediately identify which maps and where are closest to being "classic." I, by the way, also like such maps! The only advice I can give is: as the saying goes, "to know the taste of a dish, you have to eat it!" Try playing (one at a time) maps from some collection, for example, from HeroesPortal.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Old Mage
Sorry for interrupting, but I was actually looking for a map that I used to play a long time ago.
It's called something similar to yours (Great War III), but it had some slight differences.
I searched all over the internet and couldn't find it, but after looking at this map, it seems like you (possibly) reworked it from the one I need.
This isn't a criticism; it's just that if you have the original saved, please upload it.

I described the differences here
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The map is great! It's epic! Although there's a clear overuse of hidden tents and teleporters, as well as excessive "concealment." But that's just my humble opinion.
It was fun to unleash the underground villains on the surface.
Overall, it's very well done. Thank you!
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Hello everyone!
I completed the map in 138 days. I scored 444 points (I didn't dig up the Grail, and I also couldn't capture one Necropolis city because of the Guardian of Questions, who required me to be Tamika). I played as the Castle faction. I found all the tents and portals myself.

I would like to express my gratitude to Old Mage for this incredibly interesting map, full of puzzles and traps. I had to work hard to find the tents, portals, and paths hidden in the jungles, forests, behind buildings, volcanoes, and trees.
What I especially liked from a map design perspective:
- The "secret paths" are excellently implemented - you move the cursor, but the horse doesn't appear (as if you can't pass);
- The craters, stumps, and cacti are placed simply brilliantly! You're riding along the road, and bam! - you run into an invisible wall. Visually, the road doesn't end, but the path is blocked.
What I didn't like:
- It's impossible to capture a neutral Necropolis without AI involvement;
- The Necklace of Sea Providence is missing from the map;
- The battles seemed too easy to me - Azure Dragons joined me almost at the very beginning of the game. Perhaps they should have been made more aggressive?
- This is, of course, a matter of taste, but I would ban the "Resurrection" spell, which makes the battles even easier.

Overall impression: the map is excellent!
In reply to Telder54
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Some time ago, I decided to play through this huge and meticulously detailed map, and as a result, unexpectedly for myself, I created an entire playlist of nine videos: https://www.youtube.com/playlist?list=PLLI3EWXA_iwglyVppMzskeqCAvOJQ0xZ4 I played as the Tower faction, and it turned out that the Dragon hero appeared in the tavern, just like in one of the reviews in this thread. You can see what happened next by watching these videos. The map's advantages are undeniable and have already been described by previous users, so I will mention the points that personally bothered me a little: 🙂

1) The large number of exits from each portal leads to the fact that sometimes you can jump through them all day long and still not get to the desired location;

2) There are too many Shroud of Darkness tiles, especially in the Dungeon, which makes it impossible to track the enemy's movements and remember whether you have already visited a particular area;

3) I would still reduce the size of some garrisons, especially the orange player's, which can only be reached by breaking through a whole bunch of Azure Dragons, which, in addition to being de facto level 8 creatures, also always go first and can reach any point on the battlefield in one turn, which makes it necessary to accumulate a whole bunch of high-level creatures as a kind of sacrificial offering for the right to pass.

But despite all this, it is clear that a huge amount of effort and man-hours were put into the map, so I highly recommend that everyone check out this creation. 🙂
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis

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