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WG. New Great War 33.

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#46
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Hello everyone!
I completed the map in 138 days. I scored 444 points (I didn't dig up the Grail, and I also couldn't capture one Necropolis city because of the Guardian of Questions, who required me to be Tamika). I played as the Castle faction. I found all the tents and portals myself.

I would like to express my gratitude to Old Mage for this incredibly interesting map, full of puzzles and traps. I had to work hard to find the tents, portals, and paths hidden in the jungles, forests, behind buildings, volcanoes, and trees.
What I especially liked from a map design perspective:
- The "secret paths" are excellently implemented - you move the cursor, but the horse doesn't appear (as if you can't pass);
- The craters, stumps, and cacti are placed simply brilliantly! You're riding along the road, and bam! - you run into an invisible wall. Visually, the road doesn't end, but the path is blocked.
What I didn't like:
- It's impossible to capture a neutral Necropolis without AI involvement;
- The Necklace of Sea Providence is missing from the map;
- The battles seemed too easy to me - Azure Dragons joined me almost at the very beginning of the game. Perhaps they should have been made more aggressive?
- This is, of course, a matter of taste, but I would ban the "Resurrection" spell, which makes the battles even easier.

Overall impression: the map is excellent!