1) The large number of exits from each portal leads to the fact that sometimes you can jump through them all day long and still not get to the desired location;
2) There are too many Shroud of Darkness tiles, especially in the Dungeon, which makes it impossible to track the enemy's movements and remember whether you have already visited a particular area;
3) I would still reduce the size of some garrisons, especially the orange player's, which can only be reached by breaking through a whole bunch of Azure Dragons, which, in addition to being de facto level 8 creatures, also always go first and can reach any point on the battlefield in one turn, which makes it necessary to accumulate a whole bunch of high-level creatures as a kind of sacrificial offering for the right to pass.
But despite all this, it is clear that a huge amount of effort and man-hours were put into the map, so I highly recommend that everyone check out this creation. 🙂
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis