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4 years ago
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Name: Escape Map Name: Escape Map Type: Single Mission Two-level map: no Number of players: 2 Size: Medium Map author: Navkratis Map description: The fire mage Nazir, who was held captive by demons for three long years, managed to escape and intends to leave the ashen wastelands of Shio and return to the Silver Cities as soon as possible. But the journey home will be long and dangerous. The map works without any obvious bugs only in the original Heroes of Might and Magic 5 Several explanations are needed for the map. First, the action takes place in parallel with the original campaign of the game, during the beginning of Markel's invasion of the cities of mages; I tested the map (on veteran difficulty) and completed it using the vanilla Heroes, which I also recommend you do (this is also related to one feature that only works in the original). Second, about a year and a half ago, I had an ambitious idea to create an entire campaign for Heroes 5, but when the first mission (this one) was already 95% complete, all motivation suddenly disappeared 😀, so in this scenario, our hero is limited to level 10, and the mission itself is "exploratory." Whether I will ever create a full campaign, only Askh knows, but for now, I decided to offer this scenario to your attention so that it doesn't gather dust aimlessly on my hard drive. Some hints:
Hints- No one forces you to attack the enemy hero in the very first week;
- There are several safe zones on the map that are forbidden for the enemy hero;
- At the first fork, turn northeast, towards the refugee camp
I would also like to thank Khottabych for the help he provided with scripts and advice on balancing the mission, and I wish everyone a pleasant game 🙂 P.S. It is strongly recommended to run the game through the original version, as there are no bugs there.
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4 years ago
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I see that, since the maps have been published in other sections, the format of the topic title has been forgotten smile
I'll fix it now.
In reply to Navkratis
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4 years ago
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Hello. I started playing a scenario, and in the very first battle, I encountered a problem: the "Fireball" spell doesn't work on enemies at all and doesn't hit in an area; it only hits the enemy directly. But there's a catch: it doesn't deal any damage, and the hero's skill doesn't work either. After looking at the map's internals using the HOMM V Map Scripts Editor, I noticed that the spell had been modified, which raises the question: why?
In reply to Прозрачный [Perspicuus]
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4 years ago
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Transparent [Perspicuus]
Hello. So, I started playing through the scenario, and in the very first battle, I encountered a problem: the "Fireball" spell doesn't work on enemies at all and doesn't hit in an area, but only targets a single enemy. But there's a catch: it doesn't deal any damage at all, and the hero's skill doesn't work.

After looking at the map's "insides" using the HOMM V Map Scripts Editor, I noticed that the spell had been modified, and this raises the question: why?

Hello, as mentioned in the description, the map was tested on the original Heroes 5. The changes were related to reducing the casting cost of Fireball to 8 mana units. As far as I remember, when we discussed this map with Khottabych about a year and a half ago, there could also be some strange glitches with Fireball when playing through the add-ons, so it is recommended to play through the original version, where everything works.
In reply to Navkratis
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4 years ago
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Navkratis
Hello, as mentioned in the description, the map was tested on the original Heroes 5. The changes were related to reducing the mana cost of the Fireball spell to 8 mana units. As far as I remember, when we discussed this map with Khottabych about a year and a half ago, playing through the add-ons could also cause some strange glitches with the Fireball spell, so it is recommended to play through the original version, as everything works there.
If it is necessary to play through the original version, then it is not clear why the map is in the MAPS for Heroes of Might and Magic 5: "Tribes of the East" section.
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4 years ago
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I agree. Navkratis, perhaps you could move the map to the section for the original game, if it was indeed created for it?
In reply to }{0TT@6bI4
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4 years ago
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Almost no one visits that section, but it’s up to the moderators to decide.

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