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Name: Fallen Knight
Map Name: rutger
Map Type: Single Mission
Two-level map: yes
Number of players: 3
Size: Medium
Map author: Navkratis
Map description: When demons launched another raid on the local lands of the Griffin Empire, the knight Rutger, who had been secretly studying dark magic, decided to take advantage of the opportunity to step out of the shadows and achieve his ambitious goals.
This scenario turned out to be quite challenging compared to my previous maps, but yesterday, albeit with difficulty, I managed to complete it on Veteran difficulty. Occasionally, on the second week, the green player appears; in such cases, reloading helps, but your main problem will still not be him. As with all my other scenarios, this one can also be played in the original Heroes. I will be glad to receive feedback on any inaccuracies or errors you notice. Have a nice game!)
Thank you to users Dolgiy (first version of the map), Khottabych (both versions of the map), and everyone who helped me on the forum for their technical assistance.
P.S. UPDATE 09/11/20 Revised version 1.1:
- Further work has been done on the landscape, and the density of objects on the map has been slightly reduced.
- The starting message has been divided into four parts.
- Additional scripts have been added.
- The "Capture Kiatri-Shurra" quest has been moved from the additional quests to the main quests; it now appears as the story progresses.
- Three additional quests have been added: "Mausoleum," "Stashes," and "Necromancer"; all of them appear as the game progresses.
I will be glad to receive your feedback on version 1.1; a lot of work was put into this update.
Map Name: rutger
Map Type: Single Mission
Two-level map: yes
Number of players: 3
Size: Medium
Map author: Navkratis
Map description: When demons launched another raid on the local lands of the Griffin Empire, the knight Rutger, who had been secretly studying dark magic, decided to take advantage of the opportunity to step out of the shadows and achieve his ambitious goals.
This scenario turned out to be quite challenging compared to my previous maps, but yesterday, albeit with difficulty, I managed to complete it on Veteran difficulty. Occasionally, on the second week, the green player appears; in such cases, reloading helps, but your main problem will still not be him. As with all my other scenarios, this one can also be played in the original Heroes. I will be glad to receive feedback on any inaccuracies or errors you notice. Have a nice game!)
Thank you to users Dolgiy (first version of the map), Khottabych (both versions of the map), and everyone who helped me on the forum for their technical assistance.

P.S. UPDATE 09/11/20 Revised version 1.1:
- Further work has been done on the landscape, and the density of objects on the map has been slightly reduced.
- The starting message has been divided into four parts.
- Additional scripts have been added.
- The "Capture Kiatri-Shurra" quest has been moved from the additional quests to the main quests; it now appears as the story progresses.
- Three additional quests have been added: "Mausoleum," "Stashes," and "Necromancer"; all of them appear as the game progresses.
I will be glad to receive your feedback on version 1.1; a lot of work was put into this update.