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Well, I messed up, and Dyrman has to deal with it...
When I decided to create Alamar, I didn't know that campaign heroes would be included in the mod. In general, in the current situation, it can be justified that he was given preference over Arantir:
1) Arantir's special ability is frankly overpowered, and the spectral dragon model doesn't make any sound, so it would have to be completely reworked anyway. Well, if it's going to be reworked, then it can be given to another hero so that people don't complain later, "Why is my Arantir so weak? I want it to be like in the campaign!!!" ;)
2) Necropolis already has a lot of things, and they are diverse, so the Treasury's should be more modest.
3) The Treasury doesn't have heroes with a starting summon, but Necropolis does, and not just one. Considering that summoning is one of the two main schools for them, this is unfair. If we are going to create a hero with a summon, then the special ability should be of a similar direction. That's when I remembered Arantir's abilities.
4) Arantir is dead anyway.