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But the models have long ears, and so do the creatures, and the icons for the heroes themselves were drawn by other people ;)
Then redraw all the old ones. psatkha
I remember SOMEONE saying that NHF adds new ones without touching the old heroes ;)
1) I didn't make it. 2) Arantira won't be included anyway because she's too overpowered. 3) Alamara is not in the mod! 4) I didn't say it that way. Let's not forget about the 2 versions ;) In one version, the old heroes won't be touched (naturally, those that were played, but Arantira isn't even in the multiplayer)
Avatars cannot be given to mages (Necropolis, Tower, Fortress, Academy). A lot of mana is sometimes required for the avatar later on. Why not give a special ability to the Sorceress?
1) I didn't create it. 2) Aranthir won't be included anyway due to its overpowered nature. And the most devastating thesis: 3) Alamara is not in the mod!
0) I have nothing else to do ;)
1) And I didn't say anything, I liked this concept, but not at the expense of the "Necropolis" faction :smile24:
2) See point 1, as this contradicts your own words!
3) Well, it might not be in the mod, but it's in the mod's resources ;)
Alamara is not in the game. It was made, but it's not there. Can you explain how that's possible, or will you figure it out? ;)
Example: Well, there's Timkhan with the developers, but he's not in the game - however, focus!
Arantir was never among the multiplayer heroes and will not be - therefore, no one is changing him. How can you change something that doesn't exist?
And there's no reason for him to be there because the hero is quite controversial.
He was in the unlocked MOD - Unlock_all_Heroes And Timkhan is also unlocked in the same MOD ;) Ah, I see, but maybe you could finish him with Ment instead of nerfing Aranthir?! Or redesign Aranthir in a similar way to Kujin :rolleyes:
This is a different mod, and they are incompatible. Therefore, the Unlocker should not be considered. And what's the point of Aranthir? If he won't be there, why not use a specialist? Kujin will probably end up in the furnace, he has a very narrow, non-multiplayer specialization. What I did with Kujin is just making things up, it's absurd and simply ugly. It's better to give demons a demon specialization, ugh, this tautology :)
This is a different mod, and they are incompatible. Therefore, the Unlocker should not be considered. And what's the point of Arantir? If he won't be there, why not use a special hero instead? Kujin will most likely end up being useless, as he's too niche and not suitable for multiplayer. What I did with Kujin is just a random, nonsensical, and simply ugly idea. It's better to give demons a special hero that fits them, ugh, this tautology is awful :)
Well, here we go again with another non-multiplayer idea. So, we need to make two versions: 1) for single-player - all heroes are available :smile13: 2) for tournaments - maybe we should cut some of them :smile34:
So, I'm clicking through the heroes (starting from the end), and then the nxf-style ones run out, and the copy-paste ones start, like "new red knights," Jir, and Glen. I look at the file with the list of available heroes – and I find them there.
Well, I messed up, and Dyrman has to deal with it... When I decided to create Alamar, I didn't know that campaign heroes would be included in the mod. In general, in the current situation, it can be justified that he was given preference over Arantir: 1) Arantir's special ability is frankly overpowered, and the spectral dragon model doesn't make any sound, so it would have to be completely reworked anyway. Well, if it's going to be reworked, then it can be given to another hero so that people don't complain later, "Why is my Arantir so weak? I want it to be like in the campaign!!!" ;) 2) Necropolis already has a lot of things, and they are diverse, so the Treasury's should be more modest. 3) The Treasury doesn't have heroes with a starting summon, but Necropolis does, and not just one. Considering that summoning is one of the two main schools for them, this is unfair. If we are going to create a hero with a summon, then the special ability should be of a similar direction. That's when I remembered Arantir's abilities. 4) Arantir is dead anyway.
So, I'm clicking through the heroes (starting from the end), and then the NxF heroes ended, and the copy-pasters started, like "new red knights," Jir, and Glen. I look at the file with the list of available heroes - and I find them there.
I couldn't seem to select them for the map :( ....
Ah, I have a mod installed that unlocks all heroes, I completely forgot about it. But it’s still better to remove them from the list to avoid such issues. Then the mods will be compatible (with the NХF dominance).
Ah, I have a mod installed that unlocks all heroes, I completely forgot about it. But it's still better to remove them from the list to avoid such issues. Then the mods will be compatible (with the dominance of the Hammers of Fate).
I also have Unlocker_all_Heroes installed - I haven't noticed any glitches ;)