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Don't give him bad advice. Don't download it, but BUY it ;)
You can translate maps, but I'm afraid it's really unnecessary trouble for you.
New here? I'm Roha — want a quick tour?
Don't give him bad advice. Don't download it, but BUY it ;)
You can translate maps, but I'm afraid it's really unnecessary trouble for you.
Is there a document listing the script names for in-game items?
and how does the AI's stupidity manifest itself in this scenario? Won't this cause crashes?
I'm also curious, will the game behave erratically if there are 8+ cities under the player's control, or just if they are simply present on the map?
Added 1 minute ago
Ugh, I actually had a different question =)
How do I make a bridge in the Dungeon level at ground level? It's floating in the air. (You can reduce the "z" value from above, but it doesn't work here).
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?
Added 1 minute ago
Yes, thank you, it helped. I had the wrong type of bridge. It's interesting why an entire series of Dawn objects is hidden inside the editor and not shown in the drop-down lists...
I'm writing in the simplest language possible.
I create a region named qaz.
I write this:
function qaz (heroname)
if heroname == "Metlirn" then
CreateArtifact(54, 54, 20, 10, 0);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "qaz", nil);
end;
It gives an "undefined qaz" error. How do I assign the region to it?
it outputs "undefined qaz"; how do I specify the region for it?