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Posts from Current questions and answers regarding the map editor.

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Ment
Don't give him bad advice. Don't download it, but BUY it ;)
You can translate maps, but I'm afraid it's really unnecessary trouble for you.
Don't download, but buy it)) funny, but what exactly are you supposed to download? The original for money? More like a pirated version for money)) And as for the editor, it will be the same, so what's the point of buying it? If someone wants to transfer a unique object that isn't in the editor, just copy it, and that's it. I even suggest creating a map where they will all be placed; I personally do that. And why would he redraw the map? He can simply open it through another editor, like a file in Microsoft Office Word, and that's it. Why bother redrawing it, creating it from scratch, when everything is ready?
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it would take too much time to redraw everything, so I'll replace these elements with a more precise balance and the artifact of flying boots.

Added after 19 hours and 47 minutes
What happens if you set more than eight towns on the map? I set it, launched the map, and no error occurred. Also, what operators are used in scripts? For example, how do I write a script that gives a hero "those" flying boots if the hero reaches a certain level and if the hero is red? Is there a list of script names for in-game items?
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The game will run poorly on that computer. But otherwise, it works fine.
Is there a document listing the script names for in-game items?
It's in the game folder: Editor Documentation/A2_IDs_for_scripts.pdf, or something like that. You should be able to find it; it's not too hard.
 

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and how does the AI's stupidity manifest itself in this scenario? Will it cause crashes?

Added 5 minutes later
When testing maps for Wog, I used the AutoClickExtreme program for quantitative testing; it's indispensable there because Wog has so many bugs... well, those who built maps know. I don't know how things stand with errors in Heroes 5.
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and how does the AI's stupidity manifest itself in this scenario? Won't this cause crashes?
It will build structures very slowly, won't hire heroes, and will take half an hour to move on a low-powered computer. It seems to be fixed with a corresponding mod. And there shouldn't be any crashes.
 

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I was also curious if the computer will behave erratically when it has 8+ cities under its control, or if it just needs them to be present on the map?

Added 1 minute ago
Oops, I actually had a different question =)
How do I make a bridge in the Dungeon level at ground level? It's floating in the air right now. (You can reduce the "z" value from above, but it doesn't work here).

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In the Dungeon, you need to use different bridge models, not the ones shown in the object table. You'll need to dig around in the resources a bit; it's pretty intuitive.
 

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In reply to Heroist
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Heroist
I'm also curious, will the game behave erratically if there are 8+ cities under the player's control, or just if they are simply present on the map?

Added 1 minute ago
Ugh, I actually had a different question =)
How do I make a bridge in the Dungeon level at ground level? It's floating in the air. (You can reduce the "z" value from above, but it doesn't work here).
You place the object in the Dungeon. For it, select Map properties tree -> Shared -> and choose the DownBrige object. See which one you need. Simply copy the other elements (Ctrl+C -> Ctrl+V) (although you probably already know that)).
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no, I know how to place a bridge; I just didn't understand how to lower it. It's floating in the air. Or will your method help?

Added 1 minute later
yes, thank you, it helped. I had the wrong type of bridge. It's interesting why an entire series of Dawn objects is hidden inside the editor and not shown in the drop-down lists...

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Heroist
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?
I'll say it again: you place an object in the Dungeon, for example, a column. For it, select "Shared" and scroll down to choose the "downbridge" object (there are several of them). It will help!

Added 1 minute ago
Heroist
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?

Added 1 minute ago
Yes, thank you, it helped. I had the wrong type of bridge. It's interesting why an entire series of Dawn objects is hidden inside the editor and not shown in the drop-down lists...
Well, that's how it is. I searched for a long time how to do this. It seems like they can be unlocked somehow.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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I assigned the properties of Ancients to some of the stones. (some)

To quickly create, um... how should I put it... chasms, roads above them, and now also bridges.

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I'm just writing in a very simple language. I create a region with the name "qaz". I write this: function qaz (heroname) if heroname == "Metlirn" then CreateArtifact(54, 54, 20, 10, 0); Trigger(REGION_ENTER_AND_STOP_TRIGGER, "qaz", nil); end; It gives an "undefined qaz" error. How do I assign the region to it?
In reply to advencher
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advencher
I'm writing in the simplest language possible.
I create a region named qaz.
I write this:
function qaz (heroname)
if heroname == "Metlirn" then
CreateArtifact(54, 54, 20, 10, 0);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "qaz", nil);
end;
It gives an "undefined qaz" error. How do I assign the region to it?
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "qaz", "qaz"); - but did you declare the trigger itself? At least name the function something different from the region, like qazF, for example. Otherwise, it should work in the game. And you forgot to add one more end; at the end.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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it outputs "undefined qaz"; how do I specify the region for it?
It always complains; that doesn't tell us anything.
 

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