Don't give him bad advice. Don't download it, but BUY it ;)
You can translate maps, but I'm afraid it's really unnecessary trouble for you.
Posts from Current questions and answers regarding the map editor.
Added after 19 hours and 47 minutes
What happens if you set more than eight towns on the map? I set it, launched the map, and no error occurred. Also, what operators are used in scripts? For example, how do I write a script that gives a hero "those" flying boots if the hero reaches a certain level and if the hero is red? Is there a list of script names for in-game items?
Is there a document listing the script names for in-game items?
Added 5 minutes later
When testing maps for Wog, I used the AutoClickExtreme program for quantitative testing; it's indispensable there because Wog has so many bugs... well, those who built maps know. I don't know how things stand with errors in Heroes 5.
and how does the AI's stupidity manifest itself in this scenario? Won't this cause crashes?
Added 1 minute ago
Oops, I actually had a different question =)
How do I make a bridge in the Dungeon level at ground level? It's floating in the air right now. (You can reduce the "z" value from above, but it doesn't work here).
I'm also curious, will the game behave erratically if there are 8+ cities under the player's control, or just if they are simply present on the map?
Added 1 minute ago
Ugh, I actually had a different question =)
How do I make a bridge in the Dungeon level at ground level? It's floating in the air. (You can reduce the "z" value from above, but it doesn't work here).
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Added 1 minute later
yes, thank you, it helped. I had the wrong type of bridge. It's interesting why an entire series of Dawn objects is hidden inside the editor and not shown in the drop-down lists...
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?
Added 1 minute ago
No, I know how to place a bridge; I just don't understand how to lower it. It's floating in the air. Or will your method help?
Added 1 minute ago
Yes, thank you, it helped. I had the wrong type of bridge. It's interesting why an entire series of Dawn objects is hidden inside the editor and not shown in the drop-down lists...
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
To quickly create, um... how should I put it... chasms, roads above them, and now also bridges.
I'm writing in the simplest language possible.
I create a region named qaz.
I write this:
function qaz (heroname)
if heroname == "Metlirn" then
CreateArtifact(54, 54, 20, 10, 0);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "qaz", nil);
end;
It gives an "undefined qaz" error. How do I assign the region to it?
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
it outputs "undefined qaz"; how do I specify the region for it?