Added after 1 hour 21 minutes
never mind... I don't need it anymore... it turns out they are installed with the game... C:\Games\HoMM 5 Tribes of the East\Editor Documentation
Added after 17 hours 59 minutes
what does the code @Dragons() do?
New here? I'm Roha — want a quick tour?
Cheat Codes
Enabling
To enable cheat codes, do the following:
1. Add the line setvar dev_console_password = schwinge-des-todes to autoexec.cfg
2. Add the line bind show_console '`' to input.cfg, so you can
access the console.
3. Enter enable_cheats in the game console (after launching the map).
Some useful codes:
advmap <map name> – launch the map
enable_cheats – enable codes on the loaded map
cheats 1 – enable codes for all single-player maps
show_adventure_cell 1 – show coordinates under the cursor
disable_map_decor 1 – disable all objects on the map
show_ai_fog 1 – show the AI's fog of war during its turn
ignore_scenario_line 1 – unlock all missions in the scenario
adventure_teleport – move the hero to the point under the cursor (assign the command in
input.cfg to a key, for example, [Ctrl]+[T])
adventure_remove_object – remove the object under the cursor from the map (assign the command in
input.cfg to a key, for example, [Ctrl]+[D])
fog_of_war – enable/disable fog of war (remove the object under the cursor from the map
(assign the command in input.cfg to a key, for example, [Ctrl]+[Shift]+[E])
show_hero_mp – show the hero's movement points
show_player_money – show the hero's resources
add_army – give an army to the hero
add_money – add resources to the hero
add_gold – add gold to the hero
advance_time - advance by n days
add_exp – add experience to the hero
add_hero_skill – add a skill to the hero
add_all_spells – add all possible spells to the hero
set_hero_luck_morale – set the hero's luck and morale
And also, there seem to be too few codes there...
Something like this:
Added 3 minutes ago
I would like more specifics.
This list is just a selection of the most popular cheats. If they are not enough, see the scripting guide. With different combinations, you can achieve almost anything. There are hundreds of commands in total, but not every one of them will be useful. Just say what you need.
There are also about 500 console commands that the "help" command displays on the screen, but they are without description and of dubious use. Among them, there was even a small cheat that works in multiplayer on one computer.
1. Key combination: Ctrl + Shift + T (cursor on the location where you want to teleport)
1a. @SetObjectPos('script name of the hero', x, y, floor)
-- x, y - coordinates (can be found by holding down Ctrl), floor - level (0 - surface or 1 - dungeon)
2. @TransformTown('script name of the town', TOWN_NECROMANCY)
3. for i=36,43 do GiveArtefact('script name of the hero', i) end
You can find the script name of a hero like this:
@print(GetAllNames(0))
This will display a green line with the names of all heroes, starting with yours.
Finding the script name of a town is a bit more complicated:
@print(GetObjectNamesByType('TOWN'))
This will display several white lines with the names of all towns. The one that best matches the coordinates is likely yours.
Well, I won't do it, but do you even need it?
By the way, if you try to get it to recognize names, it complains.
Added 1 minute ago
Of course, that's not necessary. ;) I'd like to be able to add a specific number of specific creatures to the army, if that's possible:o