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Best walkthrough description for the Tournament map “Resurrection”
13 voters
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This poll is closed.
Dmitry_A_S
38.5% 5 votes
Radik
15.4% 2 votes
Kyle
7.7% 1 vote
IronAxe
15.4% 2 votes
Sage
53.8% 7 votes
fanatic
15.4% 2 votes
Tokha
0% 0 votes
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This thread will display all walkthrough descriptions for tournament maps from the offline Heroes 3 tournaments!

In the future, I would like to create a section featuring the best descriptions for all parts of Heroes of Might and Magic! Or in other words — a heroic school of mastery!

For now, let's cast our vote for the most deserving nominees for the best description! I have already made my choice; I hope you will leave your vote for the most worthy participants.

P.S. I want to remind everyone that all participants in this nomination will be awarded Grails!
P.S.S. Original style and spelling remain unchanged...

DESCRIPTIONS FOR THE "REBIRTH" MAP
AT THE 1ST ANNUAL "BEST OF THE BEST" TOURNAMENT


Dmitry_A_S


Came, saw, left a trail or 36 days later

Let's start with the map objective. You need to collect the power of the father of dragons, either by completing all quests or, alternatively, by destroying all opponents. I think it's no secret that the first is easier and therefore faster to achieve. So, we collect the power of the father of dragons.
The main hero in my walkthrough was Dessa. We hire Dessa with the calculation that Jeddit will appear after her (Alamar would have been ideal, but I couldn't "score" him). We hire Jeddit and level his literacy to expert (take earth, diplomacy, then literacy). Simultaneously, we visit knowledge stones with Dessa (Dessa takes Pandora's box). In my view, the map creators intended for the map to be completed using so-called "bonus" units located on the map that join our army during the walkthrough. Therefore, my entire tactic was based on this. Minimum moves spent on side activities and only forward.
Jeddit is a very powerful hero for a fast start; therefore, with his blindness (taken at the shrine of magic gesture) and restoration, we remove the wizards. This allowed me to break through the passage guard at 28-14-0 on day 12. By this point, Dessa had the following secondary skills: expert wisdom, advanced logistics, advanced earth, basic diplomacy, and advanced intelligence (I took navigation last and simultaneously defeated the cavalrymen, freeing the rider's gloves). Jeddit has expert wisdom and earth.
Next, with minimal one-move expenditures, we "level" Jeddit to expert literacy and teach restoration to Dessa. Simultaneously, we give intelligence to Dessa (granted for experience). Attention! Join ghost dragons to your army, who guard the dragon bone greaves along with other "undead," and knights of darkness guarding the nest on the cliff (don't forget to pick up the greaves).
Then we sail to another land to capture the castle of Tormin, as time is precious.
I decided to free AlexeyPank from prison simultaneously, especially since with or without the sea captain's hat, Dessa reached her destination in two days. So, Dessa studies navigation and frees the rider's gloves. We break the phoenixes and get into a boat (by this point, Dessa should have already studied pathfinding). This happened on day 15 for me, and the army consisted of 3 ghost dragons, 7 death knights, 14 vampires, 26 orcs, and 72 goblins. Then, in two days, we reach point 99-75-1 using whirlpools 55-41-0 and 97-65-1.
We break the passage guard (48-12-0) with Celt.
Attention!!! Buy out two heroes in Castle Slough, have them study navigation in the witch's hut and visit knowledge stones. These heroes will be helpers toward the end. With one of them, we sail to the passage guard (61-1-1), with the other to point 58-100-1 and wait for their time.
On day 18, we take the city of Tormin, "breaking" archangels and chaos hydras along the way; we exchange dragons and knights for gold (the surprise from VDV_forever (100-100-0) is bypassed for now using advanced pathfinding). We already have a capitol, so there is no need to build one in our starting castle.
We hire an army (see below) and break the garrison. From now on, I will not focus on the battles themselves, leaving room for your own activity. I will only help by reporting the army before and after the battle. So, before the fight with the garrison — 6 ancient behemoths, 14 cyclops kings, 3 roc birds, 27 orc chieftains; I fought the battle without losses. As a result of the experience gained from the battle, Dessa studies air magic. Then we take Kildar, not forgetting to break the griffin conservatory on the way (the gargoyles guarding the magical armor nearby are not joined yet — lack of "meat").
We wait until day 22, buy out ancient behemoths and cyclops in Tormin, and join 1996 gargoyles (my army before joining gargoyles - 2 angels, 11 behemoths, 23 cyclops, 19 roc birds, 27 orc chieftains).
On day 23, I broke the surprise from VDV_forever (attacked with gargoyles only) and 1187 of them remained. Now Dessa knows the town portal spell. We teach Jeddit the town portal, give him all the army, give artifacts to Celt, and use the latter to kill ancient behemoths (2-3-0). This allows Celt to be leveled up as well. We teach him everything Jeddit knows.
After that, it's ridiculously simple. With Dessa, we kill nag kings (63-90-0) and pick up boots of speed. We run at full speed to Castle Auer, not forgetting to kill pegasi (93-77-1) and cyclops kings (74-99-1), picking up the titan's gladius and the helmet of celestial thunder. We take Auer and build artifact traders. Simultaneously, with Jeddit or Celt, we free AlexeyPank from prison with the sea captain's hat and, after killing demons, pick up the frozen dragon eye. Both artifacts are passed to Dessa.
Don't forget to break the passage guard (47-48-0) with Celt.
We sail with Dessa to Castle Valtara and take it on day 27.
We pick up the missing armor and shield for the titan's thunder.
Day 29 arrives. Therefore, in the deep dark night from the 28th to the 29th, we "arrange" a sea conduction necklace with the artifact traders in Castle Auer and assemble an admiral's hat for Dessa.
We kill efreets (4-86-1) and exchange thunder for 100 archangels in the seer's hut (if you want, this can be done with hypnosis — scholar (78-76-0)). Before the battle — 6 archangels, 17 ancient behemoths, 37 cyclops kings, 887 gargoyles. I only lost gargoyles; 334 of them remained. This was on day 31.
With Dessa, we break the passage guard at 72-78-0 (the required level 30 is already achieved) and with Celt, taking behemoths, roc birds, and cyclops, we run and break the passage guard (38-57-0), joining phoenixes (50-57-0) along the way. Then he frees Joker from prison, taking red dragon flame tongues and the army.
On day 32, with Dessa using 106 archangels and 334 gargoyles, we kill Xaker (lost only gargoyles), taking the dragon tooth crown. Then we first sail and then run to point 88-18-0, where we join powerful liches (88-18-0). Note: while breaking the garrison at 71-20-0, I lost 7 archangels. The path from the liches to the dragon tooth necklace 106-5-0 was traveled by AlexeyPank with 2 archangels to save time. With AlexeyPank, I activated the event at 102-7-0 and escaped, buying myself out in Slough. The necklace is passed to Dessa (by any means known to you).
Simultaneously, we set up chains of heroes. The first chain from Slough to the seer's hut 49-23-0; the last should be Celt with town portal. The second chain from Auer to point 59-99-1; the last should be Jeddit with town portal.
Then, Dessa takes 10 rusty dragons from Celt and, with an army of 97 archangels and 17 behemoths, breaks the black dragons, preferably without losing anyone. I think you have already visited the keymaster's tent (16-27-0) (beginning of day 35).
Next, using a helper hero (see above), we break the passage guard, take the dragon scale armor, and pass it to Dessa.
Dessa, having restored mana, passing the sea captain's hat to Celt via the chain of heroes and taking 97 archangels, 17 behemoths, 37 cyclops, 10 monarch wyverns, 14 phoenixes, and 409 liches, runs to Magnus and breaks him, taking the dragon scale shield (day 36). After the battle, I had 97 archangels, 17 behemoths, 37 cyclops, and 239 liches. The main thing is to break your own catapult "with other hands" (read: phoenixes) and prop up the castle door (from outside) with your own unit (phoenix). That's a clean victory.
Celt, meanwhile, should exchange the sea captain's hat for a diplomat's ring in the seer's hut 49-23-0, break the passage guard at 57-5-0, free Night from prison and take the still dragon eye, and pass it along with the red dragon flame tongues to Dessa.
Using the second chain of heroes, Dessa passes all army and artifacts (especially the cursed armor) to Jeddit. From Jeddit, everything is passed to the second helper. In one day, he kills monarch wyverns, breaks the passage guard, picks up the dragon wing cloak, and passes everything back to Jeddit.
Attention!! If your helper ran out of moves, make sure in time to pass the sea conduction necklace from Dessa (after she defeats the black dragons) to the second helper.
Jeddit passes everything to Dessa, and Dessa collects the power of the father of dragons.
The whole process took me 36 days.
Thank you for your attention, good luck and fighting spirit to you!
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Radik

Huge hello to everyone!

I'll start by saying that I've completed this map 4 times. First result – 119 days, second – 69 (replayed a bit and got 62), third – 53, and fourth – 39. For the first three times, my first month was the same, meaning I sailed away on the 4th week and captured Tormina only on the 7th day of the 4th week.

So, here is the final Walkthrough or 39 nightmare days (I don't think I'll reveal anything new, but still):

- We definitely make Dessa the main hero since this is a speedrun; we buy her out on the first day and arrange it so that Jeddit or Alamar appears in her place (one of the key points).
- Since the prefecture had to be built on the first day, we buy out Jeddit on the second day and temporarily make him the main hero (for battles with Wizards and pegasi and some others);
- Selt occupies the sawmill and runs down to collect resources; Jeddit occupies the ore mine and also runs down to level up and, most importantly, learn Blindness and get the hat (+4 knowledge); Dessa also collects resources and levels up by visiting knowledge stones (I only took gold from the chests);
- I built up Slaw counting on Thunderbirds (I only built the municipality on the 4th week, and the Behemoths on the third);
- On the second week (I think on the 2nd day), I used Jeddit to defeat the Wizards and pegasi, and then all three heroes ran toward the breeding grounds and AlekseyPanky. After taking the necessary breeding grounds, the captain's hat, and joining 3 Ghost Dragons, 14 Death Knights, and 19 Vampires, I ran Dessa back since I planned to sail away on the 3rd week.
- So, having bought all the Thunderbirds (20 in total) and taking 2 Ghost Dragons (one was killed) with Dessa, after first learning Navigation, we attack the Penixes. Without losses, since naturally Dessa had already learned Restoration using the Literacy provided to Jeddit.
- Next, we sail to the whirlpool, emerge into the Dungeon, and land near the shipyard with the Fairy Dragons (I landed on the 6th day);
- On the 7th day of the third week, we capture Tormina and spend the night there to replenish mana.
- The 4th week arrives (and I arranged it so it was the month of the Ancient Behemoth), and here I realized I messed up the Slaw construction tactics a bit (lost 2 days, potentially 3-4 days), as there clearly wasn't enough money to buy all the Cyclops, Behemoths, and birds, resulting in me just circling around Tormina to save up money. Meat was necessary to join the Gargoyles, which is a key point for a fast completion.
- Next, we attack the garrison (the first long and tedious battle) – my army: 23 Cyclops, 8 Behemoths, birds, and 4 Raiders individually plus supply wagons – without losses.
- Then we buy more troops and run to join the Gargoyles, opening the Griffin conservatory along the way.
- After joining the Gargoyles, we run to uncover the surprise from the VDV. My army: 25 Cyclops, 2 Angels individually, 1993 Gargoyles, and another 4 individually. Losses – 303 Gargoyles.
- Next, we run to occupy Rovener and the Behemoth breeding grounds.
- Then we head underground and occupy Auer, picking up the Gladius and the Helm of Heavenly Thunder along the way (also, Ta Kotoraya happened to be conveniently nearby, whom I defeated without problems, sorry if I offended).
- Having occupied Auer (this was the 6th day of the 4th week), we run for the Titan's Plate, jump back to Auer, and run to the water where the Penixes are; I reached the water by the end of the 7th day)
- With Jeddit, we kill the demons and take the Sentry Shield and pass it along to Dessa together with the Necklace of Marine Foresight, which I conjured from the merchant (spent 4 hours).
- On the 1st day of the 5th week, I had already taken the second Tower. On the second day, I jumped Dessa first to Kildar, then to Slaw (doubled mana), and back to the Tower and attacked the Efreet. Lost 700-800 Gargoyles, but in return took 100 Archangels, which is absolutely necessary since Hacker and Magnus cannot be defeated that early without them.
- Next, we sail with Dessa to Hacker (by the way, I took only 100 Archangels in the army, splitting them into two groups of 50). We crush Hacker (this is done quite easily and without losses) and sail with the same army to the island for the Liches and the Dragon Tooth Necklace (I lost 3 Archangels in the garrison).
- Then we jump to Darkwood and sail to the Black Dragons. We kill them (army – 97 Archangels split into 2 groups and 4 Thunderbirds individually. Losses – 4 Thunderbirds). We take the chainmail, jump to Slaw, double the mana, jump to Kildar, and run to Magnus. It is essential to pick up the Penixes along the way.
- We kill Magnus. My army – 97 Archangels, 59 Cyclops, 439 Liches, 14 Penixes split into 2 groups of 7, about 90 Thunderbirds, 66 Behemoths. The battle tactics against Magnus have basically been described, but I'll repeat once more – the main thing is to lock the Mind Elementals and Magma Elementals in the castle, for which the catapult must be destroyed and someone must be killed in front of the castle gates.
- And after that, everything is simple – we run with Selt to free Joker, and Dessa crushes the Wyverns, simultaneously building a chain to the swamp to free Knight.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Kyle


Brief Walkthrough....


In the first week, we gather resources and all the chests for gold, which allows us to build a Hippogryph Roost.
In the second week, we defeat the Demons and raid the Dwarves, which allows us to build a Town Hall and a Castle.
In the third week, we leave the starting area: on day 17, we defeat the Sorcerers; this is a difficult battle because we cannot lose a single Hippogryph. Then, we proceed to the Necropolis... there, I immediately gather an army of Vampires, Black Knights, and Dragons, then capture the Hippogryph Roost (+1 Hippogryph) and free Alex.

Next, I rush to capture the Gold Mine and then head to the Elder (along the way, I acquire Golden Dragons), and at the Elder's, I get two Rusty Dragons and buy another one on the way back.
Then, I rush for the Gauntlets, and after obtaining them, I head for the Phoenixes and get into the boat (around day 31).
I leave the Vampires to Alex, and Kel'Thuzad rushes for the Gargoyles. After acquiring them, I take the Knight's Castle, then the Barbarian Castle...
Then, I sail to the island for the Liches and Vampires. After the battle at the outpost, Alex gives the Vampires to Kel'Thuzad, and a large number of Vampires join us – hooray! Next, we rush to acquire the Liches (another hooray!) and clear the path to the Artifact.

We rush back and get into the boat (along the way, we buy a Sapphire Dragon; it helps a lot because its "fear" ability works even on Black Dragons).
We sail through the whirlpool to the Blues (top right) and rush to capture the Barbarian Castle (along the way, we take the sword).

After capturing it, we head to Hacker's place, where we upgrade the Vampires and take the Castle... (at this time, the enemies are trying to attack my Castles, so I have to skip a turn and tell them that they are acting incorrectly... and Alex is sent for the Necklace).
Next, we rush back to the Blues to gather the Artifact and, along the way, defeat their first Castle.
Then, we get into the boat (at the very bottom) and defeat the Wyverns, then sail to the Blue's place and say goodbye to him...
We defeat the Efreet and get the Archangels (third hooray!), then head to meet the Black Dragon, and after that, teleport to the Knight's Castle. There, we give the Captain's Hat to Dessa and send him for the corresponding Artifact (to the Bog Wraiths), while Alex, meanwhile, takes the Artifact after the Black Dragon and rushes for the Artifact at the very bottom...

Kel'Thuzad goes to free the Joker, and after freeing him, he goes to visit Magnus. After that, Dessa takes the Artifacts from Alex and teleports to Kel'Thuzad, and passes them on...
Kel'Thuzad gathers everything and... that's it!
It took a total of 68 days... of course, it could be faster... but... there is no more time...
Oh yes, the last step... click "End Turn".
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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IronAxe


It happened as it did:
2 months = 2*4=8 -> 8*7 = 56
In the 3rd month, he spent another two full weeks: 2*7 = 14
And on the third week, he captured another 1 day.
Total: 56 + 14 + 1 = 71 days

In the game, it is written like this: Month: 3, Week: 3, Day: 1

I didn't analyze all the Heroes so that it would be clearer what happened on the
last turn.
I hid everyone who could be hidden in Fortresses. I didn't hide Celt and didn't even lead him into a Fortress, but he still had 1 turn to enter the Conflux Fortress. So, after I destroyed it, he just stood there, because I needed to move other units to take his troops and artifacts. Then, two jumpers are sitting in the Barbarian Fortress in the lower right corner, where the ambush was. And another boatman is by the shore.
When Celt destroyed the Conflux, this Hero, Dessa, was already in the boat, and he had defeated the Wyvern there a few turns earlier. This Dessa opened the Castle and took the cloak and passed it to the shore to the Hero, who, in the same turn, attacked the spawning Naga and fled. I bought him in another place, in the city of Ariel, where the Titans are, and I built a Merchant of artifacts there later. Then, the jumpers joined the action.
They passed everything to those who needed it, artifacts to the Merchant, and all the troops were dragged to the lower right Fortress, where you already had the necessary building for recruiting troops for minerals.
I won the battle for the Conflux with approximately the following troops:

Upgraded Liches = 708 (Celt surrendered on the neutral island)
Upgraded Vampires approximately = 1250 (Celt surrendered there as well, unupgraded, he already had approximately 60 unupgraded, I upgraded them later in Hacker's Fortress)
Upgraded Skeletons approximately = 4500 (everyone gathered them, especially AlexPunk tried hard)
Rusty Dragons = 33
Archangels approximately = 25
White Behemoths approximately = 28
Upgraded Wyverns approximately = 98 (Joker gave me 50 upgraded + I gathered 48 in the trees and the spawning point on the swamp, I upgraded them on the island at Hacker's)
I won the final battle against Mangus calmly without losses (didn't lose a single skeleton). After killing everyone, I cast Blind on the Fairies and then restored the whole group with Raise Dead, Celt had a lot of things, and then the Vampires easily defeated the Fairies. Before going to the battle with the Conflux, Celt went to some Fortress with Black Dragons and replenished and doubled his mana, so everything was in order.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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fanat


Walkthrough Description for fanat


At the very beginning of the map, we try to reach the Swamp Castle as quickly as possible. To do this, on the first day, we plan our moves so that we can build a Prefect's Office and buy a second hero within a single turn. After that, with the main hero (Celt), we recruit Trolls, capture the Wood Mine, and rush to the Stone Mine, as we will need it to build a Guild of Mages in the Castle. At the same time, with the second hero, we collect treasure chests, take money from them, and gather stones at the mill and near the Stone Mine. We build the Guild, enter the Castle with Celt, and buy a spellbook. After that, we can take the Pandora's Box (I, by the way, couldn't understand for a long time why Desse gets Slow in Pandora, but Celt doesn't; I guess I'm just not very bright). In general, now that we have Slow and Earth Magic, our task is to get Expert Earth as quickly as possible. To do this, when we are offered to take Pathfinding, we advance one of the skills.

We have Expert Earth now, so we can kill the Demons guarding the Eye of the Dragon. And on the way to them, we recruit Snakes, take the Ogre Club, and go to loot the Gnome Treasury. (On the second week, we need to build a Cyclops Cave). With Slow, the Demons are killed quite easily, with losses of Trolls and a few Goblins.

Now we go to the Castle, recruit Cyclops, Orcs, and Hobgoblins, and go to the Mages. Losses: Snakes (all except one), almost all Hobgoblins, and all Riders (I had 9 of them). Then we go, recruit Monks, pass the Guardian of the Question. We recruit everyone we can and go to kill the Vampires to free the hero. Then we go and capture the Swamp Castle and take 2 Rust Dragons and Gold Dragons (I think there are about 8 of them there by that time). We also kill the Dryads. Then back to the Necropolis lands and recruit Dragons, after which we capture the creature recruitment building. Back to the Castle to buy more troops.

Now the army is large enough to deal with the Phoenixes without losses. We go to them. On the way, we take the Wanderer's Gloves, which are guarded by Champions. After killing them, we swim for the surprise that will bring happiness. We clear the outpost using Slow and Blind. (But the battle for happiness turned out to be beyond my capabilities). The army is still weak, so we go and recruit 2500 Abyssal Gargoyles nearby. Now for the prize! In the battle, we simply slaughter everyone with Gargoyles, and that's it; nothing complicated.

Now we go to clear the outpost on the island (where there are 200 Sharpshooters). We clear it and go to recruit Liches (there were 650 of them). Now we can attack the Necropolis. Losses: only Orcs, and everything else is minor. We enter the Castle to learn magic (now we have Power Field!).

We send AlexeyPanka to get the Dragon Teeth, and we go to the Conflux. After passing the Guardian of the Question, we recruit 30 Liches (just along the way) and 28 Phoenixes. We go to free Joker. We free him, recruiting Mages along the way. We take the artifact and Dragons from Joker, so now we have 13 Dragons. We attack the Conflux. It is, of course, difficult to deal with, but with Power Field and luck, it is quite possible. We lose everyone except the Liches (we don't really need anyone else anyway). However, we have to skip a couple of days because of this to recruit Phoenixes in the Castle.

I won't describe it further; we simply teleport to the first Castle, pass through, killing creatures along the way to the Dragons. We have Phoenixes, so we go first – Power Field! Then Haste on the Liches, well, you get the idea, and we defeat them. We win. We teleport to the Swamp to take the artifact from AlexeyPanka (he takes the artifact on the island, attacks the Champions, and runs to the Castle), then to the Necropolis, where we take Skeletons so that we don't lose the Liches in the whirlpool, and go to the Wyverns. We kill them in the same way as we killed the Dragons. We take the missing artifact and… VICTORY!
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Sage


Walkthrough Description.


First of all, I'll say a few words about my out-of-game mistakes.
I should have studied the map more carefully in the editor and conducted further scouting. For example, I missed the quest for 100 Archangels and didn't fight for Surprise because I didn't know that a TP was given there. If I had known about these things, I would have used a different walkthrough strategy.

Day 1:
Kelt begins exploring the territory, visits the stables and goblin barracks, and collects gold while heading toward the sawmill. We build the prefecture in the town.
Day 2:
Kelt takes more gold (I only take gold from chests) and runs to the sawmill. A hero – Dessa – is purchased in the town; she visits the stables and hands her army over to Kelt, who attacks the troglodytes and recruits them, then sets a course for the ore mine. Dessa captures the sawmill and goes to collect resources and gold. We build the market.
Day 3:
Kelt visits the mill, collects a resource tax from the miller, and captures the ore mine by killing gnoll marauders. We build the Mages' Guild.
Day 4:
Kelt visits the goblin barracks and runs to the chest to the right of the town. We build the smithy.
Day 5:
Kelt takes the chest and heads to the town. We build the municipality.
Day 6:
Kelt buys a magic book in the town, takes Pandora's box, and runs left from the town, where he visits the stone of knowledge and takes a chest. We build the wolf pen.
Day 7:
Kelt ends up at the gladiator arena and, after defeating basilisks there, receives +2 defense. Then he kills mummies and captures the crystal mine, gets tired, and stops at the upper goblin barracks. We build the cliff dwelling.
Day 8:
Kelt goes through the town, where he buys roc birds, and via the stables heads to the lower goblin barracks. We build the citadel.
Day 9:
Kelt kills dwarves at the school of magic and visits it. Dessa settles for the night under the lower stone of knowledge.
Day 10:
Kelt takes a pile of sulfur near the archangels, visits the pond, recruits dragonflies at the ogre's club and takes the club. Then Kelt breaks through the ogres and loots the dwarves' treasury, staying the night there along with 1 wolf rider. Dessa takes Kelt's entire army and heads toward the golems to the right. We build the castle.
Day 11:
Dessa successfully deals with the golems and picks up the chief warlock's crown, passing it and the army to Kelt on the same turn. Meanwhile, Kelt visits two stones of knowledge, and after taking the army and artifact from Dessa, heads toward the pond of precious gems.
Day 12:
Kelt clears the pond of precious gems and the alchemist's laboratory, which same are captured by Dessa. Kelt runs up the road.
Day 13:
Kelt defeats zombies, visits the magic stream, and runs to the town. Dessa visits the stone of knowledge under the mill and heads down the road.
Day 14:
Here Kelt had to run down to learn blindness (forgot to learn it earlier), while Dessa, passing from below, took all his troops for the night except the dragonflies. We build the monster cliff.
Day 15:
Kelt goes through the stable into the town, where he hires 3 monsters and 1 roc bird into the army, then manages to reach the lower goblin barracks. Dessa, having visited the water mill, heads toward the town.
Day 16:
Kelt, after killing pompous champions and taking the rider's gloves, as well as entering the witch's hut, heads to the shipyard. Dessa runs to the town.
Day 17:
Dessa enters the town via the stables, hires an army with all her money (leaving 1000 for buying a boat), and hands it over to Kelt. Kelt attacks phoenixes sunbathing on the beach and wins. After that, he boards the ship.

Kelt has

level 8, 12/5/4/6 0/1, 109 mana.

Skills: expert attack, expert earth magic, expert logistics, expert diplomacy, basic navigation.

Troops: monsters 3, roc birds 12, dragonflies 9.

Day 18-21:
Kelt sails to the upper town of the orange player and lands near archdevils, who completely fail to understand any arguments about allowing the glorious hero Kelt free passage to the island and must be killed.
Army after battle: monsters 3, roc birds 5, dragonflies 3.
Meanwhile, Dessa visits all the upgrades near the starting town.
On the orange player's turn, his hero should go to his own town, not deeper into the island.
Day 22:
The task for this day was to capture the town while preserving all monsters. The guard in the town with a built castle consisted of 27 archers, 30 spearmen, and 39 halberdiers without a hero. All attempts to achieve this with the existing army failed, and I decided to hire at least 9 archers in the dwelling on the left; however, the dwarves guarding the dwelling, after carefully listening to Kelt's arguments, decided to join his valiant army. Having hired another 9 archers and taking a scholar with him, Kelt attacked the town, splitting dragonflies by 1 into three slots. Blindness and magic arrow spells are used in battle, and then dwarves cross through the moat and a breach in the wall, destroying enemy stacks. And so the town was taken. An upgraded archer tower was built in it. On the orange player's turn, his hero named UTER tried to retake the town, but the siege was held.
The main thing here was for the enemy hero to attack, so Kelt's army consisted of: 3 monsters, 13 dwarves, 9 halberdiers, 18 archers. The only danger from the enemy were 61 mummies and 25 nomads. But the task of preserving the monsters was completed; 16 archers and 5 dwarves also survived.
Day 23:
An upgraded griffon tower is built in the Castle. Kelt headed to hire 1 angel at the portal of glory on the left. Dessa runs away from horned demons near the starting town and is bought out in the Castle.
Day 24:
On this turn, Kelt gives his entire army to Dessa, who hires an army from the Castle with all available money and boards a ship. Kelt will now play a secondary role.
Day 25:
Dessa lands to the right of the gold dragons, while Kelt sets out to capture mines near the captured Castle.
Day 26:
Dessa moves down, capturing the alchemist's laboratory on the way and stops for the night at a well. Kelt, having hired the remnants of the army in the castle, goes deeper into the island.
Day 27:
The main thing today is not to cross paths with Serg, so Dessa sends scouts ahead, whose reports helped avoid this meeting. Dessa spends the night 7 cells below the well.
Day 28-29:
Seeing that Serg ran right across the map, Dessa heads straight for the orange player's second town and takes it easily the next day. And Kelt captures the second portal of glory on the island.
Day 30-31:
Dessa captures a gold mine and a crystal mine above the town, as well as the monks' dwelling, where she hires them. Additionally, she loots the Naga bank. On day 30, we build an upgraded portal of glory in the second castle, and on day 31, upgraded barracks there. Dessa stays in the castle for the night and is attacked by the orange player's hero, Serg.

Note: the starting position of units on the battle map corresponds to the troop lists provided below for the hero (except siege machines).

Battle with Serg:

Hero Serg has:
Attack-----9
Defense---7
Spell Power-------3
Knowledge---2
Mana-----20
Luck----3
morale--3

Troops:
Fanatics-------------------------9
Cannibal Mages------------------11
Monks---------------------------3
Knight---------------------------18
Orc Chiefs---------------------17
Royal Griffins(RG)---72
Angels---------------------------12
Ballista--------------------1
Catapult-----------------1

Hero Dessa level 7 has:
Attack-----9
Defense---4
Spell Power-------4
Knowledge---7
Mana-----61
Luck----0
morale--1

Troops:
Fanatics--------------------10
Archangels(A)---------------4
Cavalry-----------------5
Monsters-----------------------3
Crusaders----------------17
Royal Griffins-----4
Royal Griffins-----1
Defending in the castle.

Turn 1: First of all, we blind the enemy RG and wait for A. Enemy angels take the bait of 4 RG and kill them; we hit the angels with 1 RG, and then with all other troops.

Turn 2: We blind the angels and begin destroying the non-blinded units of the opponent.

Following turns: When the blindness on RG wears off, we blind them again. On the next turn, the blindness on the angels wears off and they hit the cavalry and kill them. With Crusaders (1 of whom survives), we take the retaliation from the angels and hit them with all other units. On the next turn A waits, angels hit fanatics and kill them. With 1 crusader we take the retaliation from the angels and hit them with all other units (angels are finished). The opponent only has RG left, while Dessa has 4 A and 3 monsters. Having entered the walls, RG attack monsters, then monsters attack RG, die and are resurrected using the ability of A. On the next turn A waits, RG attack monsters, then monsters attack RG and die. We cast shield on A and attack RG with them. On the next turn we cast heal on A and attack RG again. RG attack A and die from the counterattack.

Result: The siege was held, 4 archangels are alive, which is what I needed.

Day 32:
Dessa, with an army of 4 archangels, runs for the ring of precious gems, killing the silver pegasi guarding it.
Day 32-35:
Dessa visits all nearby upgrades and captures the nearest mines. At the end of day 35, Dessa enters the Castle. A portal of glory is built in the Castle on the island.
Day 36:
Having bought another 4 archangels, Dessa heads to the coast.
Day 37:
Dessa opens a "can" guarded from outside by completely wild manticoras and inside by 150 griffins, and frees 3 angels, who express a desire to travel with Dessa.
Day 38:
Dessa kills liches, loots the medusa treasury and vampire lords on the right, taking the sign of courage from them. Then Dessa captures the gold mine on the left. Kelt hires an angel at the far portal of glory on the island and runs to the near portal of glory. An upgraded portal of glory is built in the Castle on the island.
Day 39:
Dessa kills the gold dragons guarding the shipyard and builds a ship, which she then boards (the ship Dessa arrived on was stolen by the last hero of the orange player). Kelt hires an angel at the near portal of glory on the island and runs to the crystal mine.
Day 40:
Dessa sails to the coast of the island, while Kelt falls slightly short of the Castle on the island.
Day 41:
Kelt buys all archangels (there are 5) and 2 royal griffins in the Castle and upgrades 4 of his angels hired in external dwellings. At the same time, he exchanges almost all resources for gold and precious gems. Then he gives this entire army to Dessa, taking 3 angels from her. At her own risk, Dessa dives into a whirlpool and emerges in the right underground whirlpool, after which she lands on snowy land near the shipyard.
Day 42:
At night, the blue player's heroine named Ta stops camp at the shipyard, and in the morning, after defeat by Dessa, sets out to find a new employer. Dessa loses 1 royal griffin in this battle. Next, noticing the Titan's Gladius artifact guarded by pegasi, Dessa decides to claim it, which she does without troop losses (here I had to divide archangels into 2 stacks of 6 and 11 and use slow magic (expert) and blindness, as well as shield). After these valiant victories, Dessa, having visited the arena and captured the crystal mine, heads toward the Tower town.
Day 43:
The Tower is captured without losses and she stops there to rest and replenish mana points.
On this day, Dessa reaches level 19 with parameters 20/11/7/11 and expert skills: wisdom, logistics, earth magic, navigation, attack, intellect, air magic.
Kelt, in turn, boards a ship and sails to the starting town.
Day 44:
Having rested and surveyed the surroundings from the watchtower, Dessa notices the sentinel's shield guarded by horned demons and decides to get it for herself, building a level 4 Mages' Guild before leaving the Tower and learning the useful restoration spell there. And the horned demons... well, they offered no particular resistance to Dessa, who became level 21 after the battle, acquiring pathfinding skill at an advanced level and thus solving the problem of slow movement on snow. Dessa's overnight stay (after capturing the cloud temple) was arranged one turn down from the pond of precious gems.
Day 45:
In the morning, scouts brought news that to the north is the Titan's Armor artifact guarded by stubborn wizards. Therefore, a hero hired in the Tower bought 5 master djinns and 1 obsidian gargoyle and passed them to Dessa, who wasted no time in taking the desired artifact from the arrogant wizards. (The battle is fought as follows: we stand in defense with archangels and blind 1 stack of wizards; master djinns are divided into 5 stacks of 1. The first two djinns must cast air shield on the archangels and not cast rage. We move forward with other djinns and the obsidian gargoyle. On the next turn, we stand in defense with archangels and blind 1 stack of wizards; djinns move forward, and those who reach non-blinded wizards stay near them. On the next turn, we stand in defense with archangels and blind 1 stack of wizards, and remaining djinns stay near the wizards. On the next turn, archangels resurrect 1 djinn near non-blinded wizards, blind 1 stack of wizards. On the next turn, we stand in defense with archangels and blind 1 stack of wizards. On the next turn, we blind 1 stack of wizards and attack the remaining non-blinded wizard stack with archangels. On the next turn, we cast shield and begin exterminating wizards stack by stack, casting restoration on archangels every turn. After the battle, all archangels survive. Oh, poor master djinns). Additionally, Dessa reaches the Tower town by evening, where she spends the night.
Day 46:
Dessa also learns about the helmet of celestial thunder guarded by cyclopes; therefore, hiring 1 remaining master djinn and 5 obsidian gargoyles, she heads to meet these one-eyed shooters. She reached them smoothly (even capturing a gold mine on the way), but they didn't welcome her warmly; nevertheless, the cyclopes had to give up the helmet (battle tactics are similar to the previous one, only 1 djinn and 5 stacks of 1 gargoyle. After the battle all archangels survive. Oh, poor gargoyles and poor master djinn). After the battle, Dessa has just enough strength to pick up the helmet and immediately lie down to rest.
Day 47:
Collecting resources lying nearby in the morning, Dessa went to the Tower town, where she spent the night.
Day 48:
On this day, a battle took place between Dessa and phoenixes north of the Tower town, on the coast. After that, Dessa boarded a ship she summoned.
Day 49:
Crossing a narrow strait, Dessa at her own risk lands in the territory of the Dungeon lords.
Day 50-52:
During these days, the Dungeon town on the center right was captured, and a hero of the tea player named Fanat, who tried to escape pursuit by ship, was defeated. After the battle, Dessa boarded the ship herself, sparing the tea player's hero named Tigryonok and the upper Dungeon town.
Day 53-54:
Dessa sails across the sea to the left Dungeon town and lands at the shipyard to its right.
Day 55:
On this day, Dessa decided not to attack the Dungeon town, but after capturing a gold mine nearby, stopped to spend the night in it. However, towards evening, the tea player's hero named Supreme decided to test his strength against her but quickly realized that this was a very rash act. On the same day, Kelt set out from the starting town with ten ancient monsters to search for artifacts in the land of undead and on the swamp.
Day 56-57:
Having finally captured the Dungeon town, Dessa headed back to the shipyard, and on the 57th day boarded a ship.
Day 58:
Sailing to the site of the recent battle with phoenixes, Dessa took 10 titans and 4 obsidian gargoyles from Gundula who was waiting for her, as well as an ammunition wagon, giving in return 15 archangels and sailing to a rendezvous with black dragons.
Day 59:
Black dragons looked at the titans with evil eyes, but could do nothing, and Dessa celebrated victory, losing 4 obsidian gargoyles. After that, she sailed for the deserved artifact: dragon scale armor (The battle with black dragons went like this. 10 titans were positioned on top, above the ammunition wagon; below it was 1 archangel, then 1 obsidian gargoyle, then 1 archangel, and three stacks of 1 obsidian gargoyle at the bottom. Black dragons were arranged in 5 stacks of 89 each, and the top stack had 90. My turn was naturally first, and with the top archangel I flew slightly down and forward, then cast a force field on 3 cells in front of the titans and ammunition wagon, so that only a creature size of 1 cell could reach the ammunition wagon. With the second archangel, I flew forward and down. Black dragons attacked and killed archangels and obsidian gargoyles, coming under direct fire from the titans. On the next turn, I cast an expert haste spell and the titans began to move before the black dragons. After that, every second turn I cast a force shield spell, placing it as on the first turn; additionally, I cast haste, blessing and accuracy on the titans as needed. As a result, the titans shot down the black dragons with impunity, leaving 2-4 in stacks. Once there were 4 stacks of 2-4 black dragons each, two archangels were revived by the restoration spell. After that, the black dragons were finished).
Day 60:
Taking her due dragon scale armor, Dessa sailed back to Gundula. Meanwhile, a hero with 12 archangels left the second Castle. And Kelt finally freed a hero named AlekseyPunk from captivity, took his admiral's hat and set off for the swamps. AlekseyPunk headed to the shipyard.
Day 61:
Meeting Gundula and taking back 17 archangels and another obsidian gargoyle, Dessa headed to the nearest whirlpool, which was above.
Day 62:
Emerging from the whirlpool under the Castle on the island, Dessa stopped her ship for the night awaiting reinforcements. And AlekseyPunk boarded a ship on the evening of the same day.
Day 63:
Dessa received 33 archangels from secondary heroes, collected in two Castles and two external portals of glory during her absence, as well as 1 centaur. Diving into the nearest whirlpool, she emerged from the lower underground whirlpool and headed to visit wyvern monarchs. The next day, a secondary hero followed her with 10 titans, 14 centaurs, and 5 archangels hired that day. AlekseyPunk landed on the necromancer's island.
Day 64:
Dessa fought wyvern monarchs and defeated them without losses (the tactics of this battle are simple. Archangels are divided into two stacks of 25 each; on the first turn mass slow is cast, then blindness, and then wyvern monarch stacks are killed one by one. Restoration is cast on archangels and they cast it themselves. The battle was complicated by a small amount of mana: 215, after the battle 12 remained). On the same day, Kelt frees a hero named Bron from captivity, takes the frozen dragon eye artifact from him and goes to the land of undead.
Day 65:
Taking another 5 archangels, 10 titans, and centaurs from the secondary hero, Dessa dives into the whirlpool and emerges in the upper above-ground whirlpool, then manages to land at the anti-magic garrison. Kelt joins 6 ghost dragons, then 18 death knights, takes the dragon bone kneepads artifact and goes to the shipyard. Additionally, two heroes necessary for taking the frozen dragon eye artifact are hired in the starting town without distracting Kelt.
Day 66:
Breaking through the anti-magic garrison, losing 4 titans and all centaurs (there were only 11), Dessa kills vampires, visits first the library of enlightenment and then the well, kills crystal golems, visits the school of war and still manages to get back on the ship. The two heroes hired last turn obtain the frozen dragon eye artifact using an army taken from Kelt, who runs toward the shipyard on the way.
Day 67:
Dessa lands on the necromancer's island. Kelt takes the frozen dragon eye artifact and his army from the secondary hero and boards a ship.
Day 68:
Having visited the school of war, Dessa goes to drink tea with the necromancer Hacker. And after victory over him, she boards the ship AlekseyPunk arrived on, while AlekseyPunk boards the ship Dessa arrived on, taking titans from her and giving her ghost dragons. Also, a secondary hero with advanced navigation skill boards the ship.

Battle with Hacker:

Hero Hacker has:

Attack-----34
Defense---33
Spell Power-------38
Knowledge----35
Mana-----a lot
Luck----3
morale--0

Troops:

Powerful Liches---124
Skeleton Warriors-------------917
Wraiths-----------------226
Death Knights-------------81
Vampire Lords-----------162
Ghost Dragons--------43
Zombies------------------------100
First Aid Tent-1
Defending in the castle.

Hero Dessa level 31 has:

Attack-----26
Defense---29
Spell Power-------26
Knowledge---11
Mana-----435
Luck----3
morale--3

Troops:

Titans--------------6
Archangels---------55
Monsters-------------10
Death Knights----17
Catapult---------1

In principle, this battle presents no particular difficulty.
Turn 1: I cast mass slow and move forward with death knights and ancient monsters. Hacker slows archangels; after a wait, archangels attack vampire lords..
Turn 2: I cast mass shield and fly back with archangels; their morale triggers. Hacker's troops leave the castle and attack my ancient monsters and death knights, while Hacker casts dispel magic on his death knights. I hit powerful liches with archangels.
Turn 3 and onwards: gradually kill opponent stacks, cast restoration on archangels. Hacker uses raise dead spell, but it doesn't help him much. When Hacker is left only with raised powerful liches, after a wait, we cast restoration on titans and ordinary restoration on monsters using archangels. On the next turn, we kill powerful liches with archangels.

Result: 55 archangels survived (all), 6 titans, 5 ancient monsters.

Day 69:
Dessa sails to land on the continent with the Conflux town; Kelt lands there. AlekseyPunk lands near the anti-magic garrison.
Day 70:
At the coast, an army from the Castle on the island is handed over to Dessa and she lands on the continent with the Conflux town. Kelt runs to the watchtower in the canyon. AlekseyPunk runs through the anti-magic garrison and further to the watchtower. We begin building a chain of heroes to transfer the dragon wing cloak artifact from the dungeon.
Day 71:
Dessa and Kelt run to the watchtower in the canyon. AlekseyPunk runs further to the watchtower.
Day 72:
First Dessa, then Kelt pass the watchtower in the canyon. AlekseyPunk passes the watchtower on the upper island, takes the dragon tooth necklace artifact and heads back to the ship. A secondary hero with 8 archangels and 50 crusaders leaves the second Castle. The chain of heroes for transferring the dragon wing cloak artifact from the dungeon is complete.
Day 73:
The secondary hero with 8 archangels and 50 crusaders hands them to Kelt, and Kelt to Dessa. Kelt runs to the Conflux town, and Dessa runs to the prison. AlekseyPunk heads for the ship.
Day 74:
Dessa frees a hero named Joker from captivity and takes the red dragon flame tongues artifact from him, as well as 10 rust dragons and 49 wyvern monarchs, then visits the school of enlightenment on the left and runs to the Conflux town. Kelt runs to the Conflux town. AlekseyPunk boards the ship. The secondary hero runs to the coast.
Day 75:
Kelt opens the passage to the Conflux town for Dessa. Dessa attacks the Conflux town and wins the battle, then turns around and runs to the coast.

Battle with Magnus:

Hero Magnus has:

Attack-----19
Defense---18
Spell Power-------16
Knowledge---7
Mana-----70
Luck----0
morale--0

Troops:

Storm Elementals (SE)------626
Magma Elementals---------1084
Ice Elementals (IE)-----------826
Magic Elementals (ME)------342
Fairies---------------------------------------55
Phoenixes (P)----------------------------192
Energy Elementals (EE)--500

Hero Dessa level 32 has:

Attack-----28
Defense---31
Spell Power-------33
Knowledge---17
Mana-----460
Luck----3
morale--3

Troops:

Fanatics---------------------------38
Crusaders----------------------104
Rust Dragons (RD)-----------10
Royal Griffins (RG)----99
Archangels (A)--------------------64
Wyvern Monarchs---------------49
Ghost Dragons (GD)----5
Ballista----------------------------1

Turn 1: Magnus has expert water magic, so he immediately casts prayer on everyone, receiving mass slow in return. We wait with all units except GD and wyverns, which we use to attack phoenixes, successfully aging them first and then poisoning them. Magnus puts everyone except shooters in defense. GD, Wyvern Monarchs, fanatics and RG die. We hit phoenixes with RD and archangels without retaliation.
Turn 2 : We cast blast on P. A and RD fly back; others stand in defense. Magnus casts mass heal and shoots at RD.
Turn 3 : Magnus casts slow on RD. I cast mass slow. We wait with all units. Then we attack SE with RD and ME with A.
Turn 4 : Restoration on A, and RD and A fly back. Magnus casts slow on A.
Turn 5 : Restoration on A. Wait with A and RD. Magnus casts ice arrow on RD. Attack with RD and A.
Turn 6 : Restoration on A. Fly back with RD and A. Magnus casts shield on Fairies. His warriors leave the castle, while P attack RD.
Turn 7 : I cast blindness on Fairies. A attacks ME with a luck fail. Magnus casts mass heal, attacking RD.
Turn 8 : Magnus casts shield on EM. I cast mass slow. A hits SE. All my units die except A.
Turn 9 : Magnus casts shield on IE. I cast mass haste. A flies to the lower left corner. P hit A; other units of Magnus don't reach A.
Turn 10 : Restoration on A and attack SE with them, who perish. Magnus casts magic arrow on A and runs out of mana. P hit A. Other units of Magnus don't reach A.
Turn 11 : Restoration on A. A flies to the lower left corner. Magnus casts shield on EE. P hit A. Other units of Magnus don't reach A.
Turn 12 : Restoration on A and attack SE with them, who perish. Magnus casts magic arrow on A and runs out of mana. P hit A. Other units of Magnus don't reach A.
Turn 13 : Restoration on A. A flies to the lower left corner. P hit A. Other units of Magnus don't reach A. ME stand before IE.
Turn 14: Restoration on A and hit ME with them, who perish. P and IE hit A. Other units of Magnus don't reach A.
Turn 15: Restoration on A. A flies to the lower left corner. P hit A, die from A's counterattack and are resurrected.
Turn 16: Restoration on A and hit ME with them, who perish. P hit A. Other units of Magnus don't reach A.
Turn 17 and onwards: Cast restoration on A and fly away from enemy units, occasionally attacking them. Also use restoration of A on RD when possible.

Result: 64 Archangels survived.

We take the dragon wing cloak artifact with the first hero in the chain of heroes and pass it through the chain to the surface. AlekseyPunk sails to the nearest whirlpool, dives into it and emerges from the whirlpool under the Castle on the island, passing the dragon tooth necklace artifact to the last hero (he has 1 archangel in his army) in the chain of secondary heroes, who lands on the continent with the Conflux town. The secondary hero from the second Castle spends the night above the witch's hut. Another secondary hero (Geon) leaves the second Castle.
Day 76:
Dessa runs to the coast. The secondary hero runs deeper into the continent and passes the dragon tooth necklace and dragon wing cloak artifacts to the secondary hero from the second Castle, who in turn passes them to Geon. In the end, Geon manages to pass the dragon tooth necklace and dragon wing cloak artifacts to Dessa on this day. Dessa now has all the required artifacts for victory.

Press the end turn button and watch the congratulations on achieving victory.

Afterword.

Well, what else is there to say. There were mistakes in the game. I replayed some battles multiple times (with Serg; with pegasi at the titan's gladius; with wizards; with cyclops; with monarch wyverns due to the hero's small amount of mana in that battle; with the anti-magic garrison; with Hacker, although the battle there is quite simple; with Magnus), refining the tactics for a victory without losing archangels, since archangels were essentially my only striking force, except for the battle with black dragons.

Thank you for your attention.
Sincerely, Sage.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Tokha


So, here's how it went: on the first day, I used a restart to find a hero in the tavern with a 350 gold/day specialty after the initial quest. I planned it so that I could hire three heroes in one day. There's a way to gather gold around the Castle so that you have enough. In the first week, I developed the Castle using money, and with my heroes, I explored the surrounding area and collected everything valuable. By the end of the week, I built a Nest in the Castle, and at the beginning of the second week, I had a bunch of Griffins. With them, I went for the Mace, guarded by Griffins, who joined me... By the way, I took the Pandora's Box at the end of the week because I was slow. After getting the Mace, I went to the Dwarven Treasury, then for the Amulet of Invulnerability, and only then did I defeat the Mages with almost no losses, not counting the snakes, but that was at the end of the second week. Next, I got the Gloves and went to the Swamp. I recruited Phantom Dragons, Vampires, and Black Knights, captured the Gold Mines and a Castle, and got a couple of Rusty Dragons. I didn't even touch the Dragons guarding the area, which was a mistake. After that, I went out to sea, which was at the end of the month, and immediately sailed to the Tower Castle, belonging to "Ta Kotoraya..." I captured the Castle and recruited the Red Dragons guarding the Celestial Temple near the Castle. Then I sailed to the Dungeons, starting with the lower one, captured and upgraded the Red Dragons, went to the upper one and captured it, sailed to the third Dungeon and captured it too. Then Sergh arrived with a huge number of Archangels, but luckily I had a Berserker and Regeneration, so I defeated them with almost no losses. I lost the last Rusty Dragons on him. Then I went outside, captured the Castle belonging to uter and the Castle belonging to sergh, without any problems, as Sergh's main army was there, and he had just lost it. Then I went to the Stronghold with the Grail. I didn't take the Gargoyles because they didn't want to join. In the Surprise Attack battle, I lost one Black Dragon, and I fought the battle in a simple way, using only Slow, Haste, and Bless. I took the Castle, received the gifts, went up to the other Stronghold, and when I took it too, I sailed to the last corner Tower in the Dungeon, took the Castle, and found the hut of a wizard who offered 100 Archangels. I teleported to another Tower, collected the artifact he needed, and the problem remained: to defeat the Ifrits. I replayed this battle five times. In the end, I took all the Bears, Cyclops, Orcs, all the Titans, all the Archers from the Castles with Monks, all the Pikemen from the Castle, and went to the Ifrits. I defeated them with Archers using Accuracy and Bless. In the end, with a Sacrifice, I killed my Pikemen and resurrected the Bears. Now, Bears, Archangels, and Black Dragons are the main forces in my army. Then, without significant losses, I defeated the Hacker, Magnus, and the Wyvern in the Dungeon on the water. Then I sailed to the island for the Dragon Amulet, as I didn't want to fight the Azure Dragons, and I didn't lose much. And before the battle with the Black Dragons, I bought all the Archangels, Dragons, Bears, Cyclops, and all the Minotaurs, and in the battle with them, I only used Mass Haste and then turned on Autocombat. That's it. This rather crude tactic was the result of a lack of time and experience. I played the map once, replaying only the very beginning, the first week, and some battles. I spent about seven hours on the entire playthrough... Well, before the playthrough, I studied everything in the editor. That's all. Once again, I apologize for sending the description so late. Thank you for organizing the tournament; I learned a lot of new things.
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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VDV_forever


Walkthrough of the tournament map REBIRTH by VDV_forever.

My description does not claim to be definitive, as it is unfinished... I will fill it in gradually, because unfortunately, I simply lack the time, and I don't know how to write short descriptions...
I hope for your understanding.


Day 1 (Day_111)


The hero Celt runs to the stable to increase his movement for a whole week.
Next, he takes a treasure chest (at point 5, 21) receiving +2000 gold, and runs straight to a treasure chest (at point 14, 24), adding another +1000 gold to the treasury! We spend the night near the canyon (at point 15, 22). Having a sum of 3500 gold in our kingdom (+500 at start), we hire Dessa.

Dessa has 22 goblins, 5 wolf riders, 6 orcs.
Dessa rushes to the stable, then, bypassing the gold and goblin barracks, runs to exchange with Celt. Taking 21 goblins and uniting this small army, she runs behind the trees naively assuming that there are enough goblins and picks up +9+6+6 wood! She spends the night at a three-way fork (at point 8, 27).

In the glorious city of SLAU, for some reason, a SMITHY is being built!?

P.S. I'll say right away that before starting the game in normal mode, and realizing that Celt has no magic books, and consequently Earth Magic cannot be learned from Pandora's Box, I had to play as Celt as a support hero for the first 4 days until obtaining the coveted book, as well as all the surprises prepared in Pandora's Box!

Day 2 (Day_112)


Another confusing day, completely unjustified!

Judge for yourself:

Celt visits the windmill (at point 17, 20) +3 ore, runs to the stone mine near which he picks up +5 ore (at point 19, 13).
Dessa joins 39 troglodytes (at point 6, 27), takes the sawmill (at point 6, 26) and rushes straight at the gnolls guarding the ore mine! They scatter in panic upon seeing so many troglodytes! Dessa transfers her entire army to Celt, except for 1 rider, and that's where her moves end! She spends the night near the mine (at point 19, 14).
Celt with his entire army goes straight to SLAU, transferring all his troops, except the riders, into the castle garrison. He spends the night in the castle!

P.S. And why was a SMITHY built in SLAU on the first day, for what purpose??? I was angry at myself, but there is no time to replay. Moving on!

Day 3 (Day_113)


And another wasted day, alas.

Celt with 10 wolf riders runs to learn at the stone of knowledge +1000 experience, reaching level 2, increasing attack skill +1, and learning expert attack! Since there are no longer problems with stones and wood for building the magic tower, the only issue is money (and there's 500), which we solve by taking a treasure chest (at point 5, 7), +1500 gold! At this, the mission of support hero Celt ended; I restore his rank and make him the MAIN hero, forcibly driving him back to the glorious city of SLAU!
Dessa captures the ore mine (at point 20, 12), picks up ore +5, +8, gold +500, gems +4 (at points 21, 13), (at point 22, 12), (at point 21, 17), (at point 15, 9). And she takes a break near the three-way fork (at point 14, 10).
Now everything is ready for the construction of the Mages' Guild and the solemn presentation of the book to the Esteemed Celt! Which we successfully do.
And again, gold is at zero!

Day 4 (Day_114)


Well, now the game actually begins!

Dessa captures the goblin barracks (at point 18, 6), where she takes command of 15 goblins! Seeing a treasure chest nearby (at point 12, 9), she lunges for it and increases her capital by 1000 gold! Driven mad by gold, she lunges at the next pile +900 gold, where her boss Celt is waiting.
Celt, transferring all troops from the castle garrison, runs to the long-awaited Pandora's Box, where he learns, as you know, the following:
Basic Earth Magic, Basic Logistics, Basic Diplomacy, Shackles of War, Spirit of Despair, Slow spell!
After this, he runs to exchange with Dessa and positions himself so that Dessa can reach him on her own (at point 6, 20). Dessa takes all troops from Celt except the wolf riders! At this, Dessa's moves end. Celt runs to replenish the kingdom's gold by a full +600 (at point 11, 28). And then along the path he takes a break opposite the battle dwarves (at point 8, 32).
Thanks to the gold rush of Dessa and Celt, a PREFECTURE is built in the glorious city of SLAU!
At the end of the day, there's another gold problem in the kingdom +500. But it's enough to build the MARKET in the glorious city of SLAU.

Day 5 (Day_115)


Dessa, figuring she has moves to spare, decides that she can get another pack of goblins in the goblin barracks (+15 pieces), not far from her (at point 11, 28), already possessing a strong enough army:

73 goblins, 6 orcs, 39 troglodytes and 1 rider; Dessa runs to exchange with Celt.

NOW ATTENTION! (a clever move!)

1) After receiving the army, under pressure, Celt joins 13 dragonflies (at point 10, 38), which possess excellent speed; Celt takes a very powerful artifact, the Ogre's Punishing Club (at point 10, 37) and visits a body of water, where he raises his army's morale and increases movement speed by several steps!
2) He visits the stone of knowledge +1000 experience (at point 13, 38), reaching level 3, increasing defense skill +1, and learning advanced earth magic!
3) He attacks air elementals (at point 16, 36), who scatter in terror!

P.S. If you do it the other way around and perform step 2 first, then step 1, Celt will be short by 3 moves to reach the elementals!

At the end of the day our two heroes spend the night:
Celt (at point 16, 37); Dessa near the trees (at point 9, 33).

Day 6 (Day_116)


And again a not quite correct strategy, I confess.

Dessa visits the stone of knowledge (at point 13, 38) experience +1000, increasing knowledge +1, develops advanced Logistics, increases morale and speed in the body of water (at point 9, 39). She picks up a treasure chest (at point 8, 42) +1000 gold, visits the water mill (at point 2, 47) +500 gold, picks up nearby sulfur (at point 3, 44) +3. And with that she completes her adventures.
Celt... are we using him as a support hero again?!
We take gems (at point 17, 41) +3, attack dragonflies (at point 18, 41), who flew away frightened by such a mighty army, capture the gem pond (at point 18, 40), pick up another 4 gems (at point 19, 41), 4 crystals (at point 19, 47), take a chest (at point 22, 49) +500 experience and freezes in place before the orc tower (at point 23, 48).

In castle SLAU we build a CLIFF NEST!

Day 7 (Day_117)


So, Celt's 1st battle! (Since Celt is the main hero, I will stop in detail at all his battles)
Battle #1

Celt's army:
73 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.

Enemy army:
14 stone golems

Tactics:
It's very simple; since the golems have very low speed, they chase the dragonflies back and forth, while the orcs perform their direct task!

After battle:
No losses


Next, Celt takes the artifact Chief Mage's Crown (at point 26, 49), captures the orc tower (at point 25, 48), where he hires 7 orcs, takes a treasure chest (at point 26, 41), increasing his experience by another 500 units. He spends the night at the edge of the road (at point 24, 41).
Dessa does a victory lap, collecting nearby resources:
Ore +6, Crystals +5, chest +2000 gold (at points 8, 49; 6, 54; 2, 53), and returns to the mill waiting for the first day when she can grab another +1000 gold!

In castle SLAU we build an ORC TOWER!

END OF THE FIRST WEEK. to be continued...
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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Day 8 (Day_121)

Dessa (press space) receives +1000 gold! We run for 3 gems (at point 12, 45), visit the stone of knowledge (at point 15, 46), obtain advanced wisdom and without stopping, move toward the orc tower, where we spend the night (at point 24, 49).
Celt attacks a group of griffins (at point 25, 35).
Battle №2

Celt's army:
73 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.

Enemy army:
19 griffins

Tactics:
Turn 1: everyone press W. Griffins fly in, we shoot with orcs, haste the goblins and kill 1 stack of griffins with them.
Turn 2: slow the griffins, shoot with orcs, finish off with goblins.

After battle:
Losses: 1 goblin


We take 4 mercury (at point 24, 35), and run along the path strictly upward, BYPASSING THE SCHOLAR who is ready to grant anyone LUCK! We have no need for luck. Spend the night (at point 21, 26).

In the castle SLAU WE BUILD THE MUNICIPALITY!
Day 9 (Day_122)

Another talentless day.

Celt attacks the unfortunate zombies (at point 23, 24)

Battle №3


Celt's army:
72 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.

Enemy army:
27 zombies (burdened)

Tactics:
Everything is very simple; since zombies have a very low speed, they chase the dragonflies back and forth, while the orcs perform their direct task!

After battle:
No losses
reaches level 4, increasing attack skill +1, and learning basic pathfinding!


Visits the stone of knowledge (at point 19, 24) +1000 experience, reaches level 5, increasing knowledge +1, and learning basic fire magic! Runs straight to the magic spring (at point 14, 16), where mana points are increased 2 times! Spends the night nearby (at point 15, 17).
Dessa buys 7 orcs, takes the mercury mine and nearby mercury (at points 25, 34; 26, 35) and runs after Celt.

P.S. Not such a talentless day as it might have seemed at first (the most important thing here was – NOT TO BREAK THE SKILL TREE!). We acquired everything we needed. The next day we can visit the witch's hut…

Day 10 (Day_123)


Just an ordinary day, perhaps the shortest and most predictable…

Celt
Visits the witch's hut (at point 10, 20), where he learns basic navigation, stops by the stable and with a peaceful soul enters the castle! Dumping his entire army into the garrison, leaving only dragonflies for himself, he falls asleep until the next day!

Dessa
Having bought 9 riders in the wolf pen (at point 23, 23) and visited the stone of knowledge, she spends the night near the fork of 3 roads (at point 18, 22).

Day 11 (Day_124)


Yes, now I look at my Walkthrough and I don't like anything in it, practically every turn. All steps are thoughtless, haphazard, BUT AT LEAST FOR PLEASURE, and that is the main thing! Eh, well whatever…

Dessa visits the mill, where she gets 6 gems, stops by the stable and gives Celt 7 orcs and 10 riders, and in return receives 38 troglodytes?! Why? To shorten the next day?
This is a typical mistake! He should have taken only 1 dragonfly, and on the next day Dessa would have had at least 2 pluses, or even 3!
Then Dessa heads to the goblin barracks, but falls short by 2 steps and falls asleep not far from them (at point 4, 20).

Celt buys 6 ROC birds in SLAU, and 6 orcs, forming an army of
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds, and moves to offensive actions!

Let's go:

Pitying the magogs (at point 10, 8) and capturing the art-dove of luck (at point 9, 8), which he immediately tried on, Celt attacked the Basilisks where he made another blunder – fought with losses?! Now I don't understand how I throw away troops like this? Well whatever.

Battle №4


Celt's army:
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
13 Great Basilisks

AUTO-BATTLE, CHECK THE QUICK BATTLE BOX IN THE SYSTEM.

After battle:
1 rider, 3 goblins


Visits the Arena (at point 8, 3), where he increases defense skill by 2. Thinking a bit, he decides that defense is not enough and forces himself to learn from the scholar (at point 11, 4) standing right there on the road another +1 defense.
We attack the Mummies (at point 13, 4)
Battle №5

Celt's army:
69 goblins, 26 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
24 mummies

Tactics:
Everything is very simple; we have 2 mummy slots with 12 in each.
We apply slow to one slot and shoot the other with orcs, finishing them off with rocs as they approach.

After battle:
No losses


We take the crystal mine (at point 13, 3), nearby crystals (at point 14, 4) +6 and make a camp two steps from the goblin barracks (at point 16, 7). Imagine that, a coincidence.

Day 12 (Day_125)


WIZARD!

Now this is a good day from the point of view of common sense and tactics. In fact, the game itself begins on this day!
P.S. Jumping ahead, I'll say that when I saw these wizards in battle, IT DAWNED ON ME: why did I actually do preparation for 12 whole days? After all, the wizards could have been defeated in the first week using heroes (especially since the magic spring is located not far from them):

1. SOLMIR with starting spell chain lightning!
2. XIRONA with starting spell Inferno!
3. AISLIN, DEEMER with starting spell meteor shower!
But replaying and digging up these heroes was not in my plans, and I felt sorry for the time!

Dessa, as planned, acquires (for free, of course) +15 goblins in the goblin barracks and runs straight to the glorious city of SLAU.
Spending all 1990 gold out of 2000, she hires 9 orcs and 16 goblins! Combining the entire army into one, she runs headlong to Celt for the transfer, after which she keeps ALL troglodytes (PROBABLY DUE TO morale!). Where she waits for Celt with a glorious victory, since there is still one turn left!

Celt
Taking another 15 goblins for free in the barracks, without thinking twice, he attacks the WIZARDS (at point 20, 8)! Main task: preserve as many DRAGONFLIES and ROC BIRDS as possible! For it is no secret to anyone that monsters with a speed equal to 11 or more give the hero the maximum number of movement turns at the start of the day! That's what I based this on.
Battle №6 (checkmate in 3 turns!)

Celt's army:
115 goblins, 35 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
27 WIZARDS!

Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!
So, we have 5 enemy slots.

1st turn

The main thing is that the wizards do not cast 2 spells on the first turn: slow or haste! Also air shield (I don't know how to explain this but, by casting this spell, the Wizard shoots the GOBLINS)! Having made sure they used other magic, we take the next step!
We sacrifice orcs! All attack is on them and depending on the magic applied by the Wizards (oh, I hate this RANDOM), we lose up to 18 orcs!
After our orcs are shot, we make a knight's move! Assuming that goblins are meat that we won't need in the future and calculating that in a quantity of 115 pieces they can COMPLETELY wipe out a Wizard slot, we cast HASTE magic on them and send them to the maximum distance (it's useless for Rocs, they fall 2 cells short)! The others also approach the Wizards as much as possible! With the remaining orcs, we take out 1 wizard in the middle slot! With the waiting dragonflies, we take out 3 wizards out of 5 in the fourth slot (counting from the top).

2nd turn

Start of 2nd turn (Battle_6_start of 2nd turn):

We remember that our dragonflies fly very fast, so we move first, just like last time!

Let's go:
HASTE magic on the goblins. Dragonflies diagonally! finish off the 4th Wizard slot.
Since our goblins now have the same speed as the Wizards, the first slot kills up to 30 little green ones!
Goblins beat the top Wizard slot to death, while attacking diagonally UPWARD, not DOWNWARD, as is usually customary in such cases! (Battle_6_2nd turn_diagonal destruction of 1 slot).
Then, saddened, the Wizards, out of anger, hammer away at the defenseless goblins from all sides.
After a desperate attack by the Wizards, just over 20 goblins remain.

With ROC birds we peck the 3rd slot! (Battle_6_2nd turn_diagonal destruction of 3rd slot)
With riders we chew up the 2nd slot! (Battle_6_2nd turn_diagonal destruction of 2nd slot)
With 17 orcs we shoot at the last slot and take away another Wizard. 3 Wizards left in one slot!

3rd turn
With dragonflies we finish off the last Wizards.

After battle:
Losses (when I was writing the description)
1 dragonfly
18 orcs
94 goblins

In game:
3 dragonflies
6 riders
18 orcs
83 goblins

reaches level 6, increasing attack skill +1, and learns basic wisdom!

Such random battles are very difficult to reproduce exactly.


It is also worth noting that the last necessary part of the secondary skill was given: basic WISDOM. Now you can boldly play further; all necessary secondary skills have been obtained and the whole 11-day preparation turned out not to be so bad after all!

Here are all of Celt's characteristics on day 12:
Level 6;
Attack: 12;
Defense: 4;
Magic: 1;
Knowledge: 6;
Expert attack, basic logistics, basic pathfinding, basic navigation, advanced earth magic, basic diplomacy, basic fire magic, basic wisdom.


Next Celt DOES NOT TAKE the sphere of earth, but stands near Dessa (at point 16, 8), where he transfers the entire army except DRAGONFLIES! After this procedure, he runs full speed to the pegasi who guard the seer's hut, AND ALSO TO THE SCHOLAR! Now he won't slip us an incomprehensible skill like luck, Celt laughed cunningly, now he will DEFINITELY GIVE A PRIMARY SKILL! But that will be only on the next day, since Celt's moves ended at the windmill (at point 17, 21), where he set up camp for the night.

In the glorious city of SLAU, for obvious reasons, nothing is being built anymore.

Day 13 (Day_126)


Another completely predictable, but no less interesting day from a tactical point of view! But at the same time talentless in the sense of – wasting troops!

Dessa, PAYING NO ATTENTION TO THE SPHERE OF EARTH, rides to exchange with Celt, where another troop exchange takes place. Dessa, naturally, keeps all troglodytes for herself. And she stands waiting for her hour…
Meanwhile, Celt learns from the scholar (at point 21, 29) +1 attack skill and runs to the seer's hut, attacking the pegasi (at point 17, 32) blocking the way to the coveted 5 fans!

28 goblins lost? How?

Battle №7


Celt's army:
32 goblins, 17 orcs, 13 riders, 10 dragonflies, 6 ROC birds.

Enemy army:
19 PEGASI!

Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!

So, we have 2 enemy slots. On the first turn, we cast earth magic “Slow” on one of them. Everyone else waits for the pegasi to fly in. We attack the slowed slot with orcs - 2 pegasi, with roc birds - 5 pegasi, and with dragonflies the slot is gone! On the second turn, we perform a similar operation and win the battle without losses.
But in my Walkthrough I still managed to lose 28 goblins, well whatever.


Well, after the glorious slaughter of the pegasi, Celt, as a glorious warrior, is given a reward in the form of 5 monks in the seer's hut (at point 17, 31). Whom he decides to take with him for the only battle against champions, with the goal of seizing a super artifact – RIDER'S GLOVES!
But unfortunately, he doesn't reach them and falls asleep near the witch's hut (at point 9, 22). But the turn does not end here, since from this day Dessa's duties will include a mandatory program: to ensure that by the end of the day the main hero Celt has only those troops whose movement speed is no less than 12! Which she does.
Meeting Celt at the witch's hut, Dessa takes all the army except the fastest! And the fastest troop in Celt's army at the moment are dragonflies! With this, Dessa considers that the mission of day 13 has come to its logical conclusion, where she settles down and goes to sleep…

TO BE CONTINUED...;)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to VDV_forever
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Day 14 (Day_127)

After another troop transfer to Celt, Dessa keeps only one troglodyte and waits for further instructions.
Celt, in turn, as planned, prepares to fight the second serious opponent standing in his way – the champions! He understood perfectly well that if he lost even one monk, his further rapid progress through the tournament map could be significantly slowed down. Therefore, after this conclusion, he tried to make it a reality, i.e., to win against the champions without losing a single monk, and with as few sprites and roc birds as possible.
Battle No. 8

Celt's army:
Troop formation from top to bottom:
5 monks, 6 roc birds, 13 riders, 17 orcs, 4 goblins, 10 sprites

Opponent's army:
11 champions!

Turn 1:

In the first turn, we cast the HASTE spell on the ROC BIRDS!
(Turn_1_haste):




If we cast the SLOW spell on any of the champions' slots, they will stand still until Celt makes a move with all his units! The inadmissibility of this magic in this battle is also indicated by the fact that the cunning champions, possessing undoubtedly great speed, will not allow our brave archers to use a direct shot in the first turn! Instead, they rush into battle, which is exactly what we expect!

According to all the rules, we press W (wait with all our units). Except for the GOBLINS! We immediately attack slot 4 of the Champions with them, sacrificing them for the sake of further unpunished attacks from slot 4 against us in the first turn!



After the brave death of the Goblins, we shoot the monks at slot No. 1, dealing 84 damage, and the orcs deal another 79, leaving 2 champions in the first slot, one of whom is barely alive with 37 health.
The riders attack slot 4, knowing for sure that the champions are not griffins and cannot retaliate twice!
The roc birds finish off slot 1!



And the sprites deal 1 champion to slot 4!

Turn 2:
Of course, we cast HASTE on the Roc Birds, since the most powerful force should move faster than the opponent, as mentioned above!
We remember that we must not lose a single monk, so slots 2 and 3 must be neutralized as quickly as possible.


We attack slot 3 diagonally from above with sprites.
The roc birds mercilessly hit slot 2 directly, dealing damage to 1 champion.
Instead of attacking the monks, the champions do the following:
Slots 3, 4, and 5 kill the riders on wolves, attacking them in turn, and slot 2, seeing that there are no more riders and assuming that the monks are not a match for them, chooses a weaker target: the orcs (killing 2).
Since the monks have a direct shot and no enemy neighbor, they calmly attack slot 3!


Dealing 1 unit of damage. The orcs deal 41 damage in melee (it was 34), thus finishing off slot 3!


Turn 3:

The goal is the same: to prevent an attack on the monks!
As usual, we cast HASTE on the Roc Birds, and the sprites finish off slot 2, attacking diagonally from BELOW, thus blocking one cell for the passage of the remaining two enemy slots to the monks!


Since the Champions can only pass when there is a passage of two cells, by attacking the Roc Birds diagonally from above, we completely eliminate the possibility of attacking our monks! Plus, we deal damage to slot 5, removing another champion!


After this, the opponent has 2 champions in two slots!
So, his turn:

Slot 4 attacks the defenseless sprites, killing 2 of them! They retaliate, but, alas, in vain, the champion has 44 health left!

Slot 5 attacks the Roc Birds and kills 1 bird, and you, in turn, kill the only champion in slot 5!


But, to our great regret, the artifact SPIRIT OF DESPAIR, worn by Celt during the battle, played a cruel joke on the monks; they simply refused to perform the final blow, which is a pity…
By right-clicking on the last brave warrior, it becomes clear that risking the orcs is pointless, since in the previous battle, the orcs dealt only 41 damage, and the champion has 44 left. Again, a pity. We press SPACE with the orcs…

Turn 4:
Let's use the magic arrow and deal 30 damage, although we have a magic power of +1! We finish off the last slot with our sprites.


After the battle:

Losses (when describing):
1 roc bird
13 riders on wolves
2 orcs
4 goblins
3 sprites

In the game:
1 roc bird
13 riders on wolves
9 orcs
4 goblins
4 sprites

He gains level 7, increasing his spell power by +1, and learns advanced logistics!
[/COLOR]

Understanding that it is day 7, Celt decides to spend the night in his native castle, SLAU! He understood that his eagerness to penetrate another, unexplored territory faster, without reinforcements and additional turns from the stables on the first day, could significantly increase his adventures in general!
Therefore, he takes the artifact GAUNTLETS OF THE KNIGHT (at point 4, 23), gives 2 sprites to Dessa, takes 38 troglodytes from her, picks up 4 precious stones (at point 11, 17), and without any remorse goes to the castle, where, having transferred all his troops to the garrison (except for the sprites), he calmly falls asleep.
Dessa rushes after the abandoned artifact: SPHERE OF THE SWAMP (at point 21, 8), and after taking it, she takes one step towards the goblin barracks, where she makes a halt (at point 18, 7).

A STRONGHOLD is being built in the glorious city of SLAU!

TO BE CONTINUED...
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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Day 15 (Day_131)


Celt spends all his gold on troops and leaves the castle with the following army:
5 monks;
9 thunder birds;
15 orcs;
4 dragonflies.

He visits the stables, the magic spring, and the shrine of magical embodiment, where he learns the spell: stone skin.
He runs straight to the guardian of the question (at point 28, 14), giving him 5 monks in exchange for passage to the eastern part of the island.
Suddenly, ghosts attack him:

Battle №9

Celt's army:
9 thunder birds;
15 orcs;
4 dragonflies.

Enemy army:
30 ghosts

AUTO-BATTLE

After the battle:
No losses

reaches level 8, increasing defense skill +1, and learns EXPERT EARTH MAGIC!


He attacks a group of powerful liches:

Battle №10

Celt's army:
9 thunder birds;
15 orcs;
4 dragonflies.

Enemy army:
13 powerful liches.

Tactics:
Shoot with the arrow, allowing the liches to kill 5 orcs on their first turn.
After the liches have moved, it's our turn. Moving everyone forward (before the battle, split Thunder Birds into 2 stacks and place them on the edges) naturally doesn't reach them. Use dragonflies to bite the slot that was hit by the arrow. On the second turn, cast mass slow and peck all others to death with thunder birds, supported by dragonflies and orcs.

Losses after battle:
5 orcs, 2 dragonflies (usual waste of troops).


Dessa (I seem to have forgotten about her for a moment, then...) runs to transfer troops, taking everything from Celt except the dragonflies.

They spend the night:
Celt near the vampires (at point 32, 10)
Dessa near the dead vegetation (at point 30, 14).

In the glorious city of SLAU, for obvious reasons, nothing is being built anymore

Day 16 (Day_132)


FREE JOINING DAY!

Dessa transfers all troops to Celt except the goblins.
Celt attacks the vampires (at point 32, 8), and a whole 15 of them JOIN FOR FREE!
He captures the manor (at point 33, 7), where he buys another 4 vampires!
He attacks the death knights (at point 26, 6) who, surprisingly, also JOIN FOR FREE—a whole 8 of them! Now that's an army!

WITH YOUR PERMISSION, I WILL NO LONGER DESCRIBE BATTLES THAT ARE AUTOMATED OR OBVIOUSLY WON, IN ORDER TO SAVE BOTH YOUR TIME AND MINE.

Thus, after capturing the nesting cliff via auto-battle, Celt hires 1 ROC bird to make the number even!

Next, he attacks the vampire lords (at point 31, 3) guarding the gold mine:
Battle №11

Celt's army:
10 thunder birds;
10 orcs;
2 dragonflies;
19 vampires;
8 death knights.

Enemy army:
12 vampire lords

Tactics:
Mass slow. Only the death knights play a role in this battle.

After the battle:
No losses

reaches level 9, increasing attack skill +1, and learns EXPERT LOGISTICS!
[/COLOR]

He attacks the death knights (at point 36, 3):
Battle №12

Celt's army:
10 thunder birds;
10 orcs;
2 dragonflies;
19 vampires;
8 death knights.

Enemy army:
8 death knights.

Tactics:
Mass slow. Arrow + orc attack + double attack of death knights.

After the battle:
No losses
[/COLOR]

He captures the cyclops cave (death knights are placed in the center and, on the first turn with haste magic applied, take out the cyclopes in one hit), picks up an artifact: a bowstring, and rests near the manor (at point 33, 5).
Dessa, as usual, makes an exchange with Celt, leaving him only 4 dragonflies, while she captures the gold mine (at point 31, 2) where she spends the night, forgetting for some reason to move all slow troops to guard the mine until the next day!?

Day 17 (Day_133)


ANOTHER FREE JOINING DAY!

Dessa picks up 500 gold (at point 33, 3) and transfers all troops to Celt except the 4 dragonflies.
Celt JOINS 3 PHANTOM DRAGONS (at point 40, 7), 9 DEATH KNIGHTS (at point 41, 6). When attempting to join powerful liches, he was refused, alas. Therefore, reloading this day, Celt decides to wait before attacking these shooters who are very necessary to him in living form!
He realized that they most likely do not join because of the low level of a skill like DIPLOMACY! Therefore, they should be attacked after the diplomacy skill is advanced and there are no problems with gold!
After this conclusion, Celt ran to turn the idea into reality...
Taking 1 chest near the former location of death knights (at point 41, 7), Celt unfortunately does not find the desired skill, but without getting upset, he chooses advanced pathfinding, simultaneously increasing spell power by +1 (level 10)! Next, Celt decides to save AlexeyPanka, who has the coveted and necessary sea captain's hat! Increasing experience by another couple of thousand (at points 35, 15; 32, 17), Celt goes to sleep (at point 33, 16).
Dessa, as usual, performs her now familiar tasks: transfers all troops to herself except the fastest units—Phantom Dragons, and sleeps in the same place near Celt (at point 34, 16).
In the glorious Castle SLAU, nothing has been built for a long time...

Day 18 (Day_134)


Dessa, following the usual scenario, transfers all her troops back to Celt (except dragonflies).
Celt attacks the Phantom Dragons (at point 31, 17):

Battle №13
Celt's army:

10 thunder birds;
10 orcs;
19 vampires;
17 death knights;
3 phantom dragons.

Enemy army:
9 phantom dragons (3 slots of 3 each).

Tactics:
Play only with the undead (i.e., death knights, dragons).

Turn 1:Magic – mass slow.

Everyone W (wait)! THIS TECHNIQUE SHOULD ALMOST ALWAYS BE USED WHEN PLAYING AGAINST FLYING - WALKING NEUTRAL MONSTERS! THEN A VICTORY WITHOUT LOSSES IS SIMPLY OBVIOUS!
Dragons moved, flew to the middle of the screen.
Our turn:
Death knights take out the 3rd enemy slot.
Dragons remove 1 dragon in the 2nd slot.

Turn 2:Haste on Vamps.

We move again, since slowed dragons can only move at a speed of 7 units.
Dragons + hastened vampires take out the 2nd slot.
17 Death Knights easily deal with the last 1st slot.

After the battle:
No losses

reaches level 11, increasing defense skill +1, and learns EXPERT PATHFINDING!


Next, quite obviously and without using magic, he takes monster cliff (at point 30, 17) without losses; using slow, without losses, he wipes out 9 death knights (at point 34, 23) who did not want to join Celt's army, and well-deservedly reaches level 12, increasing attack skill +1, and learns ADVANCED NAVIGATION (unlucky with diplomacy again)!
Having captured the Halls of Darkness (at point 33, 22) (of course without losses and using magic) and once again increasing experience, Celt attacks vampire lords (at point 39, 26):

Battle №14


Celt's army:
10 thunder birds;
10 orcs;
19 vampires;
17 death knights;
3 phantom dragons.

Enemy army:
66 vampire lords (5 slots).

Tactics:
Identical to battle 13: Play only with the undead (i.e., death knights, dragons).
Only difference:
After destroying 3 slots of vampires with death knights, use dragons to hit the bottom 2 slots and death knights for the top 2.

After the battle:
No losses


Having rescued AlexeyPanka from prison (at point 39, 25), Celt acquired the sea captain's hat and headed to the garden of revelation guarded by zombies, but didn't reach it and rested (at point 34, 17).
Dessa, after exchanging with Celt, moves toward the nesting cliff (why?), picks up +8 wood and rests (at point 29, 8).
AlexeyPank takes 6 gems (at point 28, 7), visits the stone of knowledge (increases his level) and rests (at point 33, 13).

Need I say that in the glorious city of SLAU nothing is being built.

Day 19 (Day_135)


Dessa buys 2 Roc birds at the nesting cliff.
AlexeyPank gives way to Celt, stepping one cell to the left (see screenshot):



Celt takes the spot where AlexeyPank stood, and Dessa transfers all troops to Celt, keeping for herself as usual 4 winged flies.
Celt, weighing all pros and cons, decided not to attack the zombies but to attack the ghosts (at point 36, 11), catching up with them and reaching level 13, increasing defense skill +1, and learning ADVANCED DIPLOMACY (finally)!

Celt, bypassing the magic shrine, JOINS 12 POWERFUL LICHES (at point 42, 5) for 7200 GOLD (the diplomacy trick worked; how good that they didn't need expert diplomacy skill)! Having such powerful shooters in his arsenal, almost no enemy is scary anymore!
Next, Celt takes: a useless artifact in the form of a vampire cloak, +1000 gold in a nearby chest (at point 41, 5), kills the vampire lords using standard tactics after catching up to them, and captures the first necessary artifact for completing the tournament map: DRAGON BONE KNEEPADS!
He spends the night near the passage leading east in this friendly district of the dead (at point 44, 12).
AlexeyPank takes a chest (at point 43, 11) +1000 gold, takes all troops from Celt (except dragons), picks up +9 ore and spends the night near the guardian of the question (at point 47, 12).
Dessa moves toward an abandoned chest (at point 43, 5), but doesn't reach it and falls asleep near the shrine of magical thought (at point 36, 11).


Day 20 (Day_136)


Dessa takes a chest +1000 gold and buys 1 monster at the monster cliff (at point 30, 17).
Celt opens the passage (at point 48, 12), takes a chest +1500 experience (at point 51, 13), visits the stone of knowledge where he increases experience by another 1000 (at point 53, 11).
AlexeyPank clears the way for Celt: takes a chest +2000 gold (at point 59, 8), visits the stone of knowledge (at point ) and rests after taking 3 precious stones (at point 65, 7).
Celt follows the cleared path to the stone of knowledge +1000 experience, after which he reaches level 14, increasing attack skill +1, and learns EXPERT DIPLOMACY (he finally waited for it)!
From the incredible surprise of EXPERT DIPLOMACY, Celt for some reason goes through the swamp for a chest (at point 64, 11), taking which adds another 1000 gold to the treasury!
Attacking cerberuses (at point 66, 7) and REFUSING THEIR SERVICES TO JOIN FOR MONEY, Celt beats them without losses and takes the gem pond mine (at point 66, 6), where he rests! (If you spend the night in a mine, there is no terrain penalty at the start of the next day!)

TO BE CONTINUED...;)
Respectfully VDV_forever
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Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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