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Hall of Fame, 1st tournament “Best of the best”!

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Day 14 (Day_127)

After another troop transfer to Celt, Dessa keeps only one troglodyte and waits for further instructions.
Celt, in turn, as planned, prepares to fight the second serious opponent standing in his way – the champions! He understood perfectly well that if he lost even one monk, his further rapid progress through the tournament map could be significantly slowed down. Therefore, after this conclusion, he tried to make it a reality, i.e., to win against the champions without losing a single monk, and with as few sprites and roc birds as possible.
Battle No. 8

Celt's army:
Troop formation from top to bottom:
5 monks, 6 roc birds, 13 riders, 17 orcs, 4 goblins, 10 sprites

Opponent's army:
11 champions!

Turn 1:

In the first turn, we cast the HASTE spell on the ROC BIRDS!
(Turn_1_haste):




If we cast the SLOW spell on any of the champions' slots, they will stand still until Celt makes a move with all his units! The inadmissibility of this magic in this battle is also indicated by the fact that the cunning champions, possessing undoubtedly great speed, will not allow our brave archers to use a direct shot in the first turn! Instead, they rush into battle, which is exactly what we expect!

According to all the rules, we press W (wait with all our units). Except for the GOBLINS! We immediately attack slot 4 of the Champions with them, sacrificing them for the sake of further unpunished attacks from slot 4 against us in the first turn!



After the brave death of the Goblins, we shoot the monks at slot No. 1, dealing 84 damage, and the orcs deal another 79, leaving 2 champions in the first slot, one of whom is barely alive with 37 health.
The riders attack slot 4, knowing for sure that the champions are not griffins and cannot retaliate twice!
The roc birds finish off slot 1!



And the sprites deal 1 champion to slot 4!

Turn 2:
Of course, we cast HASTE on the Roc Birds, since the most powerful force should move faster than the opponent, as mentioned above!
We remember that we must not lose a single monk, so slots 2 and 3 must be neutralized as quickly as possible.


We attack slot 3 diagonally from above with sprites.
The roc birds mercilessly hit slot 2 directly, dealing damage to 1 champion.
Instead of attacking the monks, the champions do the following:
Slots 3, 4, and 5 kill the riders on wolves, attacking them in turn, and slot 2, seeing that there are no more riders and assuming that the monks are not a match for them, chooses a weaker target: the orcs (killing 2).
Since the monks have a direct shot and no enemy neighbor, they calmly attack slot 3!


Dealing 1 unit of damage. The orcs deal 41 damage in melee (it was 34), thus finishing off slot 3!


Turn 3:

The goal is the same: to prevent an attack on the monks!
As usual, we cast HASTE on the Roc Birds, and the sprites finish off slot 2, attacking diagonally from BELOW, thus blocking one cell for the passage of the remaining two enemy slots to the monks!


Since the Champions can only pass when there is a passage of two cells, by attacking the Roc Birds diagonally from above, we completely eliminate the possibility of attacking our monks! Plus, we deal damage to slot 5, removing another champion!


After this, the opponent has 2 champions in two slots!
So, his turn:

Slot 4 attacks the defenseless sprites, killing 2 of them! They retaliate, but, alas, in vain, the champion has 44 health left!

Slot 5 attacks the Roc Birds and kills 1 bird, and you, in turn, kill the only champion in slot 5!


But, to our great regret, the artifact SPIRIT OF DESPAIR, worn by Celt during the battle, played a cruel joke on the monks; they simply refused to perform the final blow, which is a pity…
By right-clicking on the last brave warrior, it becomes clear that risking the orcs is pointless, since in the previous battle, the orcs dealt only 41 damage, and the champion has 44 left. Again, a pity. We press SPACE with the orcs…

Turn 4:
Let's use the magic arrow and deal 30 damage, although we have a magic power of +1! We finish off the last slot with our sprites.


After the battle:

Losses (when describing):
1 roc bird
13 riders on wolves
2 orcs
4 goblins
3 sprites

In the game:
1 roc bird
13 riders on wolves
9 orcs
4 goblins
4 sprites

He gains level 7, increasing his spell power by +1, and learns advanced logistics!
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Understanding that it is day 7, Celt decides to spend the night in his native castle, SLAU! He understood that his eagerness to penetrate another, unexplored territory faster, without reinforcements and additional turns from the stables on the first day, could significantly increase his adventures in general!
Therefore, he takes the artifact GAUNTLETS OF THE KNIGHT (at point 4, 23), gives 2 sprites to Dessa, takes 38 troglodytes from her, picks up 4 precious stones (at point 11, 17), and without any remorse goes to the castle, where, having transferred all his troops to the garrison (except for the sprites), he calmly falls asleep.
Dessa rushes after the abandoned artifact: SPHERE OF THE SWAMP (at point 21, 8), and after taking it, she takes one step towards the goblin barracks, where she makes a halt (at point 18, 7).

A STRONGHOLD is being built in the glorious city of SLAU!

TO BE CONTINUED...
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: