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Day 15 (Day_131)
Celt spends all his gold on troops and leaves the castle with the following army:
5 monks;
9 thunder birds;
15 orcs;
4 dragonflies.
He visits the stables, the magic spring, and the shrine of magical embodiment, where he learns the spell: stone skin.
He runs straight to the guardian of the question (at point 28, 14), giving him 5 monks in exchange for passage to the eastern part of the island.
Suddenly, ghosts attack him:
Battle №9
Celt's army:
9 thunder birds;
15 orcs;
4 dragonflies.
Enemy army:
30 ghosts
AUTO-BATTLE
After the battle:
No losses
reaches level 8, increasing defense skill +1, and learns EXPERT EARTH MAGIC!
He attacks a group of powerful liches:
Battle №10
Celt's army:
9 thunder birds;
15 orcs;
4 dragonflies.
Enemy army:
13 powerful liches.
Tactics:
Shoot with the arrow, allowing the liches to kill 5 orcs on their first turn.
After the liches have moved, it's our turn. Moving everyone forward (before the battle, split Thunder Birds into 2 stacks and place them on the edges) naturally doesn't reach them. Use dragonflies to bite the slot that was hit by the arrow. On the second turn, cast mass slow and peck all others to death with thunder birds, supported by dragonflies and orcs.
Losses after battle:
5 orcs, 2 dragonflies (usual waste of troops).
Dessa (I seem to have forgotten about her for a moment, then...) runs to transfer troops, taking everything from Celt except the dragonflies.
They spend the night:
Celt near the vampires (at point 32, 10)
Dessa near the dead vegetation (at point 30, 14).
In the glorious city of SLAU, for obvious reasons, nothing is being built anymore
Day 16 (Day_132)
FREE JOINING DAY!Dessa transfers all troops to Celt except the goblins.
Celt attacks the vampires (at point 32, 8), and a whole 15 of them JOIN FOR FREE!
He captures the manor (at point 33, 7), where he buys another 4 vampires!
He attacks the death knights (at point 26, 6) who, surprisingly, also JOIN FOR FREE—a whole 8 of them! Now that's an army!
WITH YOUR PERMISSION, I WILL NO LONGER DESCRIBE BATTLES THAT ARE AUTOMATED OR OBVIOUSLY WON, IN ORDER TO SAVE BOTH YOUR TIME AND MINE.
Thus, after capturing the nesting cliff via auto-battle, Celt hires 1 ROC bird to make the number even!
Next, he attacks the vampire lords (at point 31, 3) guarding the gold mine:
Battle №11
Celt's army:
10 thunder birds;
10 orcs;
2 dragonflies;
19 vampires;
8 death knights.
Enemy army:
12 vampire lords
Tactics:
Mass slow. Only the death knights play a role in this battle.
After the battle:
No losses
reaches level 9, increasing attack skill +1, and learns EXPERT LOGISTICS!
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He attacks the death knights (at point 36, 3):
Battle №12
Celt's army:
10 thunder birds;
10 orcs;
2 dragonflies;
19 vampires;
8 death knights.
Enemy army:
8 death knights.
Tactics:
Mass slow. Arrow + orc attack + double attack of death knights.
After the battle:
No losses
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He captures the cyclops cave (death knights are placed in the center and, on the first turn with haste magic applied, take out the cyclopes in one hit), picks up an artifact: a bowstring, and rests near the manor (at point 33, 5).
Dessa, as usual, makes an exchange with Celt, leaving him only 4 dragonflies, while she captures the gold mine (at point 31, 2) where she spends the night, forgetting for some reason to move all slow troops to guard the mine until the next day!?
Day 17 (Day_133)
ANOTHER FREE JOINING DAY!
Dessa picks up 500 gold (at point 33, 3) and transfers all troops to Celt except the 4 dragonflies.
Celt JOINS 3 PHANTOM DRAGONS (at point 40, 7), 9 DEATH KNIGHTS (at point 41, 6). When attempting to join powerful liches, he was refused, alas. Therefore, reloading this day, Celt decides to wait before attacking these shooters who are very necessary to him in living form!
He realized that they most likely do not join because of the low level of a skill like DIPLOMACY! Therefore, they should be attacked after the diplomacy skill is advanced and there are no problems with gold!
After this conclusion, Celt ran to turn the idea into reality...
Taking 1 chest near the former location of death knights (at point 41, 7), Celt unfortunately does not find the desired skill, but without getting upset, he chooses advanced pathfinding, simultaneously increasing spell power by +1 (level 10)! Next, Celt decides to save AlexeyPanka, who has the coveted and necessary sea captain's hat! Increasing experience by another couple of thousand (at points 35, 15; 32, 17), Celt goes to sleep (at point 33, 16).
Dessa, as usual, performs her now familiar tasks: transfers all troops to herself except the fastest units—Phantom Dragons, and sleeps in the same place near Celt (at point 34, 16).
In the glorious Castle SLAU, nothing has been built for a long time...
Day 18 (Day_134)
Dessa, following the usual scenario, transfers all her troops back to Celt (except dragonflies).
Celt attacks the Phantom Dragons (at point 31, 17):
Battle №13
Celt's army:
10 thunder birds;
10 orcs;
19 vampires;
17 death knights;
3 phantom dragons.
Enemy army:
9 phantom dragons (3 slots of 3 each).
Tactics:
Play only with the undead (i.e., death knights, dragons).
Turn 1:Magic – mass slow.
Everyone W (wait)! THIS TECHNIQUE SHOULD ALMOST ALWAYS BE USED WHEN PLAYING AGAINST FLYING - WALKING NEUTRAL MONSTERS! THEN A VICTORY WITHOUT LOSSES IS SIMPLY OBVIOUS!
Dragons moved, flew to the middle of the screen.
Our turn:
Death knights take out the 3rd enemy slot.
Dragons remove 1 dragon in the 2nd slot.
Turn 2:Haste on Vamps.
We move again, since slowed dragons can only move at a speed of 7 units.
Dragons + hastened vampires take out the 2nd slot.
17 Death Knights easily deal with the last 1st slot.
After the battle:
No losses
reaches level 11, increasing defense skill +1, and learns EXPERT PATHFINDING!
Next, quite obviously and without using magic, he takes monster cliff (at point 30, 17) without losses; using slow, without losses, he wipes out 9 death knights (at point 34, 23) who did not want to join Celt's army, and well-deservedly reaches level 12, increasing attack skill +1, and learns ADVANCED NAVIGATION (unlucky with diplomacy again)!
Having captured the Halls of Darkness (at point 33, 22) (of course without losses and using magic) and once again increasing experience, Celt attacks vampire lords (at point 39, 26):
Battle №14
Celt's army:
10 thunder birds;
10 orcs;
19 vampires;
17 death knights;
3 phantom dragons.
Enemy army:
66 vampire lords (5 slots).
Tactics:
Identical to battle 13: Play only with the undead (i.e., death knights, dragons).
Only difference:
After destroying 3 slots of vampires with death knights, use dragons to hit the bottom 2 slots and death knights for the top 2.
After the battle:
No losses
Having rescued AlexeyPanka from prison (at point 39, 25), Celt acquired the sea captain's hat and headed to the garden of revelation guarded by zombies, but didn't reach it and rested (at point 34, 17).
Dessa, after exchanging with Celt, moves toward the nesting cliff (why?), picks up +8 wood and rests (at point 29, 8).
AlexeyPank takes 6 gems (at point 28, 7), visits the stone of knowledge (increases his level) and rests (at point 33, 13).
Need I say that in the glorious city of SLAU nothing is being built.
Day 19 (Day_135)
Dessa buys 2 Roc birds at the nesting cliff.
AlexeyPank gives way to Celt, stepping one cell to the left (see screenshot):

Celt takes the spot where AlexeyPank stood, and Dessa transfers all troops to Celt, keeping for herself as usual 4 winged flies.
Celt, weighing all pros and cons, decided not to attack the zombies but to attack the ghosts (at point 36, 11), catching up with them and reaching level 13, increasing defense skill +1, and learning ADVANCED DIPLOMACY (finally)!
Celt, bypassing the magic shrine, JOINS 12 POWERFUL LICHES (at point 42, 5) for 7200 GOLD (the diplomacy trick worked; how good that they didn't need expert diplomacy skill)! Having such powerful shooters in his arsenal, almost no enemy is scary anymore!
Next, Celt takes: a useless artifact in the form of a vampire cloak, +1000 gold in a nearby chest (at point 41, 5), kills the vampire lords using standard tactics after catching up to them, and captures the first necessary artifact for completing the tournament map: DRAGON BONE KNEEPADS!
He spends the night near the passage leading east in this friendly district of the dead (at point 44, 12).
AlexeyPank takes a chest (at point 43, 11) +1000 gold, takes all troops from Celt (except dragons), picks up +9 ore and spends the night near the guardian of the question (at point 47, 12).
Dessa moves toward an abandoned chest (at point 43, 5), but doesn't reach it and falls asleep near the shrine of magical thought (at point 36, 11).
Day 20 (Day_136)
Dessa takes a chest +1000 gold and buys 1 monster at the monster cliff (at point 30, 17).
Celt opens the passage (at point 48, 12), takes a chest +1500 experience (at point 51, 13), visits the stone of knowledge where he increases experience by another 1000 (at point 53, 11).
AlexeyPank clears the way for Celt: takes a chest +2000 gold (at point 59, 8), visits the stone of knowledge (at point ) and rests after taking 3 precious stones (at point 65, 7).
Celt follows the cleared path to the stone of knowledge +1000 experience, after which he reaches level 14, increasing attack skill +1, and learns EXPERT DIPLOMACY (he finally waited for it)!
From the incredible surprise of EXPERT DIPLOMACY, Celt for some reason goes through the swamp for a chest (at point 64, 11), taking which adds another 1000 gold to the treasury!
Attacking cerberuses (at point 66, 7) and REFUSING THEIR SERVICES TO JOIN FOR MONEY, Celt beats them without losses and takes the gem pond mine (at point 66, 6), where he rests! (If you spend the night in a mine, there is no terrain penalty at the start of the next day!)
TO BE CONTINUED...;)
Respectfully VDV_forever