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Hall of Fame, 1st tournament “Best of the best”!

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Day 8 (Day_121)

Dessa (press space) receives +1000 gold! We run for 3 gems (at point 12, 45), visit the stone of knowledge (at point 15, 46), obtain advanced wisdom and without stopping, move toward the orc tower, where we spend the night (at point 24, 49).
Celt attacks a group of griffins (at point 25, 35).
Battle №2

Celt's army:
73 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.

Enemy army:
19 griffins

Tactics:
Turn 1: everyone press W. Griffins fly in, we shoot with orcs, haste the goblins and kill 1 stack of griffins with them.
Turn 2: slow the griffins, shoot with orcs, finish off with goblins.

After battle:
Losses: 1 goblin


We take 4 mercury (at point 24, 35), and run along the path strictly upward, BYPASSING THE SCHOLAR who is ready to grant anyone LUCK! We have no need for luck. Spend the night (at point 21, 26).

In the castle SLAU WE BUILD THE MUNICIPALITY!
Day 9 (Day_122)

Another talentless day.

Celt attacks the unfortunate zombies (at point 23, 24)

Battle №3


Celt's army:
72 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.

Enemy army:
27 zombies (burdened)

Tactics:
Everything is very simple; since zombies have a very low speed, they chase the dragonflies back and forth, while the orcs perform their direct task!

After battle:
No losses
reaches level 4, increasing attack skill +1, and learning basic pathfinding!


Visits the stone of knowledge (at point 19, 24) +1000 experience, reaches level 5, increasing knowledge +1, and learning basic fire magic! Runs straight to the magic spring (at point 14, 16), where mana points are increased 2 times! Spends the night nearby (at point 15, 17).
Dessa buys 7 orcs, takes the mercury mine and nearby mercury (at points 25, 34; 26, 35) and runs after Celt.

P.S. Not such a talentless day as it might have seemed at first (the most important thing here was – NOT TO BREAK THE SKILL TREE!). We acquired everything we needed. The next day we can visit the witch's hut…

Day 10 (Day_123)


Just an ordinary day, perhaps the shortest and most predictable…

Celt
Visits the witch's hut (at point 10, 20), where he learns basic navigation, stops by the stable and with a peaceful soul enters the castle! Dumping his entire army into the garrison, leaving only dragonflies for himself, he falls asleep until the next day!

Dessa
Having bought 9 riders in the wolf pen (at point 23, 23) and visited the stone of knowledge, she spends the night near the fork of 3 roads (at point 18, 22).

Day 11 (Day_124)


Yes, now I look at my Walkthrough and I don't like anything in it, practically every turn. All steps are thoughtless, haphazard, BUT AT LEAST FOR PLEASURE, and that is the main thing! Eh, well whatever…

Dessa visits the mill, where she gets 6 gems, stops by the stable and gives Celt 7 orcs and 10 riders, and in return receives 38 troglodytes?! Why? To shorten the next day?
This is a typical mistake! He should have taken only 1 dragonfly, and on the next day Dessa would have had at least 2 pluses, or even 3!
Then Dessa heads to the goblin barracks, but falls short by 2 steps and falls asleep not far from them (at point 4, 20).

Celt buys 6 ROC birds in SLAU, and 6 orcs, forming an army of
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds, and moves to offensive actions!

Let's go:

Pitying the magogs (at point 10, 8) and capturing the art-dove of luck (at point 9, 8), which he immediately tried on, Celt attacked the Basilisks where he made another blunder – fought with losses?! Now I don't understand how I throw away troops like this? Well whatever.

Battle №4


Celt's army:
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
13 Great Basilisks

AUTO-BATTLE, CHECK THE QUICK BATTLE BOX IN THE SYSTEM.

After battle:
1 rider, 3 goblins


Visits the Arena (at point 8, 3), where he increases defense skill by 2. Thinking a bit, he decides that defense is not enough and forces himself to learn from the scholar (at point 11, 4) standing right there on the road another +1 defense.
We attack the Mummies (at point 13, 4)
Battle №5

Celt's army:
69 goblins, 26 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
24 mummies

Tactics:
Everything is very simple; we have 2 mummy slots with 12 in each.
We apply slow to one slot and shoot the other with orcs, finishing them off with rocs as they approach.

After battle:
No losses


We take the crystal mine (at point 13, 3), nearby crystals (at point 14, 4) +6 and make a camp two steps from the goblin barracks (at point 16, 7). Imagine that, a coincidence.

Day 12 (Day_125)


WIZARD!

Now this is a good day from the point of view of common sense and tactics. In fact, the game itself begins on this day!
P.S. Jumping ahead, I'll say that when I saw these wizards in battle, IT DAWNED ON ME: why did I actually do preparation for 12 whole days? After all, the wizards could have been defeated in the first week using heroes (especially since the magic spring is located not far from them):

1. SOLMIR with starting spell chain lightning!
2. XIRONA with starting spell Inferno!
3. AISLIN, DEEMER with starting spell meteor shower!
But replaying and digging up these heroes was not in my plans, and I felt sorry for the time!

Dessa, as planned, acquires (for free, of course) +15 goblins in the goblin barracks and runs straight to the glorious city of SLAU.
Spending all 1990 gold out of 2000, she hires 9 orcs and 16 goblins! Combining the entire army into one, she runs headlong to Celt for the transfer, after which she keeps ALL troglodytes (PROBABLY DUE TO morale!). Where she waits for Celt with a glorious victory, since there is still one turn left!

Celt
Taking another 15 goblins for free in the barracks, without thinking twice, he attacks the WIZARDS (at point 20, 8)! Main task: preserve as many DRAGONFLIES and ROC BIRDS as possible! For it is no secret to anyone that monsters with a speed equal to 11 or more give the hero the maximum number of movement turns at the start of the day! That's what I based this on.
Battle №6 (checkmate in 3 turns!)

Celt's army:
115 goblins, 35 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.

Enemy army:
27 WIZARDS!

Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!
So, we have 5 enemy slots.

1st turn

The main thing is that the wizards do not cast 2 spells on the first turn: slow or haste! Also air shield (I don't know how to explain this but, by casting this spell, the Wizard shoots the GOBLINS)! Having made sure they used other magic, we take the next step!
We sacrifice orcs! All attack is on them and depending on the magic applied by the Wizards (oh, I hate this RANDOM), we lose up to 18 orcs!
After our orcs are shot, we make a knight's move! Assuming that goblins are meat that we won't need in the future and calculating that in a quantity of 115 pieces they can COMPLETELY wipe out a Wizard slot, we cast HASTE magic on them and send them to the maximum distance (it's useless for Rocs, they fall 2 cells short)! The others also approach the Wizards as much as possible! With the remaining orcs, we take out 1 wizard in the middle slot! With the waiting dragonflies, we take out 3 wizards out of 5 in the fourth slot (counting from the top).

2nd turn

Start of 2nd turn (Battle_6_start of 2nd turn):

We remember that our dragonflies fly very fast, so we move first, just like last time!

Let's go:
HASTE magic on the goblins. Dragonflies diagonally! finish off the 4th Wizard slot.
Since our goblins now have the same speed as the Wizards, the first slot kills up to 30 little green ones!
Goblins beat the top Wizard slot to death, while attacking diagonally UPWARD, not DOWNWARD, as is usually customary in such cases! (Battle_6_2nd turn_diagonal destruction of 1 slot).
Then, saddened, the Wizards, out of anger, hammer away at the defenseless goblins from all sides.
After a desperate attack by the Wizards, just over 20 goblins remain.

With ROC birds we peck the 3rd slot! (Battle_6_2nd turn_diagonal destruction of 3rd slot)
With riders we chew up the 2nd slot! (Battle_6_2nd turn_diagonal destruction of 2nd slot)
With 17 orcs we shoot at the last slot and take away another Wizard. 3 Wizards left in one slot!

3rd turn
With dragonflies we finish off the last Wizards.

After battle:
Losses (when I was writing the description)
1 dragonfly
18 orcs
94 goblins

In game:
3 dragonflies
6 riders
18 orcs
83 goblins

reaches level 6, increasing attack skill +1, and learns basic wisdom!

Such random battles are very difficult to reproduce exactly.


It is also worth noting that the last necessary part of the secondary skill was given: basic WISDOM. Now you can boldly play further; all necessary secondary skills have been obtained and the whole 11-day preparation turned out not to be so bad after all!

Here are all of Celt's characteristics on day 12:
Level 6;
Attack: 12;
Defense: 4;
Magic: 1;
Knowledge: 6;
Expert attack, basic logistics, basic pathfinding, basic navigation, advanced earth magic, basic diplomacy, basic fire magic, basic wisdom.


Next Celt DOES NOT TAKE the sphere of earth, but stands near Dessa (at point 16, 8), where he transfers the entire army except DRAGONFLIES! After this procedure, he runs full speed to the pegasi who guard the seer's hut, AND ALSO TO THE SCHOLAR! Now he won't slip us an incomprehensible skill like luck, Celt laughed cunningly, now he will DEFINITELY GIVE A PRIMARY SKILL! But that will be only on the next day, since Celt's moves ended at the windmill (at point 17, 21), where he set up camp for the night.

In the glorious city of SLAU, for obvious reasons, nothing is being built anymore.

Day 13 (Day_126)


Another completely predictable, but no less interesting day from a tactical point of view! But at the same time talentless in the sense of – wasting troops!

Dessa, PAYING NO ATTENTION TO THE SPHERE OF EARTH, rides to exchange with Celt, where another troop exchange takes place. Dessa, naturally, keeps all troglodytes for herself. And she stands waiting for her hour…
Meanwhile, Celt learns from the scholar (at point 21, 29) +1 attack skill and runs to the seer's hut, attacking the pegasi (at point 17, 32) blocking the way to the coveted 5 fans!

28 goblins lost? How?

Battle №7


Celt's army:
32 goblins, 17 orcs, 13 riders, 10 dragonflies, 6 ROC birds.

Enemy army:
19 PEGASI!

Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!

So, we have 2 enemy slots. On the first turn, we cast earth magic “Slow” on one of them. Everyone else waits for the pegasi to fly in. We attack the slowed slot with orcs - 2 pegasi, with roc birds - 5 pegasi, and with dragonflies the slot is gone! On the second turn, we perform a similar operation and win the battle without losses.
But in my Walkthrough I still managed to lose 28 goblins, well whatever.


Well, after the glorious slaughter of the pegasi, Celt, as a glorious warrior, is given a reward in the form of 5 monks in the seer's hut (at point 17, 31). Whom he decides to take with him for the only battle against champions, with the goal of seizing a super artifact – RIDER'S GLOVES!
But unfortunately, he doesn't reach them and falls asleep near the witch's hut (at point 9, 22). But the turn does not end here, since from this day Dessa's duties will include a mandatory program: to ensure that by the end of the day the main hero Celt has only those troops whose movement speed is no less than 12! Which she does.
Meeting Celt at the witch's hut, Dessa takes all the army except the fastest! And the fastest troop in Celt's army at the moment are dragonflies! With this, Dessa considers that the mission of day 13 has come to its logical conclusion, where she settles down and goes to sleep…

TO BE CONTINUED...;)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: