Celt's army:
73 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.
Enemy army:
19 griffins
Tactics:
Turn 1: everyone press W. Griffins fly in, we shoot with orcs, haste the goblins and kill 1 stack of griffins with them.
Turn 2: slow the griffins, shoot with orcs, finish off with goblins.
After battle:
Losses: 1 goblin
In the castle SLAU WE BUILD THE MUNICIPALITY!
Another talentless day.
Celt attacks the unfortunate zombies (at point 23, 24)
Celt's army:
72 goblins, 6 orcs, 39 troglodytes and 10 riders, 13 dragonflies.
Enemy army:
27 zombies (burdened)
Tactics:
Everything is very simple; since zombies have a very low speed, they chase the dragonflies back and forth, while the orcs perform their direct task!
After battle:
No losses
reaches level 4, increasing attack skill +1, and learning basic pathfinding!
P.S. Not such a talentless day as it might have seemed at first (the most important thing here was – NOT TO BREAK THE SKILL TREE!). We acquired everything we needed. The next day we can visit the witch's hut…
Just an ordinary day, perhaps the shortest and most predictable…
Celt
Visits the witch's hut (at point 10, 20), where he learns basic navigation, stops by the stable and with a peaceful soul enters the castle! Dumping his entire army into the garrison, leaving only dragonflies for himself, he falls asleep until the next day!
Dessa
Having bought 9 riders in the wolf pen (at point 23, 23) and visited the stone of knowledge, she spends the night near the fork of 3 roads (at point 18, 22).
This is a typical mistake! He should have taken only 1 dragonfly, and on the next day Dessa would have had at least 2 pluses, or even 3!
Then Dessa heads to the goblin barracks, but falls short by 2 steps and falls asleep not far from them (at point 4, 20).
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds, and moves to offensive actions!
Let's go:
Celt's army:
72 goblins, 26 orcs, and 20 riders, 13 dragonflies, 6 ROC birds.
Enemy army:
13 Great Basilisks
AUTO-BATTLE, CHECK THE QUICK BATTLE BOX IN THE SYSTEM.
After battle:
1 rider, 3 goblins
Celt's army:
69 goblins, 26 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.
Enemy army:
24 mummies
Tactics:
Everything is very simple; we have 2 mummy slots with 12 in each.
We apply slow to one slot and shoot the other with orcs, finishing them off with rocs as they approach.
After battle:
No losses
WIZARD!
P.S. Jumping ahead, I'll say that when I saw these wizards in battle, IT DAWNED ON ME: why did I actually do preparation for 12 whole days? After all, the wizards could have been defeated in the first week using heroes (especially since the magic spring is located not far from them):
But replaying and digging up these heroes was not in my plans, and I felt sorry for the time!
Celt
Taking another 15 goblins for free in the barracks, without thinking twice, he attacks the WIZARDS (at point 20, 8)! Main task: preserve as many DRAGONFLIES and ROC BIRDS as possible! For it is no secret to anyone that monsters with a speed equal to 11 or more give the hero the maximum number of movement turns at the start of the day! That's what I based this on.
Celt's army:
115 goblins, 35 orcs, and 19 riders, 13 dragonflies, 6 ROC birds.
Enemy army:
27 WIZARDS!
Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!
So, we have 5 enemy slots.
1st turn
2nd turn
Start of 2nd turn (Battle_6_start of 2nd turn):
Let's go:
HASTE magic on the goblins. Dragonflies diagonally! finish off the 4th Wizard slot.
Since our goblins now have the same speed as the Wizards, the first slot kills up to 30 little green ones!
Goblins beat the top Wizard slot to death, while attacking diagonally UPWARD, not DOWNWARD, as is usually customary in such cases! (Battle_6_2nd turn_diagonal destruction of 1 slot).
After a desperate attack by the Wizards, just over 20 goblins remain.
With ROC birds we peck the 3rd slot! (Battle_6_2nd turn_diagonal destruction of 3rd slot)
3rd turn
With dragonflies we finish off the last Wizards.
After battle:
Losses (when I was writing the description)
1 dragonfly
18 orcs
94 goblins
In game:
3 dragonflies
6 riders
18 orcs
83 goblins
reaches level 6, increasing attack skill +1, and learns basic wisdom!
Such random battles are very difficult to reproduce exactly.
Level 6;
Attack: 12;
Defense: 4;
Magic: 1;
Knowledge: 6;
Expert attack, basic logistics, basic pathfinding, basic navigation, advanced earth magic, basic diplomacy, basic fire magic, basic wisdom.
In the glorious city of SLAU, for obvious reasons, nothing is being built anymore.
Another completely predictable, but no less interesting day from a tactical point of view! But at the same time talentless in the sense of – wasting troops!
Meanwhile, Celt learns from the scholar (at point 21, 29) +1 attack skill and runs to the seer's hut, attacking the pegasi (at point 17, 32) blocking the way to the coveted 5 fans!
28 goblins lost? How?
Celt's army:
32 goblins, 17 orcs, 13 riders, 10 dragonflies, 6 ROC birds.
Enemy army:
19 PEGASI!
Tactics:
I didn't come up with anything new. I think few people would have problems with such an army. Moreover, for me the main thing was to preserve Dragonflies and ROCS!
So, we have 2 enemy slots. On the first turn, we cast earth magic “Slow” on one of them. Everyone else waits for the pegasi to fly in. We attack the slowed slot with orcs - 2 pegasi, with roc birds - 5 pegasi, and with dragonflies the slot is gone! On the second turn, we perform a similar operation and win the battle without losses.
But in my Walkthrough I still managed to lose 28 goblins, well whatever.
TO BE CONTINUED...;)