Skip to content

Hall of Fame, 1st tournament “Best of the best”!

User Avatar
#1
Auto-translated
This thread will display all walkthrough descriptions for tournament maps from the offline Heroes 3 tournaments!

In the future, I would like to create a section featuring the best descriptions for all parts of Heroes of Might and Magic! Or in other words — a heroic school of mastery!

For now, let's cast our vote for the most deserving nominees for the best description! I have already made my choice; I hope you will leave your vote for the most worthy participants.

P.S. I want to remind everyone that all participants in this nomination will be awarded Grails!
P.S.S. Original style and spelling remain unchanged...

DESCRIPTIONS FOR THE "REBIRTH" MAP
AT THE 1ST ANNUAL "BEST OF THE BEST" TOURNAMENT


Dmitry_A_S


Came, saw, left a trail or 36 days later

Let's start with the map objective. You need to collect the power of the father of dragons, either by completing all quests or, alternatively, by destroying all opponents. I think it's no secret that the first is easier and therefore faster to achieve. So, we collect the power of the father of dragons.
The main hero in my walkthrough was Dessa. We hire Dessa with the calculation that Jeddit will appear after her (Alamar would have been ideal, but I couldn't "score" him). We hire Jeddit and level his literacy to expert (take earth, diplomacy, then literacy). Simultaneously, we visit knowledge stones with Dessa (Dessa takes Pandora's box). In my view, the map creators intended for the map to be completed using so-called "bonus" units located on the map that join our army during the walkthrough. Therefore, my entire tactic was based on this. Minimum moves spent on side activities and only forward.
Jeddit is a very powerful hero for a fast start; therefore, with his blindness (taken at the shrine of magic gesture) and restoration, we remove the wizards. This allowed me to break through the passage guard at 28-14-0 on day 12. By this point, Dessa had the following secondary skills: expert wisdom, advanced logistics, advanced earth, basic diplomacy, and advanced intelligence (I took navigation last and simultaneously defeated the cavalrymen, freeing the rider's gloves). Jeddit has expert wisdom and earth.
Next, with minimal one-move expenditures, we "level" Jeddit to expert literacy and teach restoration to Dessa. Simultaneously, we give intelligence to Dessa (granted for experience). Attention! Join ghost dragons to your army, who guard the dragon bone greaves along with other "undead," and knights of darkness guarding the nest on the cliff (don't forget to pick up the greaves).
Then we sail to another land to capture the castle of Tormin, as time is precious.
I decided to free AlexeyPank from prison simultaneously, especially since with or without the sea captain's hat, Dessa reached her destination in two days. So, Dessa studies navigation and frees the rider's gloves. We break the phoenixes and get into a boat (by this point, Dessa should have already studied pathfinding). This happened on day 15 for me, and the army consisted of 3 ghost dragons, 7 death knights, 14 vampires, 26 orcs, and 72 goblins. Then, in two days, we reach point 99-75-1 using whirlpools 55-41-0 and 97-65-1.
We break the passage guard (48-12-0) with Celt.
Attention!!! Buy out two heroes in Castle Slough, have them study navigation in the witch's hut and visit knowledge stones. These heroes will be helpers toward the end. With one of them, we sail to the passage guard (61-1-1), with the other to point 58-100-1 and wait for their time.
On day 18, we take the city of Tormin, "breaking" archangels and chaos hydras along the way; we exchange dragons and knights for gold (the surprise from VDV_forever (100-100-0) is bypassed for now using advanced pathfinding). We already have a capitol, so there is no need to build one in our starting castle.
We hire an army (see below) and break the garrison. From now on, I will not focus on the battles themselves, leaving room for your own activity. I will only help by reporting the army before and after the battle. So, before the fight with the garrison — 6 ancient behemoths, 14 cyclops kings, 3 roc birds, 27 orc chieftains; I fought the battle without losses. As a result of the experience gained from the battle, Dessa studies air magic. Then we take Kildar, not forgetting to break the griffin conservatory on the way (the gargoyles guarding the magical armor nearby are not joined yet — lack of "meat").
We wait until day 22, buy out ancient behemoths and cyclops in Tormin, and join 1996 gargoyles (my army before joining gargoyles - 2 angels, 11 behemoths, 23 cyclops, 19 roc birds, 27 orc chieftains).
On day 23, I broke the surprise from VDV_forever (attacked with gargoyles only) and 1187 of them remained. Now Dessa knows the town portal spell. We teach Jeddit the town portal, give him all the army, give artifacts to Celt, and use the latter to kill ancient behemoths (2-3-0). This allows Celt to be leveled up as well. We teach him everything Jeddit knows.
After that, it's ridiculously simple. With Dessa, we kill nag kings (63-90-0) and pick up boots of speed. We run at full speed to Castle Auer, not forgetting to kill pegasi (93-77-1) and cyclops kings (74-99-1), picking up the titan's gladius and the helmet of celestial thunder. We take Auer and build artifact traders. Simultaneously, with Jeddit or Celt, we free AlexeyPank from prison with the sea captain's hat and, after killing demons, pick up the frozen dragon eye. Both artifacts are passed to Dessa.
Don't forget to break the passage guard (47-48-0) with Celt.
We sail with Dessa to Castle Valtara and take it on day 27.
We pick up the missing armor and shield for the titan's thunder.
Day 29 arrives. Therefore, in the deep dark night from the 28th to the 29th, we "arrange" a sea conduction necklace with the artifact traders in Castle Auer and assemble an admiral's hat for Dessa.
We kill efreets (4-86-1) and exchange thunder for 100 archangels in the seer's hut (if you want, this can be done with hypnosis — scholar (78-76-0)). Before the battle — 6 archangels, 17 ancient behemoths, 37 cyclops kings, 887 gargoyles. I only lost gargoyles; 334 of them remained. This was on day 31.
With Dessa, we break the passage guard at 72-78-0 (the required level 30 is already achieved) and with Celt, taking behemoths, roc birds, and cyclops, we run and break the passage guard (38-57-0), joining phoenixes (50-57-0) along the way. Then he frees Joker from prison, taking red dragon flame tongues and the army.
On day 32, with Dessa using 106 archangels and 334 gargoyles, we kill Xaker (lost only gargoyles), taking the dragon tooth crown. Then we first sail and then run to point 88-18-0, where we join powerful liches (88-18-0). Note: while breaking the garrison at 71-20-0, I lost 7 archangels. The path from the liches to the dragon tooth necklace 106-5-0 was traveled by AlexeyPank with 2 archangels to save time. With AlexeyPank, I activated the event at 102-7-0 and escaped, buying myself out in Slough. The necklace is passed to Dessa (by any means known to you).
Simultaneously, we set up chains of heroes. The first chain from Slough to the seer's hut 49-23-0; the last should be Celt with town portal. The second chain from Auer to point 59-99-1; the last should be Jeddit with town portal.
Then, Dessa takes 10 rusty dragons from Celt and, with an army of 97 archangels and 17 behemoths, breaks the black dragons, preferably without losing anyone. I think you have already visited the keymaster's tent (16-27-0) (beginning of day 35).
Next, using a helper hero (see above), we break the passage guard, take the dragon scale armor, and pass it to Dessa.
Dessa, having restored mana, passing the sea captain's hat to Celt via the chain of heroes and taking 97 archangels, 17 behemoths, 37 cyclops, 10 monarch wyverns, 14 phoenixes, and 409 liches, runs to Magnus and breaks him, taking the dragon scale shield (day 36). After the battle, I had 97 archangels, 17 behemoths, 37 cyclops, and 239 liches. The main thing is to break your own catapult "with other hands" (read: phoenixes) and prop up the castle door (from outside) with your own unit (phoenix). That's a clean victory.
Celt, meanwhile, should exchange the sea captain's hat for a diplomat's ring in the seer's hut 49-23-0, break the passage guard at 57-5-0, free Night from prison and take the still dragon eye, and pass it along with the red dragon flame tongues to Dessa.
Using the second chain of heroes, Dessa passes all army and artifacts (especially the cursed armor) to Jeddit. From Jeddit, everything is passed to the second helper. In one day, he kills monarch wyverns, breaks the passage guard, picks up the dragon wing cloak, and passes everything back to Jeddit.
Attention!! If your helper ran out of moves, make sure in time to pass the sea conduction necklace from Dessa (after she defeats the black dragons) to the second helper.
Jeddit passes everything to Dessa, and Dessa collects the power of the father of dragons.
The whole process took me 36 days.
Thank you for your attention, good luck and fighting spirit to you!
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: