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Posts from NCF – Extended list of Neutral creatures.Auto-translated
Abyssal Warrior
Level 7
Weekly growth 1
Attack 30
Defense 25
Damage 40-66
Hit points 170
Speed 4
Initiative 8
Mana 37
Abilities: Demon, Large creature, Spellcaster, Cleaving Sword, Killing Blow, Courage
Spells
Earth Shock (expert)
Meteor Shower (expert)
Fireball (expert)
Disrupting Ray (advanced)
Wrath (basic)
Description: Abyssal Warriors have reached the pinnacle of mastering Chaos magic. Their sword can kill hundreds of warriors with a single blow, and moreover, they are fearless and fight to the last breath.
Centaur Chiefs
Level: 3
Weekly growth: 8
Attack 6
Defense 6
Damage 4-7
Hit points 12
Speed 6
Initiative 11
Ranged attack 9
Abilities: Large creature, Marksman, Counterstrike, Maneuvering, Aura of Courage
Description: The smartest and strongest centaurs become the leaders of their tribes. Having mastered the art of counterattack and maneuvering, they are capable of responding to enemy ranged attacks. They can also inspire nearby friendly creatures.
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I don't want to lose the Royal Griffins and Archangels, but I guess the main upgrade is better. Could it at least be possible to craft them in the Fortress, just like the other new upgrades from the NCF project?
Great. Well done, I checked out your website, and I liked everything (only some screenshots aren't loading), and only a few creatures gave me a bit of a headache, but that's a minor issue; everything else is done perfectly.
Abyssal Warrior Level 7 Weekly growth 1 Attack 30 Defense 25 Damage 40-66 Hit Points 170 Speed 4 Initiative 8 Mana 37 Abilities: Demon, Large creature, Sorcerer, Slicing Sword, Deadly Blow, Courage Spells Earth Shock (expert) Meteor Shower (expert) Fireball (expert) Disrupting Ray (advanced) Wrath (basic) Description: Abyssal Warriors have reached the limit of perfection in mastering the magic of Chaos. Their sword can kill hundreds of warriors with a single blow, and besides, they are fearless and fight to the last breath.
Centaur Chiefs Level: 3 Weekly growth: 8 Attack 6 Defense 6 Damage 4-7 Hit Points 12 Speed 6 Initiative 11 Ranged Attack 9 Abilities: Large creature, Marksman, Counterattack, Maneuvering, Aura of Courage Description: The smartest and strongest centaurs become the leaders of their tribes. Having mastered the art of counterattack and maneuvering, they are able to respond to enemy ranged attacks. They can also inspire nearby friendly creatures.
Abyssal Warriors are an interesting concept; you could base them on level 6 creatures from the Inferno faction, but 1) you need to completely change the head and 2) maybe replace the sword :smile13:
As for "Centaur Chiefs," you need to add "Commander's Presence." I have a couple of ideas for the appearance, but I don't have time to develop them yet...
The description also needs to be slightly reworked... but overall, it's great – I personally liked these creatures :smile20:
I think it’s not a good idea to give both the “striking sword” and the “killing blade” at the same time. These two skills work under completely different conditions and were originally conceived as opposites (one is good in one-on-one combat, the other is good against a large number of enemies).
I think it's not a good idea to give both the "striking sword" and the "killing blade" skills at the same time. These two skills work under completely different conditions and were originally designed as opposites (one is good in one-on-one combat, the other is good against a large number of enemies).
For a high-level creature of the "Inferno" faction, these two abilities complement each other very well, creating a creature that is very difficult to defeat:smile25:
Abyssal Warriors are an interesting concept; they could be based on 6th-tier creatures from the Inferno faction, but 1) they need a completely different head and 2) perhaps the sword could be replaced :smile13:
Regarding the "Centaur Leaders," we need to add "Commander's Presence." I have a couple of ideas for their appearance, but I don't have time to develop them yet...
The description also needs to be slightly reworked... but overall, it's great – I personally like these creatures :smile20:
Regarding the warriors, I agree; we could use the Archdevil's head, but as for the sword... I'm not sure; maybe we should give him the Staff of Agrael...
Regarding the leaders, let's go with it.
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I think it's not necessary to give both the "Striking Sword" and the "Killing Blade" at the same time. These two skills work under completely different conditions and were originally conceived as opposites (one is good in one-on-one combat, the other against a large number of enemies).
Ment is right. Combining these abilities on a permanent basis is simply not aesthetically pleasing. Even visually, there will be two different types of damage.