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Tournament History Closed Topic
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Single choice
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I'm using the HDmod version 2.98f, and it fully meets my needs.
30.9% 17 votes
I check the HDmod thread for updates every day
49.1% 27 votes
I don’t bother myself; I just play whatever I downloaded
10.9% 6 votes
I don’t use HDmod
9.1% 5 votes
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#31
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That's the point – both should use it, and there should be some other feature included that does a lot of other things besides just auto-battling. Moreover, the auto-battle can be with or without mana. I don't want to bother with such things; I have my favorite replayable auto-battle without mana, regardless of the opponent's version; nothing else is needed.
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Ник в лоби - Kilgory
#32
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I've been using version 2.98 for a long time, and it generally worked well, but the other day, during a tournament game, a castle became corrupted and couldn't be fixed using Shift+F2. I installed version 3.04, and the save file was automatically repaired. I also liked the new features and interface, so I voted for option 2.
In reply to Kilgor
#33
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Kilgor
That's the point – both players should be able to use it, and there should be some other feature included that does a lot of things besides just auto-battling. Moreover, the auto-battle can be with or without mana. I don't want to bother with such things; I have my favorite replayable auto-battle that works without mana, regardless of the opponent's version; I don't need anything else.
First, in HD, in a network game, a replayable auto-battle is only possible without mana; however, its turn depends on whether bug fixes are enabled (in short: can you take the Hive with a Hydra or not?).
Second, tell me what specifically from the "lot of things" that comes with the Auto-Battle doesn't suit you?
Here's a list:
1. The ability to protect maps and saves with a password?
2. The inability to use the transparent 'terra incognita' def?
3. The ability to start the game timer only after closing the window that informs the player that their turn has been passed?
4. Displaying MP?
5. Highlighting the turn of creatures and a new cursor shadow in battle?
(The remaining features of tournament extensions work even without the same version for both players)

I have a feeling that the problem is not with the functionality of HD, but with the unwillingness to understand it (too many words in the description?).

The main part of the tournament features of HD was made at your request, the local community, and for you! And now it turns out that I made something bad, and we are arguing and fighting.
A big request: create a poll here (I don't know how):
Do you want the HD 3.x tournament extensions, which require the same version for both players, to be available in a one-sided manner?
Specifically: replayable quick battle, displaying MP, highlighting the turn of creatures, and a new shadow in battle?
- Yes
- No
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#34
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As for highlighting the turn and adding a new shadow effect, I think it should definitely be implemented as a one-sided feature. It doesn't give the player with the mod any significant advantage; it just adds convenience. But regarding quick battles, I definitely wouldn't agree to play against someone who uses it without having that feature myself.
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In reply to Ihtiandr
#35
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Ihtiandr
I think highlighting the turn and adding a new shadow effect should definitely be implemented as a one-sided feature. It doesn't give the player with the mod any significant advantage; it just adds convenience.
+1. You can count the squares with your finger on the monitor; the result will be the same, just slower.
But regarding quick battles, I definitely wouldn't agree to play without this feature against someone who is using it.
I have a lot of experience using the replayable quick battle feature in Warlords Tactics.
Almost all complex battles with unclear outcomes are played manually; exceptions are no more than 1%, and even if that 1 percent is replayed manually, in most cases, a result is achieved that is no worse than with the quick battle. So, the possibility of gaining an advantage over the opponent is negligible. And the time saved by using quick battles for battles with obvious outcomes is quite significant.
Besides, those who really care can install the mod themselves.

However, I think that for consistency, it would be better to introduce the regular quick battle, with the "hydro feature," which many, as it turns out, use without any problems and don't consider it a bug (which I personally agree with). And the "proper" quick battle can be included in the Tournament Edition for those who appreciate it.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#36
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Medium_HP

However, I think that for the sake of consistency, it would be better to introduce the quick save feature as a standard option, with the "hydro-feature," which many people apparently use without considering it a bug (and I personally agree with that). And the "correct" quick save can be implemented in the Tournament Edition for those who appreciate it.

But why would that be the case?

If a quick save feature is to be implemented, it should be bug-free. So, the bonus is that you can replay, but here you are, we'll leave you a bug, because you're used to it :D
Can you do better? - here are the cards in your hands! Take them and replay. It makes sense that all losses made in a quick save should be no less than a battle that was played manually.

And most importantly, why should this be the default option? - it's about saving time.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Medium_HP
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#37
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Medium_HP
+1. You can even count the cells with your finger on the monitor; the result will be the same, only it will take longer.

I have a lot of experience using a replayable quicksave in WoG.
Almost all complex battles with uncertain outcomes are played manually; exceptions are no more than 1%, and even if that 1 percent is replayed manually, in most cases, a result no worse than the quicksave is achieved. So, the possibility of gaining an advantage over the opponent is negligible. And the time saved in battles with obvious outcomes is quite significant.
Besides, those who really want to can install the mod themselves.

However, I think that for the sake of uniformity, it is better to introduce the regular quicksave with the "hydro feature" to the General version, which many, as it turns out, use without any problems and do not consider it a bug (which I personally agree with). And the "correct" quicksave can be included in the T.E. version for those who appreciate it.

+1. I don't understand the indignation about one player having an advantage over another if they use a replayable quicksave. It saves time, yes. Let the second player also save time, both his own and his opponent's, and neutralize the "advantage" of the opponent. All the talk about how it simplifies the game and blah blah blah is unfounded - noobs will remain noobs, and pros will continue to show a high level of play. It seems to me that we need to keep up with the times and both players should play on the latest version of the mod (when it becomes stable). These things seem obvious to me, for example.
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In reply to baratorch
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#38
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baratorch
Firstly, in HD, the replayable autobattle in a network game works, but without mana; the only thing is that its turn depends on whether bug fixes are enabled (in short: can you take the Hive with a Hydra or not?).
Secondly, tell me what specifically from the "heap of stuff" that comes with the Autobattle you don't like?
I'll list them:
1. The ability to protect maps and saves with a password?
2. The inability to use the transparent def 'terra incognita'?
3. The ability to start the game timer only after closing the window that informs the player that their turn has been passed?
4. Displaying MP?
5. Highlighting creature turns and a new cursor shadow in battle?
(The remaining features of tournament extensions work even without both players having the same version)

I have a feeling that the problem is not with the functionality of HD, but with the unwillingness to understand it (too many words in the description?).

The main part of the tournament features of HD were made at your request, the local community, and for you! And now it turns out that I did something wrong, and we are arguing and fighting.
I would like to ask you to create a poll here (I don't know how):
Do you want the tournament extensions of HD 3.x, which require both players to have the same version, to be available in a one-sided manner?
Specifically: replayable quick battle, displaying MP, highlighting creature turns, and a new shadow in battle?
- Yes
- No

No, what has been implemented in the ND mods of the next generations is very cool. I constantly updated the ND mod (that's how I got the version with the "buggy quick battle"). I updated the version and went to play a fun game, mininoast, my computer is old, I caught 2 necromancers in the tavern, and it took off! So, starting from the second week, I realized how cool this quick battle is. One necromancer was destroying all sorts of trash with 7 liches and vampires, and the main one was clearing out money-making buildings/killing necromancers and heading towards the 3rd castle. So, both necromancers spent 99% of the battles over 2 days on the quick battle; I even agreed to minor losses (a skeleton here, a skeleton there). The turns took only 3 minutes!! Honestly, when you see a minimal gnome army, and in your army you have 300 skeletons, 1 angel, and 5 death knights + stats of 10, what kind of difficulty can we talk about? The quick battle handles it all on its own.

I will gladly continue to update the ND mods if these quick battles remain independent of anything, i.e., even if the opponent is playing a clean SOD, it will not affect the quick battle.

P.S. I would also like saves to be automatically created, as in 2.98.
ICQ 245338291
Ник в лоби - Kilgory
In reply to Kilgor
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#39
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Kilgor

P.S. I would also like the game to automatically save as in version 2.98.

There is such a function, you just need to enable it through HD3Launch, ini file, EveryDaySaver = 1.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#40
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Lider1
And why would that be?

If we're making a replayable quick battle, then it should be without bugs. So you already get the bonus of being able to replay it, and now you're also saying leave us the bug, because we're used to it :D
I don't know about others, but for me it was obvious even before this survey (and now even more so) that you won't be able to force anything on anyone; in reality, people play with the bug and don't worry about it. And so that everyone can play with each other peacefully, it's better that the quick battle is the same. This bug itself is indifferent to me; I'll take the Dragon Fly Hive one way or another, as long as it exists, and preferably more than one. And attempts to switch everyone to the "correct" quick battle so far lead to it being used only by connoisseurs.
Can you replay it better? - Here's your chance! Take it and replay it.
In difficult battles, that's what I do. I need the quick battle so I don't waste time on battles that even the quick battle can handle without losses.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#41
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I don't think quick battles should be allowed unilaterally – it's buggy. When attacking fairies or ranged guards, or even in hives, it can result in such a small loss that it's impossible to replicate. In SOD, if you want to use a buggy quick battle, be prepared for a glitch and mana loss. If it's allowed, it should be with the consent of both players. But I think there might be misunderstandings with foreigners – they don't play in WTS, so they're not used to such battles. And quick battles don't save that much time anyway – non-buggy battles with acceptable results can be replayed in 5-20 seconds (the longest time is probably in dungeons).
In reply to Medium_HP
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#42
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Medium_HP

This bug itself doesn't bother me; I'll manage to take the Dragon Fly Hive somehow, as long as it exists, and preferably more than one.

Nobody except bug abusers will have any problems playing with a bug-free quick combat. After all, the main goal is saving time
Let it be something rather than nothing. I'm surprised why it hasn't been done so long ago?
Medium_HP

In difficult battles, I do that. I need quick combat so as not to waste time on battles that even quick combat can win without losses.

Well, you can win without looking at enemy towns, can't you? Maybe this should also be left in (looking at towns)? Or have you gotten used to playing without it in TE/TOW, since it's been removed long ago and there's no need for it?
Medium_HP
I don't know about others, but for me, even before this survey (and now even more so), it was obvious that forcing anything wouldn't work,

IMHO, people are sticking with the second version for three reasons (two main ones)

1. It is more stable
2. There are movement point sensors

3. Can't be bothered to update

Added after 12 minutes
crzq
Quick combat can't be allowed unilaterally IMHO - it's bugged

The discussion here was precisely about implementing bug-free quick combat unilaterally.

If you also allow fairy dragons to cast magic in it, and ghosts to drain magic, then it will essentially be no different from a regular manual battle (except for worse losses)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#43
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I don't mind fixing bugs, theoretically even all of them. But I believe that this shouldn't be the ultimate goal.
If fixing certain bugs leads to difficulties in communicating with opponents and finding them, then such bugs are better left unfixed.
If fixing certain bugs effectively leads to a significant limitation of the mod's actually usable functionality, then such bugs should also be left unfixed.
Besides, there aren't that many truly terrible bugs in the base game, otherwise people wouldn't be playing it.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#44
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Medium_HP
I'm not against fixing bugs, theoretically even all of them. But I believe that this shouldn't be the ultimate goal.
ok
Medium_HP
If fixing certain bugs leads to difficulties in communicating with opponents and finding them, then such bugs are better left unfixed.

So, it's better for people to stick with the old version with fast battles (which, by the way, has its own bugs) than to try to fix it and provide a more convenient functionality that would save real time?
But then there will be no difficulties in communication:D
Medium_HP

Besides, there aren't that many really terrible bugs in the pure game, otherwise people wouldn't be playing it.

People don't play it without rules in its pure form anyway, except in anarchy.

For some reason, when people say such things, they forget about Necropolis, Conflux (without restrictions), Cartographers, Diplomacy, the King of the Undead's Cloak, and so on...
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#45
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Lider1

it’s better if people with the old version and quick battles just keep playing (which, by the way, has its own bugs) than trying to fix it and provide more convenient functionality. Which would save real time?
I highlighted the key word. The problem is that the attempts so far have led to some people playing without quick battles at all, using the newest mod, while others play with the regular quick battles and don't want to update.
Maybe we need to come up with something that no one will want to refuse. For example, VT defeated TE mainly with its chat and convenient settings.
It's not played without rules in its pure form anyway, except in anarchy.

For some reason, when people say things like this, they forget about Necropolis, Conflux (without restrictions), Cartographers, Diplomacy, the King of the Undead's Cloak, and so on...
I agree, but I don't understand what this has to do with the mod. People play by the same rules on it.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс