Firstly, in HD, the replayable autobattle in a network game works, but without mana; the only thing is that its turn depends on whether bug fixes are enabled (in short: can you take the Hive with a Hydra or not?).
Secondly, tell me what specifically from the "heap of stuff" that comes with the Autobattle you don't like?
I'll list them:
1. The ability to protect maps and saves with a password?
2. The inability to use the transparent def 'terra incognita'?
3. The ability to start the game timer only after closing the window that informs the player that their turn has been passed?
4. Displaying MP?
5. Highlighting creature turns and a new cursor shadow in battle?
(The remaining features of tournament extensions work even without both players having the same version)
I have a feeling that the problem is not with the functionality of HD, but with the unwillingness to understand it (too many words in the description?).
The main part of the tournament features of HD were made at your request, the local community, and for you! And now it turns out that I did something wrong, and we are arguing and fighting.
I would like to ask you to create a poll here (I don't know how):
Do you want the tournament extensions of HD 3.x, which require both players to have the same version, to be available in a one-sided manner?
Specifically: replayable quick battle, displaying MP, highlighting creature turns, and a new shadow in battle?
- Yes
- No
No, what has been implemented in the ND mods of the next generations is very cool. I constantly updated the ND mod (that's how I got the version with the "buggy quick battle"). I updated the version and went to play a fun game, mininoast, my computer is old, I caught 2 necromancers in the tavern, and it took off! So, starting from the second week, I realized how cool this quick battle is. One necromancer was destroying all sorts of trash with 7 liches and vampires, and the main one was clearing out money-making buildings/killing necromancers and heading towards the 3rd castle. So, both necromancers spent 99% of the battles over 2 days on the quick battle; I even agreed to minor losses (a skeleton here, a skeleton there). The turns took only 3 minutes!! Honestly, when you see a minimal gnome army, and in your army you have 300 skeletons, 1 angel, and 5 death knights + stats of 10, what kind of difficulty can we talk about? The quick battle handles it all on its own.
I will gladly continue to update the ND mods if these quick battles remain independent of anything, i.e., even if the opponent is playing a clean SOD, it will not affect the quick battle.
P.S. I would also like saves to be automatically created, as in 2.98.
Ник в лоби - Kilgory