+1. You can even count the cells with your finger on the monitor; the result will be the same, only it will take longer.
I have a lot of experience using a replayable quicksave in WoG.
Almost all complex battles with uncertain outcomes are played manually; exceptions are no more than 1%, and even if that 1 percent is replayed manually, in most cases, a result no worse than the quicksave is achieved. So, the possibility of gaining an advantage over the opponent is negligible. And the time saved in battles with obvious outcomes is quite significant.
Besides, those who really want to can install the mod themselves.
However, I think that for the sake of uniformity, it is better to introduce the regular quicksave with the "hydro feature" to the General version, which many, as it turns out, use without any problems and do not consider it a bug (which I personally agree with). And the "correct" quicksave can be included in the T.E. version for those who appreciate it.
+1. I don't understand the indignation about one player having an advantage over another if they use a replayable quicksave. It saves time, yes. Let the second player also save time, both his own and his opponent's, and neutralize the "advantage" of the opponent. All the talk about how it simplifies the game and blah blah blah is unfounded - noobs will remain noobs, and pros will continue to show a high level of play. It seems to me that we need to keep up with the times and both players should play on the latest version of the mod (when it becomes stable). These things seem obvious to me, for example.
