Ник в лоби - Kilgory
Ник в лоби - Kilgory
New here? I'm Roha — want a quick tour?
That's the point – both players should be able to use it, and there should be some other feature included that does a lot of things besides just auto-battling. Moreover, the auto-battle can be with or without mana. I don't want to bother with such things; I have my favorite replayable auto-battle that works without mana, regardless of the opponent's version; I don't need anything else.
I think highlighting the turn and adding a new shadow effect should definitely be implemented as a one-sided feature. It doesn't give the player with the mod any significant advantage; it just adds convenience.
But regarding quick battles, I definitely wouldn't agree to play without this feature against someone who is using it.
However, I think that for the sake of consistency, it would be better to introduce the quick save feature as a standard option, with the "hydro-feature," which many people apparently use without considering it a bug (and I personally agree with that). And the "correct" quick save can be implemented in the Tournament Edition for those who appreciate it.
+1. You can even count the cells with your finger on the monitor; the result will be the same, only it will take longer.
I have a lot of experience using a replayable quicksave in WoG.
Almost all complex battles with uncertain outcomes are played manually; exceptions are no more than 1%, and even if that 1 percent is replayed manually, in most cases, a result no worse than the quicksave is achieved. So, the possibility of gaining an advantage over the opponent is negligible. And the time saved in battles with obvious outcomes is quite significant.
Besides, those who really want to can install the mod themselves.
However, I think that for the sake of uniformity, it is better to introduce the regular quicksave with the "hydro feature" to the General version, which many, as it turns out, use without any problems and do not consider it a bug (which I personally agree with). And the "correct" quicksave can be included in the T.E. version for those who appreciate it.
Firstly, in HD, the replayable autobattle in a network game works, but without mana; the only thing is that its turn depends on whether bug fixes are enabled (in short: can you take the Hive with a Hydra or not?).
Secondly, tell me what specifically from the "heap of stuff" that comes with the Autobattle you don't like?
I'll list them:
1. The ability to protect maps and saves with a password?
2. The inability to use the transparent def 'terra incognita'?
3. The ability to start the game timer only after closing the window that informs the player that their turn has been passed?
4. Displaying MP?
5. Highlighting creature turns and a new cursor shadow in battle?
(The remaining features of tournament extensions work even without both players having the same version)
I have a feeling that the problem is not with the functionality of HD, but with the unwillingness to understand it (too many words in the description?).
The main part of the tournament features of HD were made at your request, the local community, and for you! And now it turns out that I did something wrong, and we are arguing and fighting.
I would like to ask you to create a poll here (I don't know how):
Do you want the tournament extensions of HD 3.x, which require both players to have the same version, to be available in a one-sided manner?
Specifically: replayable quick battle, displaying MP, highlighting creature turns, and a new shadow in battle?
- Yes
- No
P.S. I would also like the game to automatically save as in version 2.98.
And why would that be?
If we're making a replayable quick battle, then it should be without bugs. So you already get the bonus of being able to replay it, and now you're also saying leave us the bug, because we're used to it :D
Can you replay it better? - Here's your chance! Take it and replay it.
This bug itself doesn't bother me; I'll manage to take the Dragon Fly Hive somehow, as long as it exists, and preferably more than one.
In difficult battles, I do that. I need quick combat so as not to waste time on battles that even quick combat can win without losses.
I don't know about others, but for me, even before this survey (and now even more so), it was obvious that forcing anything wouldn't work,
Quick combat can't be allowed unilaterally IMHO - it's bugged
I'm not against fixing bugs, theoretically even all of them. But I believe that this shouldn't be the ultimate goal.
If fixing certain bugs leads to difficulties in communicating with opponents and finding them, then such bugs are better left unfixed.
Besides, there aren't that many really terrible bugs in the pure game, otherwise people wouldn't be playing it.
it’s better if people with the old version and quick battles just keep playing (which, by the way, has its own bugs) than trying to fix it and provide more convenient functionality. Which would save real time?
It's not played without rules in its pure form anyway, except in anarchy.
For some reason, when people say things like this, they forget about Necropolis, Conflux (without restrictions), Cartographers, Diplomacy, the King of the Undead's Cloak, and so on...