Here are my first creatures. I will say right away: they contain an intentional imbalance. Detailed descriptions with characteristics can be found in the
archive.
Also, there is a
balanced version.
A
mod that allows you to recruit these creatures in the city. Specifically, it replaces regular advanced creatures with these ones.
Recruits
CREATURE_RECRUIT (600)

Recruits are recruited from peasants who voluntarily enlist for military service. They are trained much better than militia, and their chainmail can protect its owner from enemy arrows.
Imperial Archers
CREATURE_BOWMAN (601)

The change of power in the Empire did not go unnoticed by the troops. Imperial archers are armed not with a simple bow, but with a longbow. This gives them the ability to fire arrows much more often than crossbowmen, whose ranged weapon requires some time to reload. And despite the slight loss in penetrating power at longer ranges, the bow has become the main weapon of imperial archers due to its cheapness and the ability to pierce the armor of an imprudently approaching enemy soldier.
Knechts
CREATURE_KNECHT (602)

Knechts are heavily armored units of the Unicorn Empire. Before their huge steel shields, enemies stand as if before a mountain, unable to do anything, and arrows shatter against the shield, scattering into splinters. Knechts are always ready to repel an attack, no matter which side it comes from.
Griffin Scouts
CREATURE_SCOUT_GRIFFIN (603)

Griffin scouts will be useful in battle for small raids. They are strong and fast enough, and they are also trained to stun opponents with blows from their powerful paws.
Priests
CREATURE_CHAPLAIN (604)

Priests are servants of Elrath, fiercely fighting against evil forces and supporting allies with blessings. They can unleash the wrath of the Dragon of Light on enemies, and in close combat they use clubs with iron spikes.
Cavalrymen
CREATURE_KNIGHT (605)

As true knights of the Empire, cavalrymen are always honest, noble, and devoted to their suzerain and faith. In addition, cavalrymen will be useful in battle. Astride mighty steeds, they do not waste time moving around, but look for vulnerable spots in the enemy's armor.
Angels of Elrath
CREATURE_ELRATH_ANGEL (606)

The angels closest to Elrath receive supernatural abilities. Thus, any spell of light magic from Elrath is cast on them with maximum power, and they are also endowed with the gift of resurrection. The Angels of Elrath help the troops of the Unicorn Empire fight against evil forces.
18.12.2012
Fixed the death effect of the Angels of Elrath.
Added a description for priests.
25.03.2013
A small change to the "homemade" icons so that they become more like the developers' icons.
29.03.2013
Archers now have a quiver of arrows instead of bolts.
11.12.2013
Small visual changes
14.02.2014
A balanced version has appeared