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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to Sanctuary
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Sanctuary
Can the ncf file be deleted without deleting and reinstalling Stronghold?

Yes... just delete the corresponding files or move them somewhere ;)
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How can I add neutral creatures to the game so that both types of creatures are present? (And will this mod negatively affect my online game on the Ubisoft server? I'm afraid that other players won't have this mod, and we won't be able to play together.)
Империя грифона победит!:smile14:
In reply to Vittorio(Danil)
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Vittorio(Danil)
How can I add neutral creatures to the game so that both types remain, and the neutral ones are also present? (And will this mod in any way affect my online game on the Ubi server? I'm afraid that other players won't have this mod, and therefore it won't be possible to play...)

Many people play the NCF modification in online mode.
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Some monsters are unbalanced. Especially the Kali Rakshasa, Pontianak, and a couple of human archers. Also, the 8th-level creature feels underwhelming with only 66 HP.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
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Soljie
These are some unbalanced monsters :) Especially the Kali Rakshasa, Pontianak, and a couple of human archers. And level 8 turned out to be unconvincing with only 66 HP.

But who is actually forcing you to use them?! If you don't like them, don't use them! :smile17:
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The companions don't seem very good, and what are those ridiculous names?
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nginx/0.8.54
In reply to Warrior777
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Warrior777
The "Dungeon" faction doesn't seem very appealing, and what are those ridiculous names?

See my answer in the post above :smile24:
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Didn't mean to offend anyone, but from a balance perspective, giving the "Deadly Strike" ability to everyone seemed, in my opinion, not entirely correct.
It already happened once with the Death Knights (a stack of 1 knight, may he be cursed) that they killed 25 Cyclops for me. :)
But overall, of course, it's cool, and I'll try to practice using them in my free time.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
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Soljie
I didn't mean to offend anyone, but from a balance perspective, giving the "Deadly Strike" ability to everyone seemed, in my opinion, not entirely correct.
It already happened once with the Death Knights (a stack of 1 knight, may he be cursed) that they killed 25 Cyclops for me. :)
But overall, of course, it's cool, and I'll try them out in my free time.

Project NCF for hardcore human vs. AI gameplay... :smile33:
In reply to RedHeavenHero
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RedHeavenHero
Can I post my own creatures here?

Why not?!
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Is it possible to suggest creatures?
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nginx/0.8.54
In reply to Warrior777
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Warrior777
Can creatures be suggested?

And why not?!
In reply to psatkha
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Here are my first creatures. I will say right away: they contain an intentional imbalance. Detailed descriptions with characteristics can be found in the archive. Also, there is a balanced version. A mod that allows you to recruit these creatures in the city. Specifically, it replaces regular advanced creatures with these ones. Recruits CREATURE_RECRUIT (600) Recruits are recruited from peasants who voluntarily enlist for military service. They are trained much better than militia, and their chainmail can protect its owner from enemy arrows. Imperial Archers CREATURE_BOWMAN (601) The change of power in the Empire did not go unnoticed by the troops. Imperial archers are armed not with a simple bow, but with a longbow. This gives them the ability to fire arrows much more often than crossbowmen, whose ranged weapon requires some time to reload. And despite the slight loss in penetrating power at longer ranges, the bow has become the main weapon of imperial archers due to its cheapness and the ability to pierce the armor of an imprudently approaching enemy soldier. Knechts CREATURE_KNECHT (602) Knechts are heavily armored units of the Unicorn Empire. Before their huge steel shields, enemies stand as if before a mountain, unable to do anything, and arrows shatter against the shield, scattering into splinters. Knechts are always ready to repel an attack, no matter which side it comes from. Griffin Scouts CREATURE_SCOUT_GRIFFIN (603) Griffin scouts will be useful in battle for small raids. They are strong and fast enough, and they are also trained to stun opponents with blows from their powerful paws. Priests CREATURE_CHAPLAIN (604) Priests are servants of Elrath, fiercely fighting against evil forces and supporting allies with blessings. They can unleash the wrath of the Dragon of Light on enemies, and in close combat they use clubs with iron spikes. Cavalrymen CREATURE_KNIGHT (605) As true knights of the Empire, cavalrymen are always honest, noble, and devoted to their suzerain and faith. In addition, cavalrymen will be useful in battle. Astride mighty steeds, they do not waste time moving around, but look for vulnerable spots in the enemy's armor. Angels of Elrath CREATURE_ELRATH_ANGEL (606) The angels closest to Elrath receive supernatural abilities. Thus, any spell of light magic from Elrath is cast on them with maximum power, and they are also endowed with the gift of resurrection. The Angels of Elrath help the troops of the Unicorn Empire fight against evil forces. 18.12.2012 Fixed the death effect of the Angels of Elrath. Added a description for priests. 25.03.2013 A small change to the "homemade" icons so that they become more like the developers' icons. 29.03.2013 Archers now have a quiver of arrows instead of bolts. 11.12.2013 Small visual changes 14.02.2014 A balanced version has appeared
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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