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Inferno
Ferzion
Ferzion is one of those who hunted for Agrael at the behest of the Demon Lord. Agility and speed are his main qualities, and it is thanks to them that he carried out such an honorable assignment.
Specialization:
Evader: all units receive +1 to speed and initiative before battle (you can make the probability of receiving it before battle 50%, for example, and increase the probability with increasing level) (this is like the Temple of Chance).
Starting skills: racial skill; Leadership - troop gathering, as a path to the aura of speed.
Starting spells: Regeneration
Bastrag
From the very beginning of his military career, Bastrag tried to find ways to protect the demonic army. He was ready to learn from anyone, undergoing various, sometimes unimaginable transformations. Persistent even by demonic standards, he became a master of protecting his troops.
Specialization:
Defender: at the beginning of the battle, the Stone Skin and Dodge spells are cast on creatures at the level of the light magic skill (you can imitate the dwarven set on hidden artifact slots).
Skills: racial, defense - evasion.
Spells: Dodge, Stone Skin.
Ur-Gottar
I'm tired of making up biographies.
Specialization: Chief Devil: all imps and their upgrades receive +1 to HP (not by levels) and +1 to attack and defense every 2 levels from the first (this is how I thought it could be done: Ingvar - only for higher demons, and we change the specialization from warriors to imps, and for every 5th level, +1 HP up to every 40th level from the first (i.e., always only +1)).
Skills: defense, resistance, racial.
Spells: Weakness.
Sarkin
Specialization: Sandman: all Inferno creatures in the hero's army have a draining aura (the damage size is suggested to be changed accordingly to the increase (in inverse proportion)).
Skills: racial, Hellfire, Education.
Spells: Teleport (a good development scheme is obtained: either go into Sudden Impact or Sharp Mind)