Auto-translated
sorry:o :o :o :o :o :o
Added after 8 minutes
more ideas: Necropolis:
1. Necromancy: +1% per level +TE for each level = sqrt(Necromancer level * Hero level) Skills: advanced necromancy, slavery (like Brand)
2. Chaos protection: 10% immediately + 1.5% per level (like immunity, invulnerability, not like resistance) Skills: protection, reflection (can be combined with arcane knowledge - like the path to protection from magic)
3. Fallen: every week reinforcements arrive in the form of death knights: sqrt(hero level), rounded down, i.e. at level 1-3 - 1 knight, at 4-8 - 2 knights, at 9-15 - 3, at 16-24 - 4, at 25-35 - 5, at 36-40 - 6. Skills: luck, soldier; her name is Ariana
4. unlikely you'll accept, but: Blasphemer: +1 to witchcraft for unholy word every 2 levels starting from the first (I chose 2 because it's only useful for rushing, it's not useful in the late game) Skills: darkness, pain
Added after 8 minutes
more ideas: Necropolis:
1. Necromancy: +1% per level +TE for each level = sqrt(Necromancer level * Hero level) Skills: advanced necromancy, slavery (like Brand)
2. Chaos protection: 10% immediately + 1.5% per level (like immunity, invulnerability, not like resistance) Skills: protection, reflection (can be combined with arcane knowledge - like the path to protection from magic)
3. Fallen: every week reinforcements arrive in the form of death knights: sqrt(hero level), rounded down, i.e. at level 1-3 - 1 knight, at 4-8 - 2 knights, at 9-15 - 3, at 16-24 - 4, at 25-35 - 5, at 36-40 - 6. Skills: luck, soldier; her name is Ariana
4. unlikely you'll accept, but: Blasphemer: +1 to witchcraft for unholy word every 2 levels starting from the first (I chose 2 because it's only useful for rushing, it's not useful in the late game) Skills: darkness, pain