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what about the idea of adding chess clocks?
Пока!
New here? I'm Roha — want a quick tour?
I think that if you're going to fix bugs, you should fix them completely.
It turns out there were reasons not to fix the bug with the towers; I think the hydra has the same issue, and it occurs much less frequently in the game.
I don't mind having extra options. Whether it's worth spending time on work that no one will use is up to the mod author. I would just like the hydra fix to be a separate option, rather than being automatically enabled when ImprovedGameplay is turned on.
in quick mode, after all the dragonflies initially attack the hydra, they STOP MOVING!!! the hydra stands there and mercilessly kills the dragonflies standing around it!!!!!!!!
Moving the autobattle feature to ImprovedGameplay means that it can only be used against an opponent with the same version of the mod. In other words, when playing against ideological opponents, or those who simply don't want to install/update the mod, you'll have to do without quick battles or accept that a quick battle, like an angel versus butterflies, consumes mana.
That's normal. The same thing will happen with Psychics and Cerberuses. I don't think it makes sense to fix it. Everyone is already used to it.
It will be fun if the SOD diaspora floods QQ.
but fixing SoD is madness because it's the beginning of everything.
And the desire to create one's own "smart" quick battle without "bugs" threatens to isolate its supporters into a separate group, within which such a quick battle will only be played.
drawing of flight
...
It can be noticed that ... the removal of the stack from the hex only occurs if ... the battle is displayed on the screen. At the same time, ... placing the stack on a new hex is always performed.
Thus, the dragonflies fly away from the hydras, but at the same time, the links to them remain with the hexes around the hydra, the hydra attacks through these links, and they, when analyzed, see that the hydra will retaliate strongly if it is attacked, and do not attack it themselves. That is, this is not a hydra bug, but any flying unit.
This is normal.
Implemented another feature: during manual combat, you can press a hotkey, and the battle will end quickly (as if we pressed the autobattle button without magic, but you don't have to wait and watch the battle) - this is quite useful when playing against an opponent without HD.