Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
User Avatar
Auto-translated
what about the idea of adding chess clocks?
Пока!
In reply to c0nn3c71nkK.ppL
Auto-translated
c0nn3c71nkK.ppL
I think that if you're going to fix bugs, you should fix them completely.
Reasons were found not to fix the tower bug, and I think the hydra bug is the same case; besides, it occurs much less frequently in the game.
I don't mind having extra options. Whether it's worth spending time on work whose results no one will use is up to the mod author to decide. I would just like the hydra fix to be a separate option, rather than being always enabled when ImprovedGameplay is enabled.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
Auto-translated
Medium_HP
It turns out there were reasons not to fix the bug with the towers; I think the hydra has the same issue, and it occurs much less frequently in the game.
I don't mind having extra options. Whether it's worth spending time on work that no one will use is up to the mod author. I would just like the hydra fix to be a separate option, rather than being automatically enabled when ImprovedGameplay is turned on.

Personally, I accepted this without comment because it's a more well-known bug, everyone knows about it and takes it into account. In my opinion, it's already part of the gameplay. Although it should also be fixed, like everything else.

In general, Baratorch's work reminds me of the developers releasing patches for games. Both in terms of quality and ideology. And I think it's worth moving in a unified direction, without deviating due to various features.

And extra options will only divide the community or increase the absolutely unnecessary time spent discussing the conditions of a match.
User Avatar
Auto-translated
Could you please tell me where the autosave feature is enabled in the new version of the mod?
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to baratorch
User Avatar
Auto-translated
baratorch
in quick mode, after all the dragonflies initially attack the hydra, they STOP MOVING!!! the hydra stands there and mercilessly kills the dragonflies standing around it!!!!!!!!
This is normal. The same thing will happen with harpies and cerberuses. I don't think there's any point in fixing this. Everyone is already used to it.
In reply to Medium_HP
User Avatar
Auto-translated
Medium_HP
Moving the autobattle feature to ImprovedGameplay means that it can only be used against an opponent with the same version of the mod. In other words, when playing against ideological opponents, or those who simply don't want to install/update the mod, you'll have to do without quick battles or accept that a quick battle, like an angel versus butterflies, consumes mana.

This is very bad because the autobattle feature really reduces the game time. But in principle, it's not a problem to stay on the current version of the mod.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player
That's normal. The same thing will happen with Psychics and Cerberuses. I don't think it makes sense to fix it. Everyone is already used to it.
Cerberuses in online battles hit a maximum of three targets; if they hit everyone in the Hive, that's clearly a bug, even worse than the hydro bug.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
Auto-translated
I think that if there’s a way to fix the quick battle so that its results are adequate, it would be better to do so! Otherwise, it seems that the current situation is as follows: strong players use it only to save time, while weaker players are likely to abuse it – and, as has already been said, by using quick battle, a beginner may remain a beginner forever and never learn how to fight! Of course, it would be better to make the fixed quick battle optional: players can decide for themselves whether to use this fix or not.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
Auto-translated
It will be fun if the SOD diaspora floods QQ.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Marmot
Auto-translated
You are greatly exaggerating the capabilities of quick battles. If we exclude very simple battles, like angels against weak units, the percentage of battles that will yield acceptable results with quick battles will be quite small. The argument about beginners is also strange; it hardly makes sense to try to force someone to learn how to play Heroes. In the World Tree, advanced quick battles have existed for years, and the negative consequences that are being predicted here have not been observed. I also don't understand what advantage quick battles without mana expenditure give over the opponent. So, I fought in a quick battle without losses, but with mana expenditure, and naturally, I replayed it manually without magic, wasting my time and the opponent's time. How will the opponent's interests be harmed if I immediately fight in a quick battle without mana expenditure? And the desire to create one's own "smart" quick battle without "bugs" threatens to isolate its supporters into a separate group, within which such a quick battle will only be played.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Oelm
User Avatar
Auto-translated
Oelm
It will be fun if the SOD diaspora floods QQ.
I don't understand your goal. For example, it's understandable why SOD players would do that, but you personally have been a rare guest, or even an opponent of the version for at least a year. If the goal is to lure HD players into WoT, that makes sense, but trying to "fix" SOD is madness because it's the beginning of everything.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Auto-translated
R55Max
but fixing SoD is madness because it's the beginning of everything.
I'm tired of this...
Basically, HD has long since fulfilled its main function - it changes the resolution and also expands the functionality of the interface. I don't see the point in continuing to do what I'm doing within the framework of HD. I just need to change the name of the current project, and any complaints about it will lose their meaning.

When I started working on HD, I read: oh, what terrible bugs, they need to be fixed!! And I completely agreed with that. But now: don't touch it!! We've gotten used to them and love them so much!! These are features!!

Right now, there's a bug in the RMG where the starting hero is thrown into prison and his level is increased because of this, waiting to be fixed.
Shouldn't we leave this wonderful feature untouched either?
Medium_HP
And the desire to create one's own "smart" quick battle without "bugs" threatens to isolate its supporters into a separate group, within which such a quick battle will only be played.
Here, a thorough analysis was conducted on DF2 regarding the quick battle bug in the Hive:
drawing of flight
...
It can be noticed that ... the removal of the stack from the hex only occurs if ... the battle is displayed on the screen. At the same time, ... placing the stack on a new hex is always performed.
Thus, the dragonflies fly away from the hydras, but at the same time, the links to them remain with the hexes around the hydra, the hydra attacks through these links, and they, when analyzed, see that the hydra will retaliate strongly if it is attacked, and do not attack it themselves. That is, this is not a hydra bug, but any flying unit.
it's just a wonderful feature!!
Dirty_Player
This is normal.
No! This is NOT normal!!

I'm fed up... play your untouchable, blessed SoD. HD will continue to develop in the right direction.
And you don't need to accuse me of trying to desecrate a sacred thing; even if I wanted to, I wouldn't be able to take SoD away from you.

Yes, HD (including 2.9!) is no longer SoD; there's no point in deceiving yourselves or trying to deceive others. HD is better than SoD! And I will continue to try to make it even better.

I always get very happy when I manage to implement some super feature or fix an original bug, I rush to share the news here, and I get in response: how dare you!! What made you even think of that?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
User Avatar
Auto-translated
What a bunch of jerks. Why are you attacking the developer? HD is moving in the right direction, and the replayable quick save is a very useful feature!!! And there's no need to write nonsense about unfairness. to baratorch: In every case, there will be particularly stubborn people, and stubbornness multiplied by the ability and desire to write a lot of text is already a disaster. I understand that you are tired of criticism, of emotional pressure, but my main request is not to abandon the project and leave the replayable quick save in the HD mod, regardless of the opponent's version.
ICQ 245338291
Ник в лоби - Kilgory
Auto-translated
Thanks to the efforts of the reverse engineer and programmer Sav, the quick battle bug has been fixed. Now it is identical to auto-battle. Examples of the quick battle fix in action: - Now, creatures attacking in a circle cannot bite flying units at a distance without consequences (hydra in a hive). - Now, flying units that cannot reach archers in the first turn suffer much greater losses in battle against them. I also implemented another feature: during manual combat, you can press a hotkey, and the battle will end quickly (as if we pressed auto-battle without magic, but you don't have to wait and watch the battle) - this can be useful when playing against an opponent without AI. However, I will leave the replayability of the quick battle possible only against AI.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
User Avatar
Auto-translated
baratorch

Implemented another feature: during manual combat, you can press a hotkey, and the battle will end quickly (as if we pressed the autobattle button without magic, but you don't have to wait and watch the battle) - this is quite useful when playing against an opponent without HD.

Great!! Where can we download it?

Statistics

Welcome our newest member: Emil