Wow, that's amazing, I'm switching from version 2.98 to version 3 = - )
Wow, that's amazing, I'm switching from version 2.98 to version 3 = - )
New here? I'm Roha — want a quick tour?
By the way, the autobattle will differ from the regular one in that magic is not consumed. This is certainly good for online play, but for offline play, it slightly changes the essence. Therefore, maybe this option should be made switchable? In the sense that there should be an option to return the classic quick battle.
The quick battle is the same in all versions.
The mechanism is the same, but in SoD, it consumes mana to summon elementals in battles against, say, troglodytes.
HoMM3 HD 3.0 RC5
For online play, without changing the original rules, I only allow one question before each battle: quick battle or not, and nothing more.
Message from Oelm:
Max, what you're writing says two things about you:
1. You haven't really played Quick Combat, otherwise you wouldn't be so quick to judge.
Message from baratorch:
I haven't played Quick Combat..., but when I learned about this feature, I immediately appreciated its benefits and immediately wanted this feature in HD.
In online play, I can't imagine what game advantages auto-battle can give (or take away) from a player.
What, R55Max, is the specific harshness of the game without auto-battle? With a concrete, real example with numbers?
Message from Oelm:
To think that Quick Combat will decide the outcome on the second week, and after that, is just the delusion of an optimistic person.
Message from baratorch:
Hoping to win by playing worse than Quick Combat, i.e., worse than AI, is utter foolishness. You won't even reach your opponent because the AI will defeat you, and you play worse than it.
Quick Combat is only needed to avoid wasting time on a battle that you will 100% win without losses or with predictable, acceptable losses.
I, for example, don't play online at all just because I don't like the length of the game. Things that speed it up (without simplifying or changing the gameplay) are definitely a good thing.
Message from Oelm:
True SOD players are very resistant to any innovations.
Message from Scorpiona:
Previously, auto-battle would play out, and that was it, but now there's the option to reject the result of auto-battle and replay it yourself.
Message from baratorch:
Secondly, the second one, no matter how hard he tries, won't be able to run Quick Combat without magic in pure SOD.
Therefore, it turns out that one person is playing SOD, and the other is playing something that's not quite SOD (but SOD with replayable Quick Combat without magic). In RC6, I eliminated this unfairness. If you want a completely pure SOD (in terms of gameplay), turn off the ImprovedGameplay option. If you want replayable auto-battle, turn on all ImprovedGameplay. And everyone is satisfied: both ultra-super-mega-conservative SOD players (like R55Max) and people who value the absence of bugs and convenience.
Some people don't understand why I included the replayable quick battle without magic in ImprovedGameplay in RC6.
I'll explain in detail:
Having a replayable autobattle for one player and not for another in online play puts players at a disadvantage:
Firstly, the second player, no matter how hard they try, won't be able to replay the quick battle in a pure SoD (Standard Options, Default settings) game.
Secondly, the second player, no matter how hard they try, won't be able to run a quick battle without magic in a pure SoD game.
Therefore, one player is playing in SoD, while the other is playing in something that isn't quite SoD (but SoD with a replayable quick battle without magic). In RC6, I eliminated this unfairness. If you want a completely pure SoD (in terms of gameplay), turn off the ImprovedGameplay option. If you want a replayable autobattle, turn on all of ImprovedGameplay. And everyone is happy: both the ultra-super-mega-conservative SoD players (like R55Max) and people who value the absence of bugs and convenience.
This only reflects your point of view, but that doesn't mean your point of view is correct. But that's not the point; if one person skillfully implements its advantages, and the other doesn't use it, then it will indeed be very, very important, and that's the whole point.
Elementary knowledge of the mechanics in battles with neutrals. A player's skill also includes the ability to conduct battles manually, not just letting the computer do it for them. Let's take 100 players, including newbies and masters, give everyone the same army, and set them up the same way. 100 battles will result in 100 identical results (if we consider the quick battle algorithm), but if it's done manually, there may be a different number of different outcomes, from one to 100, and there are HUNDREDS of such battles in the game. In each one, a small difference accumulates, and this creates the overall difference in skill.
Secondly, a quick battle with the ability to replay... It already sounds absurd in SoD. Maybe we should introduce the ability to replay each battle on the second try if something didn't go well the first time?
And then it would be even easier to just let the computer make every move...
When the quick battle is not replayable, it carries a huge risk, which is simply and completely eliminated once and for all.
When generating a map, I can't select the type of roads - or rather, I can select it, but it generates randomly...
The number of moves for the hero is not displayed at all - in the previous version, right-clicking on the green bar was responsible for this, but now nothing happens...
I'm too lazy to read all these long posts, but what does moving the autobattle to ImprovedGameplay change, other than the fact that you need to click a couple of times to enable it?
baratorch
in quick battles, after all the dragonflies bite the hydra at the beginning, they STOP MOVING!!! the hydra stands there and unpunished kills the dragonflies standing around it!!!!!!!!
I will work on a fix...