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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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m2d3
The game started at 1 PM, and it would have ended at 5 PM anyway, but it ended 2 hours earlier. Would you like to play for 4 hours and save the game until Monday?

You could have at least suggested it or said something about it. It didn't bother you in the first game, and you could have started earlier if needed.
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19.08.2012 BlooDy)DriVeR (dungeon, Shakti, Shakti) def Pingvinyashka (Inferno, Nimussa, Charna) 2sm4d(3) 214
Took my revenge. Shakti arrives with 3 stacks; the Cloak of Renunciation is visible behind the Cerberi. 1 road to the secondary town, 2 other passages are barely accessible; I regretted not taking a restart. In week 2, I decided not to go into the treasure zone because I had no troops; I spent all of week 3 and part of week 4 clearing a huge treasure zone, made 30+ Dragon Utopia, took the first Dragon Utopia, and leveled my hero to 16. On day 212, via the secondary town, I capture the opponent's main with split troops. 214—moving toward the secondary town, the opp gives a fb, loses, and leaves me 12 manticores, 12 laevis, and 10 beholders. He tries hit-and-run, but doesn't survive until the 2nd turn, гг. Thanks for the game!
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BlooDy)DriVeR
19.08.2012 BlooDy)DriVeR (dungeon, Shakti, Shakti) def Pingvinyashka (Inferno, Nimussa, Charna) 2sm4d(3) 214
Got my revenge. Shakti arrives with 3 stacks; the Cloak of Renunciation is visible behind the Cerberi. 1 road to the secondary town, 2 other passages are barely accessible; I regretted not taking a restart. In week 2, I decided not to enter the treasure zone because I had no troops; I spent all of week 3 and part of week 4 clearing a huge treasure zone, made 30+ ducks, took the first Dragon Utopia, and leveled my hero to 16. On day 212, via the secondary town, I capture the opponent's main with split troops. Day 214—moving toward the secondary town, the opponent gives a FB, loses, and leaves me 12 Manticoras, 12 Wisps, and 10 Beholders. He tries hit-and-run, but doesn't survive until the 2nd turn, гг. Thanks for the game!

Confirmed. A few stupid mistakes decided it. Thanks for the game
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19.08.2012 Oelm(castle, Valeska, Andra) def Helllight(fortress, Taz, Taz) 125 Jebus

One of the most interesting setups on Sodojebus ever occurred.
No one took any contested dwellings. I have a block at the castle for a slag artifact, archers are standing, on 111 I put a Mage Guild, Iona is in the tavern, so every chance to collect all the magic by the end of the first week. I decide not to fight but to spread out better. In the tavern, Tazar arrives - a candidate for main hero. I also bought Nimbus, the castle has four beehives, I see a Griffin Conservatory, a dwelling of horses and angels, but the guards are tough. I find and school slow, haste, bless. Nimbus, Tazar, and Vale are smashing through the pillar. Vale is going to clear the guard of the first beehive and move closer to the guard of the
cavaliers. I see imp dwellings and want to level up necromancy faster. I bought 7 heroes but didn't spread out much because I was collecting gold.

I use chains to reclaim money, +20 skeletons from the frenzied dwelling, kill trolls, not much money in the roadless area, I feel that the angels might not be affordable, so I decide to play for tempo. I see a prison behind a horde of dwarves.

On the third day, I throw myself at the dwarves with an army of 25 marksmen, 25 pikemen, and gremlins, there are 98 of them with Grandmaster [something], I only take out 6 with basic shooting, and also quickly lose a gargoyle due to morale. A long fight, but I managed to get out with the loss of most of the gremlins. There's Andra with advanced logistics and 175 mana. I seriously consider putting in Mage Guild 2, the army is in a really bad state.

The next day, I spend a hero to check the guard of the cavalry dwelling, there are 30
ogre magi, I take it with great difficulty, losing a swordsman to their delivery, despite 4 rounds of shooters under bless, Nimbus with expert necromancy is at the second frenzied dwelling.
I check the angel dwelling with another sacrificial hero, there are 20 minotaurs, oh well, I send Vale back home to replenish mana.

Fifth day I mostly reclaim money, build stables. Nimbus is hanging around at the max imp dwelling.

Sixth day I finally find another horse dwelling, reveal a mini-conservatory,
Set up a chain to claim it on 117. Tazar with attack 12.

On the last day of the week, I run into Edric on a griffin at a tower with golems inside. Tazar claims the second horse dwelling, Andra takes a 3-3 shield for 30 Evil Eyes. Vale throws herself at the minotaurs, managed to split them, and with an army of 3 monks, a single pikeman, and 25 marksmen, enters the angel dwelling. Yes, there is no morale in the first round, but the marksmen have it - I get out with the loss of one pikeman and two monks. Now with horses and an angel, I take the tray beehive, and move the army to collect cash. Vale spends the night at the dwelling. Whoa, only 17 wood total, and I'm one square short of the pile I was eyeing. I can build horses through the market, but then it's unclear how I'll have to buy things. I take a risk, buy Vistan, who doesn't reach the wood but collects a chest and a campfire with the last square, and there's wood! Horses in the fort.

121 - Iona claims the second town. Yes, a native secondary town and without guards. On the way, I see a stable and two prisons nearby. That's a chain!
At home, Mage Guild 2, Andra at a Magical Spring with advanced logistics and after the stables. Vale with the angel is wasting time at the tray beehive, finally realizing that she can't knock out 180 HP in two hits, she throws herself at the serpents with 1 angel. +6 Wyverns. She sits at home to replenish mana. I plan to hit the unicorns through the sand. I spend a long time setting up chains to get everything done.

122 - A sacrificial hero claims a single dwelling, Tazar with part of the army attacks 100 griffins - with 5 angels, claims the max beehive, the army is moved to the town, there the Dwarf Cottage and imp dwelling are claimed, everything is bought, through the stable before champions, after the beehive the army of 28 Wyverns, 5 angels, 56 marksmen, 65 pikemen, 7 monks, 12 champions carries the unicorns. Andra runs out at full speed, but finds nothing easy. Vale spends the night at the angel with 3000 MP.

123 - Vale goes one direction towards the opponent, sees a beehive, Andra returns the troops, further on, a crossroads, one road to the swamp to the right and left apparently to secondary towns, I go down into the heart of the desert, and there's an exit to a Magical Spring on mud. I spit, Vale without mana kills the Magical Spring on grass, sits in the town, claims the beehive and the Griffin Conservatory, find 10 K gold in a Pandora's Box.

124 - The opponent finally appears, goes into the heart of the desert, claims that Pandora's Box there, and happily spends the night at the necromancy horses. The next day, Andra with a Secret Tent attacks with the angel delivered from home, picking up all the 5th-level creatures on the way, and carries Taz's army.

Thanks for the game.
Земля нуля.
Все в ней нулево и кукольно.
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18.08.12 Sanin (Red, random, Dungeon, Shakhti, Galthran) def Sevan_80 (Blue, random, Dungeon, Alamar, Alamar) 2sm4d(3) 233

At first, the opponent blockaded my Tower, then the Citadel with Gundula, and so I get Shakhti with three stacks and a Ring of Health. Under the Castle there's an external dwelling of Minotaurs with cheap guards, Galthran arrives as the fifth hero. I capture the Necropolis secondary town, there are tons of upgrade structures on two spawns. Only one thing: not a single money building, just two Cyclops huts. On 117, I barely put up a portal and buy out all the Minotaurs, 1-5 in Fort. Important note: the whole action unfolds underground, while the opponent has everything on the surface.

All of the second week, Galthran traveled around the upgrade structures, built a Castle in the Dungeon. In the third week, I burst into the upper Inferno secondary town, right there a Dwarf Cottage and an Imp dwelling, we're in business! I went to the surface, there's an Inferno treasure zone. I took out the green keymaster, captured several Beholders, colored the gold mine. But it's hard to fight without Oil, heavy losses, I break back home. Meanwhile, the opponent took my Necropolis Castle from me. Manticores were placed in the Dungeon.

141, I go to reclaim the Necropolis, immediately build a Veil of Darkness there. I flee into the first underground treasure zone, where a Dragon Utopia was visible. Along the way, I capture money, a Tomb with the Breastplate of the Alliance, a Pandora's Box for 15k experience. At the end of the week, I reach the Dragon Utopia.

212, Galthran, almost naked with just skeletons, breaks the Dragon Utopia; they give me the Sword of Justice, the Titan's Cuirass, and the sorely needed Amulet for morale/luck. I grab two Dragon Fly Hives nearby and break back to the Necropolis, where I learned Slow and upgraded the skeletons. I fled into the second underground treasure zone. In it, I found a Shield +5, a Dragon Fly Hive, a Griffin Conservatory-3, an external dwelling of Manticores. In the Castle, I built Mage Guild-5, there's Summon Elementals, level 4 is utterly ridiculous. As for magic, essentially only a Meteor Shower scroll. Skill progression: Defense, Attack, Earth, Tactics, Logistics, Wisdom, Sorcery.

225, I break the GO from the Wizard faction, stupidly lose an Angel. 231, I capture the opponent's main, there's also a useless Mage Guild-4. No money to buy creatures, unfortunately. I send some chumps to one of the opponent's secondary towns, Galthran to the second. The opponent, it turns out, has a double-build. But apparently no better off with money than me. 233, I sit down in the enemy's secondary town, where a Castle is built. On the same turn, Alamar attacks.

In terms of troops, one can talk about approximate equality; the opponent has larger stacks than me in every case, but I have skeletons and superiority in battle stats and skills. If I had Animate Dead or Resurrection, everything would be simple: destroy the ballista, and then simply not allow skeletons or Minotaurs to be killed, I have more mana. As it was, I had to think a lot.
First round - Mass Slow on everyone. In the second, the opponent casts Explosion on the Minotaurs, I cast Meteor on five of his seven creatures (I placed it luckily, yes), then the Angels resurrect, I repeat Meteor. In the fourth round, Haste on the skeletons, the rest attack as much as possible. In a few rounds, I dismantled everyone, Resurrection didn't save him. As it turned out later, the opponent didn't bother to bring a Haste scroll to the final battle.

Thanks for an interesting game.

P.S. 3rd screenshot - there's an island of misfortune in the dungeon, completely covered in Hydras, absolutely entirely :D
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Oelm
19.08.2012 Oelm(castle, Valeska, Andra) def Helllight(fortress, Taz, Taz) 125 Jebus

One of the most interesting games on Sodojebus in all time occurred.
No one took rests. I had a block at the castle for a slag artifact, archers were standing, on 111 I set up a Mage Guild, Ion was in the tavern, so all chances to collect all spells by the end of the first week. I decided not to fight but to spread out better. In the tavern, Frog came - a candidate for main hero. I also bought Nimbus, there were four beehives near the castle, I saw a Griffin Conservatory, a dwelling of horses and angels, but the guards were nasty. I found and scholarly Slow, Haste, Bless. Nimbus, Frog, and Valya were hitting through the pillar. Valya was planning to clear the guard of the first beehive and run closer to the guard of the cavaliers. I saw Imp Cottages and wanted to level up Necro faster. I bought 7 heroes but didn't spread out much because I was collecting gold.

I beat back money with chains, +20 skeletons from the raging ones, killed trolls, there was little money in wasteland, I felt that the angels might not come up, so I decided to play for tempo. I saw a prison behind a horde of dwarves.

On the third day, I charged at the dwarves with an army of 25 Marksmen, 25 Pikemen, and Gremlins, there were 98 with Grand Elves, I only took out 6 with basic shooting, and quickly lost Gargoyles due to morale. A long battle but I got out with the loss of most of the Gremlins. There was Andra with Advanced Logistics and 175 mana. I seriously considered putting in Mage Guild 2, my army was in real trouble.

The next day, I spent a hero to check the guard of the cavaliers, there were 25 Ogre Magi, I took it with great difficulty losing a Swordsman with their reinforcement, despite 4 rounds of shooters under Bless, Nimbus with Expert Necro near the second raging area.
I checked another random hero's angel dwelling, there were 20 Minotaurs, oh well, I used her to return home to replenish mana.

Day five, I mostly beat back money, built stables. Nimbus was idling at the max Imp Cottage.

Day six, I finally found another horse dwelling, lit a mini Griffin Conservatory,
Set up a chain to take it on 117. Frogarkas with 12 attack.

On the last day of the week, I ran into Edric on a Griffin heading to a tower with Golems inside. Frog took the second horse dwelling, Andra picked up a shield 3-3 for 30 Evil Eyes. Valya charged at the Minotaurs, managed to split them, and with an army of 3 Monks, single Spearmen, and 25 Marksmen entered the angels' home. And yes, there was no morale in the first round, but the Marksmen had it - I got out losing a single Spearman and two Monks. Now with horses and an angel, I took the beehive on a pile, and moved the army to collect cash. Valya stayed overnight on the dwelling. Oops, but there were only 17 wood, and I was one square short of the pile I had my eye on. I could place horses through the market, but then it was unclear how I'd buy back. I took a risk, bought Vistan, who didn't reach the wood but took a chest and a campfire with his last square, there was wood! Horses in the fort.

121 - Ion took the second town. And yes, there was a native secondary without guards. Along the way, I saw a stable and two prisons nearby. That's a chain!
At home, Mage Guild 2, Andra at the Town Hall with Advanced Logistics and after stables. Valya with an angel was idling at the beehive on a pile, finally realizing that with two hits she wouldn't knock out 180 HP, she charged at the Wyverns with 1 angel. +6 Wyverns. Sat at home to replenish mana. I planned to hit the Unicorns through sand. Took a long time setting up chains to get everything done.

122 - I took a single unit with a weak hero, Frog with part of the army attacked 100 Griffins - with 5 angels, took a max beehive, moved the army to a town, there took a Dwarf Cottage, an Imp Cottage, bought everything up, through a stable before Champions, after the beehive an army of 28 Wyverns, 5 angels, 56 Marksmen, 65 Spearmen, 7 Monks, 12 Champions carried away the Unicorns. Andra ran out at full speed but found nothing easy. Valya stayed overnight at an angel with 3000 MP.

123 - Valya went in one direction towards the opponent, saw a beehive, I returned troops with Andra, further a crossroads, one road to the swamp right and left apparently to secondaries, I went down into the heart of the desert, and there was an exit to the Town Hall on mud. I spat, Valya without mana killed the Town Hall on grass, sat in the town, took the beehive and the Griffin Conservatory, found 10k gold in a Pandora's Box.

124 - The opponent finally appeared, went into the heart of the desert, beat back that Pandora's Box there, and happily stayed overnight at Necro Horses. The next day, Andra with the Town Hall attacked with an angel brought from home, along the way collecting all the level 5 units, and wiped out Taz's army.

Thanks for the game.

I confirm, I had my eye on a couple of dwellings and 3 revealed Griffin Conservatories, as it turned out, the entire respawn was a pitiful patch somewhere around 1/8 of the total map, with 1 max beehive, which I took on 115, but due to constant petrification in the Medusa Cottage(8), 5 pieces were immediately eaten!!! Gory red dragons, and there was no shield anywhere, Earth wasn't being Expertized, the only 2 Pandora's Boxes turned out to be money and 60 Lizardmen, from the Griffin Conservatories I collected a total of 5 angels, I had to break through with what I had, 13 Wyverns, 80 Lizardmen, 5 angels, 6 Hydras, a few Gnolls, and single Serpent Flies, there turned out to be 31 Dragons with Grand Elves!!! they ate me up properly, I got out with 4 angels, 5 Hydras, 3 Wyverns, and 40 Lizardmen, and there the opponent was already roaming, Andra was nearby on single units, but since she had only appeared once in the tavern, I couldn't have thought the opponent had switched to her, so I didn't even touch her, spread out for scouting with weak heroes, never found his troops in a cockroach, decided to run to a huge mud respawn (revealed by viewing the ground), on the way there were 100 Minotaurs, I killed them for a pile of resources and a Pandora's Box, but didn't manage to take the Pandora's Box... left a gift for the opponent, another plus for FB besides the superior armies... thanks for the game
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18.08.2012 Kluka (blue, allrandom, Inferno, Xyron, Serena/Shakti) def Dima Surmay (red, allrandom, Tower, Fafner, Grindan) Elka 143

The spawn gave swamp, Barbarian, and Inferno.
In the swamp, I tried to do something with the army from 2 starting heroes, but lost it on 112. So I didn't build anything there.
My main town was Inferno; in the Barbarian town, on week 1 I only built Imps [sic — likely "Ruhov" or "Ruhovs", a colloquial/Russian term for Imps], and on week 2 — Bears in the town.

On 111, I find a passage from my Inferno to the opponent's swamp town; on 114, I break through Greater Gremlins with Efreet, but then there's a block of 15 Imps [rukhov] behind a beehive. I break through it on 121 with growth. Meanwhile, from the Barbarian town side, a scout tries to break through with 3 birds, but runs into a block of 20+ Elves behind an obelisk.
Having 1 bought flyer in the swamp told me that the opponent was hiding in the fog with 1 hero, so I made sure never to leave a hero on a 1-tile [town] or the town empty. Finally, on 124, this hero ran past the town, took resources at the mill, and dismissed himself, after which I felt freer :)
While I returned the army back to break through the passage the other way, and then back again, I only transferred the army to the Barbarian town on 125. From there, there were 2 roads. On one of them, on 127, I took a village, near which there were 2 Griffin Conservatories (though it wasn't clear if there was a passage to them). Transferring the army home to take the 3rd Conservatory, I freed Shakti at level 10, who routed [the guards] and took the Conservatory on 131 without losses. Shakti would have been an excellent hero if he had some kind of mass magic. But alas, there was nowhere left to level up.
I was about to break into the Conflux, but then on 132, Grindan appeared. He spends 1 day destroying the scout, then takes the Barbarian town, then (on 135) the village (on the way to his swamp). At home, I get GM4 [Grand Magic level 4], but it gives Inferno and Water Walk.
Behind the mountain from home, a Dragon Utopia near a neutral village has been visible for a long time, but the passage to it is only from the swamp town. Hoping for control [of the magic school], on 135 I get GM5 — and it gives Implosion! I snatch a ground [school] booster right from under the opponent's nose.
On 136, Grindan breaks back home, and I retake the village and town from the opponent.
I want to build a chain to take the 2 Conservatories, but on 137 Grindan uses Dimension Door and takes the first, and on the next turn, the second.
While Grindan is far away, Serena studies Implosion in the guild, visits stables, and breaks into the Barbarian town; Shakti breaks the opponent's chain and runs to where Grindan came from. Grindan still manages to teleport over the mountains and break through [break in].
On 142, Shakti retakes the village from the opponent, and a scout reveals the opponent's main town, in front of which there is an external dragon dwelling. No choice, I break through with Serena and move forward.
The next turn, Shakti attacks.
Shakti 5-7-12-(260), 3 Angels, 16 Red Dragons, 16 Cats, 14 Minotaurs, 27 Medusas, 65 Greater Eyes, 37 Greater Harpies. Magic — Slow, Mass Haste, Bolt for 350, Meteor Shower for 400.
Serena 4-7-12-(118), 3 Angels, 3 Behemoths, 8 Greater + 6 regular Efreet, 6 Wyverns, 10 Greater Pits [Pit Lords/Ladies — "Greater Pits" is a known term], 127 Demons, ground and water boosters. Magic — Mass Haste, Implosion for 1500, Ice Bolt for 375.
Round 1. My turn first, I implode 8 out of 16 Dragons. I get Slowed. I reposition so the Dragons can't reach me. The opponent flies forward with Dragons, Angels, and Harpies.
Round 2. I finish off the Dragons and retreat so the hasted Minotaurs can't reach the Demons. I get hit by a Meteor Shower for 400 (hitting Angels, Wyverns, and Demons). Angels finish off my 6 Wyverns.
Round 3. The opponent casts Meteor Shower on 2 stacks of Efreet and Behemoths, flies back with Angels, and finishes off the Greater Efreet with shooters. I cast Mass Haste, attack the Harpies with weak stacks (to avoid retaliation), hit the Angels with Demons (leaving 1 with 1 HP), and finish it off with my Angel.
Round 4. I finish off the Harpies, Lightning takes out half of the Medusas, Demons take out half of the Eyes.
The opponent finishes off my Angel, casts Mass Haste, attacks with all Pits, and flees with the Eyes to the opposite end of the map.
In round 5, the opponent surrenders.

The post-mortem showed that the red player had 2 fully built Dungeon towns (one of them from a village), giving a growth of 9 Dragons per week. So, having gained control and spending another week searching for something, my Demons would simply have been overwhelmed by meat.
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18.08.2012 Kluka (blue, allrandom, Inferno, Xyron, Serena/Shakti) def Dima Surmay (red, allrandom, Tower, Fafner, Grindan) Elka 143

The spawn gave swamp, barbarian and inferno.
In the swamp, with the army from the 2 starting heroes, I tried to do something, but lost it on 112. So I didn't build anything there.
The main town was Inferno; in the barbarian town, on week 1 I only built hounds, and on week 2 – bears in the town.

On 111 I find a passage from my Inferno to the opponent's swamp town, on 114 with efreeti I break through the Master Gremlins, but further on there is a block of 15 hounds behind a beehive. I broke through it on 121 with the growth. At the same time, from the barbarian town side, a scout with 3 birds tries to break through, but hits a block of 20+ elves behind an obelisk.
The presence of 1 bought fly in the swamp told me that the opponent was hiding in the fog with one hero, so I had to never leave a hero on a single unit or the town empty. Finally, on 124 this hero ran past the town, took resources from the mill and resigned, after which I felt freer :)
While I returned the army back to break through the passage on the other side, while going back, I only transferred the army to the barbarian town on 125. From there, 2 roads. On one of them, on 127 I took a village, near which there were 2 Griffin Conservatories (though it wasn't clear if there was a passage to them). While transferring the army home to take the Conservatory-3, I freed Shakti level 10, who split the army and took the Conservatory without losses on 131. Shakti would have been an excellent hero if he had any mass magic. But, alas, there was nowhere left to level up.
I was about to break through to the opponent's territory, but then on 132 Grindan showed up. He spends 1 day destroying the scout, then takes the barbarian town, then (on 135) the village (on the way to his swamp). At home I get GM4, but it gives Inferno and Water Walk.
Beyond the mountain from home, a Dragon Utopia near a neutral village has long been visible, but the passage to it is only from the swamp town. Hoping for control, on 135 I get GM5 – it gives Implosion! Almost right from under the opponent's nose, I snatch the earth-boost.
On 136 Grindan splits his army and goes home, and I take the village and the town back from the opponent.
I want to build a chain to take the 2 Conservatories, but on 137 Grindan uses Dimension Door and takes the first one, and the next turn – the second one.
While Grindan is far away, Serena learns Implosion in the guild, visits the stables and splits the army into the barbarian town; Shakti destroys the opponent's chain and runs to where Grindan came from. Grindan manages to teleport over the mountains and split his army.
On 142 Shakti takes the village from the opponent, and the scout reveals the opponent's main town, in front of which stands an external dragon dwelling. Nothing to be done, I split the army with Serena and move forward.
The next turn Shakti attacks.
Shakti 5-7-12-(260), 3 angels, 16 red dragons, 16 cats, 14 minotaurs, 27 medusas, 65 beholder eyes, 37 harpy hags. Magic – Slayer, Mass Haste, Lightning Bolt for 350, Meteor Shower for 400.
Serena 4-7-12-(118), 3 angels, 3 behemoths, 8 greater + 6 normal efreeti, 6 wyverns, 10 greater pits, 127 demons, earth and water boosts. Magic – Mass Haste, Implosion for 1500, Ice Bolt for 375.
Round 1. My turn first, I implode 8 dragons out of 16. I get Slayer'd. I regroup so that the dragons can't reach me. The opponent flies forward with dragons, angels and harpies.
Round 2. I finish off the dragons and move back so that the hasted minotaurs don't reach the demons. I get hit by Meteor Shower for 400 (on angels, wyverns and demons). The angels finish off my 6 wyverns.
Round 3. The opponent casts Meteor Shower on 2 stacks of efreeti and behemoths, flies away with angels, and finishes off the greater efreeti with ranged units. I cast Mass Haste, pile on the harpies with my weak stacks (to avoid a strong retaliation), hit the angels with demons (leaving 1 with 1 hp), and finish him off with my angel.
Round 4. I finish off the harpies, Lightning Bolt takes out half the medusas, demons take out half the eyes.
The opponent finishes off my angel, casts Mass Haste, attacks with all pits, and the eyes flee to the opposite end of the map.
In round 5, the opponent surrenders.

The autopsy showed that red had 2 fully built Dungeons (one of them from the village), which give a growth of 9 dragons per week. So, having gained control and spent another week searching for something, my demons would simply have been overwhelmed by raw numbers.

Confirmed, my situation was better, so the opponent's victory is more valuable.
Thanks for the game.
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Sanin
08/18/12 Sanin (Red, random, Dungeon, Shafts, Galtran) def Sevan_80 (Blue, random, Dungeon, Alamar, Alamar) 2sm4d(3) 233
Thank you for the interesting game.
I confirm, I messed up myself, I didn't place a scroll, thanks for the game.
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19.08.2012 Kluka (blue, Conflux, random, Jhelar, Ignissa) def Sanin (red, Tower, Toroshar, Arlash) Balance(L-U, 130%) 131

We managed without any rests.

111. The roads are slow, air units are stationary, and there's a stable. I take a chest, find ore, and see a sawmill.
113. Mullich defeated 40+ griffin riders without losses behind a screen of air units, but a group of gargoyles behind a screen of fire elementals destroyed 19 pixies. I found a Guardian Tower – what the heck are rusty dragons doing here? This is a 22.5K guard! Another exit from the grass to the central sand – there are fantastic dragons, but this is probably a treasure, as a gold mine is visible. To reach the opponent from the center, there's a teleport behind a horde of vampire lords.
To pass through the second road, you need to defeat 10+ master genies or 9 cyclops. There are also ogres, but defeating them won't help to clear the path. The search for another exit from the starting area continues.
And where is my town?!
114. I took the Spirit of Despair. I found the 3rd exit from the starting area – archmages or a group of basilisks.
115. Ignissa was the first to grab a log.
116. I defeated the basilisks.
117. I finally find and take the town on my starting area. There are birdhouses in the fort.

On turn 122, I take my town on the adjacent starting area. Nothing particularly interesting happens after that, 2 medusas, 2 gnomes, and Pandora reaches level 2 magic. I gathered all the air units from 3 towns and the hideout, upgraded them, and went to the opponent, who was on the adjacent starting area.
On turn 131, 8 birds and about 70 storm riders pecked and shot down the opponent's army despite the lack of mana (10).

Thanks for the game!
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19.08.2012 Kluka (blue, Conflux, random, Gelare, Ignissa) def Sanin (red, Tower, Torosar, Arlach) Balance(L-U, 130%) 131

We did without rests.

111. Roads are slow, air elementals are standing, there is a stable. I pick up a treasure chest, find ore and see a sawmill.
113. Mullich broke 40+ Centaur guards without losses for an external dwelling of air elementals, but gargoyle guards for an external dwelling of fire elementals killed 19 pixies. I found a GO - what the hell are rust dragons doing here? That's a 22.5K guard! Another exit from the grass to the central sand - faerie dragons, but this is apparently a treasure zone, since a gold mine is visible. To the opponent from the center - a teleport behind a horde of vampire lords.
To pass through the second road you need to break 10+ master genies or 9 cyclopes. There are also ogres, but breaking them will not help at all to clear the passage. The search for another exit from the respawn continues.
And in general, where is my village?!
114. Took the Spirit of Despair. Found the 3rd exit from the respawn - arch magi or greater basilisks.
115. Ignissa got Logistics on the first level up.
116. Broke the basilisks.
117. Finally found and took the village on my native respawn. Bird dwellings in the fort.

On 122, took the native village on the adjacent respawn. Nothing particularly interesting after that, 2 external dwellings of medusas, 2 Dwarf Cottages, a Pandora's Box for level 2 magic. Collected all the air elementals from 3 towns and the external dwelling, power-leveled, went to the opponent who was on the adjacent respawn.
On 131, 8 birds and about 70 storm elementals pecked and shot down the opponent's army despite a lack of mana (10).

Thanks for the game!

I broke the crusaders for a secondary hero on the second day. Saw several Dwarf Cottages. After buying out seven heroes, it became clear that there was no "Daddy". In the tavern is Shiva, I'm thinking about buying her out. But soon I freed a prison for 20-49 griffins, from the prison Arlag came out at level 5 with expert Attack and Artillery, just what was needed. 117 - nagas in the Citadel.

On the second month I took the Dwarf Cottages, broke a Pandora's Box for 5k experience, broke through to the next location, took a naga dwelling there and another Dwarf Cottage. 127 giants in the Castle. 131 I bought out whoever I could and brought them to Arlag, totaling 200 gremlins, 18 magi, 8 nagas, 2 titans... But against 66 storm elementals under Bless and 8 birds, as it turned out, you can't push. Thanks for the game.
ICQ 423164784

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17.08.2012 High (Blue, Castle, Tyris, Tyris) def Lucky George (Red, Necropolis, Galthran, Galthran) Jebus Cross 213

We started playing after 2 restarts.

111 8 heroes, 2 Griffin Conservatories found. playable. couldn't have asked for a better hero than Tyris.
112-114 heroes running around, scouting, collecting. Tyris running around upgrade buildings. Portal of Glory spotted, quite far from the castle, but, it seems, Tyris should make it by the end of the week.
115 Tyris is halfway to the Angel Portal. first disappointment, the passage to the portal is guarded by 20-49 Master Genies. the question arose, whether to take the risk and break through them on the first week. after all, then 3 angels will still need to be taken out.
116 took the risk (though I could have lost). lucky I had recruited 82 pikemen. so 13 archers 4 monks 1 angel against 31 Master Genies. the risk paid off. came out with 60 pikes and 1 angel. went into the portal. This day, as it would later turn out, was decisive for me. from then on, development went very well and the pace was not lost.
117 portal captured, beyond it a wonderland. 5 hives close by.
121-124 5 angels, 34 wyverns. 2-3 Pandora's Boxes taken. Tyris level 11 stats 6-9-4-9 pondered... go into the treasure zone or a little in the other direction. take the 2nd Griffin Conservatory and a Pandora's Box. decided not to rush. everything is going very well anyway.
125 can't keep pushing like this. Tyris took the angels and on Shaman Ogres raised Wisdom to level 3, all 5 magic in the Pandora's Box
126-127 preparation for entering the treasure zone. Tyris raising stats. a tavern near the exit.
131 Tyris visits the stables in the castle. gets killed near the castle and buys back in the tavern near the treasure zone. a chain brings troops and here is the treasure zone.
132-133 clearing the treasure zone. a scout reached the opponent's exit, he hasn't left yet. so I have the advantage.
134 there he is, Galthran. he left. according to the tavern, his stats are twice as low as mine and his army is smaller. Tyris rushed towards him.
135 could have ended it. but Galthran ran off not into the treasure zone but into an adjacent area, to raise skeletons.
136-212 searching for Galthran, raising stats. even took the opponent's main.
213 finally found Galthran. the finale
Tyris 34-35-31-24 17 Archangels 106 wyverns monks and various fodder...
Galthran 18-15-15-15 12 Archangels 52 wyverns 1000 skeletons 35 Death Knights 14 Ghost Dragons. stats and magic sealed the deal.

Thanks for the game.


Let's try to write our own nickname and the opponent's nickname correctly...
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17.08.2012 High (Blue, Castle, Tyris, Tyris) def George (Red, Necropolis, Galthran, Galthran) Jebus Cross 213

We started playing after 2 restarts.

111 8 heroes, 2 Griffin Conservatories discovered. Playable. Couldn't have asked for a better hero than Tyris.
112-114 Heroes run around, scout, collect. Tyris runs around the upgrade structures. Portal of Glory revealed, somewhat far from the castle, but Tyris should be able to reach it by the end of the week.
115 Tyris is halfway to the Angel Portal. First disappointment: the passage to the portal is guarded by 20-49 Master Genies. The question arose: take the risk and break through them on the first week or not? After all, you'd still need to take out 3 Angels afterward.
116 Took the risk (could have lost it all). Lucky I had recruited 82 Pikemen. So, 13 Archers, 4 Monks, 1 Angel vs 31 Master Genies. The risk paid off. Came out with 60 Pikemen and 1 Angel. Went for the portal. This day, as it would later turn out, was decisive for me. From there, things developed very well and I never lost momentum.
117 Portal taken, behind it a wonderland. Within a short distance, 5 Hives.
121-124 5 Angels, 34 Lizardmen. 2-3 Pandora's Boxes taken. Tyris, level 11, stats 6-9-4-9, pondered... go to the treasure zone or head a bit in the other direction. Take the 2nd Griffin Conservatory and a Pandora's Box. Decided not to rush. Everything is going very well anyway.
125 This can't keep going so smoothly. Tyris took the Angels and against the Ogre Magi raised Wisdom to level 3; in the Pandora's Box — all level 5 magic.
126-127 Preparation for entering the treasure zone. Tyris boosts stats. A tavern near the exit.
131 Tyris visits the stables in the castle. Gets killed near the castle and revives at the tavern near the treasure zone. A chain ferries troops, and here is the treasure zone.
132-133 Clearing the treasure zone. A scout reached the opponent's exit; he hadn't come out yet. So I have the advantage.
134 There he is, Galthran. He came out. According to the tavern, his stats are half mine, and my army is larger. Tyris rushed towards him.
135 Could have ended it there. But Galthran ran off not into the treasure zone but into an adjacent area to raise skeletons.
136-212 Searching for Galthran, boosting stats. Even captured the opponent's main town.
213 Finally found Galthran. The finale.
Tyris 34-35-31-24 17 Archangels 106 Wyverns, Monks, and various fodder...
Galthran 18-15-15-15 12 Archangels 52 Wyverns 1000 Skeletons 35 Death Knights 14 Ghost Dragons. Stats and magic ruled the day.

Thanks for the game.

I confirm the victory! Thanks for the game!
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19.08.2012 Kilgor (Rampart, Kyrre, Kyrre) def HellLighT (Citadel, Crag Hack, Crag Hack) 144 Jebus

I have no restarts, opponent has 1.
111 Scattered, didn't see anything good, no elves with heroes arrived
112 7 heroes, picked up secondary skill. Opponent had 8 heroes on 111.
113-114 Revealed the entire respawn, sad. From the dwellings, dwarves and elves. No cons, no money, only 3 hives are pleasing. I don't see the GO, because of a block of trolls.
115-117 Collected all the hives, cleared 2 medusa dens and took the Dwarf Cottage. Broke... only upgraded the Citadel.
121 Ate the big Dwarf Cottage (this is the last gold-producing building on the respawn), bought everything, standing at the split near the block of trolls and praying for a walking GO. Kyrre already has oil. From the army: 23 unicorns and 31 grand elves.
122 Trolls fall, GO is Behemoths, then a block of 70 Monks.
123 Upgrade pegasuses and go ahead.
124-137 The central treasure zone (Inferno) is huge! Eating up the treasure zone. Only Kyrre does it better, full control + 4500!!! MP.
141 This turn I spend about 100k gold on buying everything. Result: 100 grand elves, 20 arch devils, 100 unicorns, 100+ dwarves. I capture all of Crag Hack's castles on the main.
142-143 I capture the adjacent zone, 1 castle remains. Crag Hack revealed the Haven, I build a chain to capture the Cloak of the Undead King.
144 I capture the last castle, catch up to Crag Hack and FB, equip the Red Sphere and the Cloak, roughly equal stats, but I have a much bigger army. GG

Thanks for the game.

Please try to write opponents' nicknames correctly...
ICQ 245338291
Ник в лоби - Kilgory
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19.08.2012 Kilgor(Rampart, Kyrre, Kyrre) def HellLighT(Citadel, Crag Hack, Crag Hack) 144 Jebus

Confirming, once again I die to the generator. This time the respawns with the opponent turned out to be identical in size, also on 1/8 of the total map. As for the pickups, I only had 1 dwell of Roc Hives behind Monarchs, 0 cons, 0 beehives. Only Crag Hack saved me, got him to 122. Luckily the GO were simple Nagas. Army — 20 gr Roc Hives, 3 bears, 160 Hobbiches (given in Pandora’s box), a bear, and 50 Hobs lost to GO 70 with GS. Right after that, the road was blocked by Fairy Dragons. Thankfully there was a path through the wasteland... Barely managed to drag the whole game out on a wing and a prayer, but the opponent made almost no mistakes, and they also built Inferno... Thanks for the game

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