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18.08.2012 Kluka (blue, allrandom, Inferno, Xyron, Serena/Shakti) def Dima Surmay (red, allrandom, Tower, Fafner, Grindan) Elka 143
The spawn gave swamp, Barbarian, and Inferno.
In the swamp, I tried to do something with the army from 2 starting heroes, but lost it on 112. So I didn't build anything there.
My main town was Inferno; in the Barbarian town, on week 1 I only built Imps [sic — likely "Ruhov" or "Ruhovs", a colloquial/Russian term for Imps], and on week 2 — Bears in the town.
On 111, I find a passage from my Inferno to the opponent's swamp town; on 114, I break through Greater Gremlins with Efreet, but then there's a block of 15 Imps [rukhov] behind a beehive. I break through it on 121 with growth. Meanwhile, from the Barbarian town side, a scout tries to break through with 3 birds, but runs into a block of 20+ Elves behind an obelisk.
Having 1 bought flyer in the swamp told me that the opponent was hiding in the fog with 1 hero, so I made sure never to leave a hero on a 1-tile [town] or the town empty. Finally, on 124, this hero ran past the town, took resources at the mill, and dismissed himself, after which I felt freer :)
While I returned the army back to break through the passage the other way, and then back again, I only transferred the army to the Barbarian town on 125. From there, there were 2 roads. On one of them, on 127, I took a village, near which there were 2 Griffin Conservatories (though it wasn't clear if there was a passage to them). Transferring the army home to take the 3rd Conservatory, I freed Shakti at level 10, who routed [the guards] and took the Conservatory on 131 without losses. Shakti would have been an excellent hero if he had some kind of mass magic. But alas, there was nowhere left to level up.
I was about to break into the Conflux, but then on 132, Grindan appeared. He spends 1 day destroying the scout, then takes the Barbarian town, then (on 135) the village (on the way to his swamp). At home, I get GM4 [Grand Magic level 4], but it gives Inferno and Water Walk.
Behind the mountain from home, a Dragon Utopia near a neutral village has been visible for a long time, but the passage to it is only from the swamp town. Hoping for control [of the magic school], on 135 I get GM5 — and it gives Implosion! I snatch a ground [school] booster right from under the opponent's nose.
On 136, Grindan breaks back home, and I retake the village and town from the opponent.
I want to build a chain to take the 2 Conservatories, but on 137 Grindan uses Dimension Door and takes the first, and on the next turn, the second.
While Grindan is far away, Serena studies Implosion in the guild, visits stables, and breaks into the Barbarian town; Shakti breaks the opponent's chain and runs to where Grindan came from. Grindan still manages to teleport over the mountains and break through [break in].
On 142, Shakti retakes the village from the opponent, and a scout reveals the opponent's main town, in front of which there is an external dragon dwelling. No choice, I break through with Serena and move forward.
The next turn, Shakti attacks.
Shakti 5-7-12-(260), 3 Angels, 16 Red Dragons, 16 Cats, 14 Minotaurs, 27 Medusas, 65 Greater Eyes, 37 Greater Harpies. Magic — Slow, Mass Haste, Bolt for 350, Meteor Shower for 400.
Serena 4-7-12-(118), 3 Angels, 3 Behemoths, 8 Greater + 6 regular Efreet, 6 Wyverns, 10 Greater Pits [Pit Lords/Ladies — "Greater Pits" is a known term], 127 Demons, ground and water boosters. Magic — Mass Haste, Implosion for 1500, Ice Bolt for 375.
Round 1. My turn first, I implode 8 out of 16 Dragons. I get Slowed. I reposition so the Dragons can't reach me. The opponent flies forward with Dragons, Angels, and Harpies.
Round 2. I finish off the Dragons and retreat so the hasted Minotaurs can't reach the Demons. I get hit by a Meteor Shower for 400 (hitting Angels, Wyverns, and Demons). Angels finish off my 6 Wyverns.
Round 3. The opponent casts Meteor Shower on 2 stacks of Efreet and Behemoths, flies back with Angels, and finishes off the Greater Efreet with shooters. I cast Mass Haste, attack the Harpies with weak stacks (to avoid retaliation), hit the Angels with Demons (leaving 1 with 1 HP), and finish it off with my Angel.
Round 4. I finish off the Harpies, Lightning takes out half of the Medusas, Demons take out half of the Eyes.
The opponent finishes off my Angel, casts Mass Haste, attacks with all Pits, and flees with the Eyes to the opposite end of the map.
In round 5, the opponent surrenders.
The post-mortem showed that the red player had 2 fully built Dungeon towns (one of them from a village), giving a growth of 9 Dragons per week. So, having gained control and spending another week searching for something, my Demons would simply have been overwhelmed by meat.