We managed without any rests.
111. The roads are slow, air units are stationary, and there's a stable. I take a chest, find ore, and see a sawmill.
113. Mullich defeated 40+ griffin riders without losses behind a screen of air units, but a group of gargoyles behind a screen of fire elementals destroyed 19 pixies. I found a Guardian Tower – what the heck are rusty dragons doing here? This is a 22.5K guard! Another exit from the grass to the central sand – there are fantastic dragons, but this is probably a treasure, as a gold mine is visible. To reach the opponent from the center, there's a teleport behind a horde of vampire lords.
To pass through the second road, you need to defeat 10+ master genies or 9 cyclops. There are also ogres, but defeating them won't help to clear the path. The search for another exit from the starting area continues.
And where is my town?!
114. I took the Spirit of Despair. I found the 3rd exit from the starting area – archmages or a group of basilisks.
115. Ignissa was the first to grab a log.
116. I defeated the basilisks.
117. I finally find and take the town on my starting area. There are birdhouses in the fort.
On turn 122, I take my town on the adjacent starting area. Nothing particularly interesting happens after that, 2 medusas, 2 gnomes, and Pandora reaches level 2 magic. I gathered all the air units from 3 towns and the hideout, upgraded them, and went to the opponent, who was on the adjacent starting area.
On turn 131, 8 birds and about 70 storm riders pecked and shot down the opponent's army despite the lack of mana (10).
Thanks for the game!