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Posts from Creating your own hero.

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#76
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How do I change the icon?
Беспорядок рождается из порядка, трусость рождается из храбрости, слабость рождается из силы.
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#77
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Surprisingly, SpecializationIcon.
 

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#78
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But you need to write text there, not create an image.
Maybe I'm missing something.
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#79
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You need to insert a link to an image from the database there. You can add your own image to the database using modding methods.
 

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#80
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Understood, thank you.
Беспорядок рождается из порядка, трусость рождается из храбрости, слабость рождается из силы.
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#81
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Sorry, Ment, how do I create such an ability? Name: Great Warlord Description: All creatures in the hero's army receive +2 to defense and attack for every 5 levels of the hero, starting from the first. Image: I don't understand what to do here. Thank you in advance.
Беспорядок рождается из порядка, трусость рождается из храбрости, слабость рождается из силы.
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#82
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It's difficult. You need to use combat scripts, if they exist. But I'm not very familiar with them, as the manuals contain very little information about them.
I would advise you to choose an image from the existing ones in the game to start with. Find a suitable one in data.pak and print the link to it.
 

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#83
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Are there any examples of heroes created using mods?
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#84
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Yes, there are maps by Dyrman, either one or several.
 

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#85
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Thank you for your response. I tried creating something myself, but I got confused by the many different links. Maybe I'll take a look and it will become clearer.
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#87
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Ment
To be honest, I wasn't very successful. I tried placing them by editing the map in a text editor, but then the game refused to start. For it to work 100%, the mod needs to be embedded in the map.

Thank you. Is this some special mod, or is it the same mod with characters that needs to be embedded in a special way?
Ment
We take a hero, in the object's properties tree, we select "Shared" and click on "...".
In the right part of the newly opened window, we are interested in the HeroCharacterArena and HeroCharacterAdventure properties. For each of them, we click on "..." and select the Minotaur (Characters\Creatures\Dungeon). We don't rush to close the window: the Minotaur lacks animations that heroes should have. We select ArenaAnimSet and click on "...". For complete happiness, it lacks buff, cast, defeat, and victory animations. We right-click on animations, add in the opened menu, in the kind field, we write the name of the animation that we don't have, and in the Anim property, we copy the value of this property from some other animation (to taste). That's basically it. The only problem is the melee attack, because our Minotaur, in theory, cannot shoot. Unfortunately, standard creature animations are not suitable for melee attacks, so I can only suggest adding rangeattack to the list of animations above for shooting.

I tried to do it as you said: I took a hero (Demon Lord) and assigned him the Archdevil model. I configured all the animations, including rangeattack to replace melee - I took it from the Succubus. Everything is fine, except for one thing: the hero doesn't shoot fire, but a small blue bar. Is there a setting for this animation somewhere? I looked in the properties of the Succubus itself - I didn't find anything special, and, as I understand it, the animations configured in the arena describe only the behavior of the character itself, and not what happens as a result.
In reply to Эритроцитоз
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#88
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Check the CreatureVisual in the hero's properties. There you'll find the model/effect for the attack.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
#89
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RedHeavenHero
Check the CreatureVisual in the hero's properties. There you'll find the model/effect for the shot.

Thank you, that helped.
#90
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Could you please tell me if it's possible to create custom heroes with new abilities, rather than just changing names and choosing from existing ones? For example, creating a hero with an ability that grants +1 attack and defense for every two (or three) levels, specifically for Monks, etc. Or +1 to maximum damage for Undead. In general, uploading a picture and writing a biography isn't a problem, but I'd like to be able to create something unique. Can anyone help? I'm sure there are people who know much more about the editor than I do.
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#91
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Creating such specializations requires scripts, and they won't work in multiplayer. Do you have any experience working with scripts? P.S. Specializations that provide a bonus to attack, for example, are also created using scripts, but they do work in multiplayer.
 

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